#gemrb@irc.freenode.net logs for 9 Jul 2009 (GMT)

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[07:21:14] <D_T_G> hi ppl
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[12:32:40] <D_T_G> http://wklej.org/id/118505/?zawin=0 <-could you help me to understand why the button click work so weird?
[12:34:33] <D_T_G> I suspect sth with width and height in CreateButton(65, 295, 160, 19, 16), that they dorn't really are set properly in the window
[12:37:00] <D_T_G> and btw the merged guiscripts of iwd1/how don't work in worldmap view: http://img6.imageshack.us/img6/1234/howg.jpg
[12:37:50] <D_T_G> the screen is from lonlywood not easthaven :)
[12:38:09] <D_T_G> that's one thing, second are colours
[12:40:44] <lynxlynxlynx> SubPageNum looks a bit wierd
[12:41:16] <lynxlynxlynx> look like it can be negative
[12:41:26] <lynxlynxlynx> or take 0 as input
[12:41:27] <D_T_G> it's a copy&paste from LUSpellWindow that works
[12:42:00] <lynxlynxlynx> re worldmap: then it was probably broken before the merge
[12:42:06] <lynxlynxlynx> just needs ifdefing
[12:43:06] <D_T_G> but I'll rethink subpagenum but I don't get how it could affect the buttons not being clickable all the time
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[12:43:51] <lynxlynxlynx> if the value is bad that could only be an impression due to the bound checks in the associated functions
[12:44:48] <D_T_G> it can never be negative because there a check known_cnt>24 before
[12:46:49] <lynxlynxlynx> right
[12:51:55] <lynxlynxlynx> does the whole spell sheet not refresh or only most of it? (if you have 26 spells, do the first two redraw?)
[12:52:36] <D_T_G> it is clearly visible if buttons were clicked
[12:53:05] <D_T_G> and when they are really clicked refreshing works perfectly
[12:53:33] <D_T_G> on click there should be a bitmap change and sound
[12:53:58] <D_T_G> but this not always happens when I hover the button with mouse and use an l-click
[12:54:21] <D_T_G> so I try to move a cursor a bit pixels and try agains
[12:54:36] <D_T_G> and sometimes with success
[12:54:41] <fuzzie> strange
[12:55:26] <fuzzie> does it happen with the left button as well?
[12:56:26] <D_T_G> both buttons
[12:56:49] <D_T_G> I can make a screencapture movie of it
[12:59:16] <D_T_G> If I try to click slowly and carefully it tends to be more clickable
[12:59:43] <fuzzie> at a glance the code looks okay, i'll try finding some time to try it later
[13:02:30] <D_T_G> you started school already?
[13:13:37] <fuzzie> no, but i have lots of other things :)
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[14:02:56] <D_T_G> http://www.youtube.com/watch?v=RRR62YV01l8&fmt=18
[14:03:09] <D_T_G> screencapture of the clicking on buttons
[14:03:33] <D_T_G> clearly shows buttons not always reacting on proper click
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[16:56:36] <pupnik> o/
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[18:05:16] <CIA-19> gemrb: 03avenger_teambg * r6727 10/ielister/trunk/ielister.cpp: ielister update for the new projectile flags
[18:07:16] <CIA-19> gemrb: 03avenger_teambg * r6728 10/chitem/trunk/ (14 files): dltcep updates
[18:07:52] <CIA-19> gemrb: 03avenger_teambg * r6729 10/gemrb/trunk/gemrb/plugins/ (Core/Projectile.cpp Core/Projectile.h PROImporter/PROImp.cpp): implemented screen shake/color change by projectiles
[18:10:04] <CIA-19> gemrb: 03avenger_teambg * r6730 10/gemrb/trunk/gemrb/override/how/ (equake.pro gemprjtl.ids golcloud.pro): fixed some projectiles
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[19:11:25] <pupnik> woohoo! found my baldurs gate 4 in 1 CD set
[19:11:51] <pupnik> what to try? BG2 - SoA? or ToB?
[19:12:02] <fuzzie> SoA, I think.
[19:13:59] <pupnik> k freeing up space
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[19:25:40] <Lightkey> Avenger: you know some taza?
[19:26:42] * Lightkey summones Avenger
[19:30:26] <lynxlynxlynx> in the second level of watcher's keep there's a buggy container that doesn't highlight on tab
[19:30:39] <lynxlynxlynx> (in the original)
[19:35:18] <fuzzie> any idea why not? :)
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[21:34:19] <D_T_G> what a funny guiscript bug in how: http://img44.imageshack.us/img44/114/8team.jpg :D
[21:34:57] <D_T_G> somebody could think it's intended - 8 team party implemented :)
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[21:49:41] <lynxlynxlynx> no idea
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