#gemrb@irc.freenode.net logs for 9 Jul 2012 (GMT)

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[02:09:21] <brad_> anybody care to comment on this before i merge it?
[02:09:22] <brad_> https://github.com/bradallred/gemrb/tree/VLC
[02:12:13] <brad_> tomprince: can you help me with the cake business?
[02:12:18] <brad_> cmake
[02:21:38] <tomprince> brad_: Have a look at the SDLAudio cmake file.
[02:21:50] <brad_> k
[02:22:12] <brad_> the problem is that i don't have libvlc so its hard to test
[03:28:58] <brad_> also does any body have some PST save games i can download?
[03:53:51] <tomprince> http://www.eowyn.cz/gemrb/
[03:54:55] <brad_> thanks :)
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[15:40:29] <CIA-31> GemRB: 03lynxlupodian * re78c27442636 10gemrb/gemrb/override/bg2/clskills.2da: bg2: added generalist mage clab file reference to clskills
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[16:43:45] <brad_> lynx: i am having a hard time finding this thread/forms where BGEE dev info is being posted
[16:45:40] <lynxlynxlynx> probably in the IESDP forum
[16:45:49] <lynxlynxlynx> they all have filetype in their names
[16:45:59] <lynxlynxlynx> CRE.*BGEE
[17:04:12] <brad_> ah there we go. thank you
[17:11:05] <brad_> anybody want to look at/test this before i merge it?
[17:11:05] <brad_> https://github.com/bradallred/gemrb/tree/VLC
[17:15:07] <lynxlynxlynx> indentation is all over the place
[17:15:40] <lynxlynxlynx> https://github.com/bradallred/gemrb/commit/05e97d0767ff842d979a43b1710680d99c593e63
[17:16:03] <brad_> stupid copy and paste :p
[17:17:21] <tomprince> Although, I've noticed the github at least sometimes seems to use a tabstop of 2, instead of 8.
[17:17:38] <wjp> VLC?
[17:18:37] <brad_> wjp: yes a video plugin that uses libvlc
[17:19:05] <brad_> I'm sure it will never get used
[17:19:18] <brad_> i did it as a learning exercise
[17:19:19] <lynxlynxlynx> cmake looks fine
[17:19:26] <brad_> reall?
[17:21:16] <wjp> hm, I don't think my cmake is new enough for FindVLC
[17:21:25] <lynxlynxlynx> well, it is not clear where to get it either
[17:21:34] <lynxlynxlynx> my vlc doesn't install it
[17:21:46] <brad_> right
[17:21:55] <lynxlynxlynx> and cmake is latest
[17:22:05] <lynxlynxlynx> so definitely include it separately
[17:22:09] <brad_> i was hoping one of you knew where to get it
[17:22:10] <lynxlynxlynx> i see kde has one
[17:22:25] <brad_> i just link to VLC.app on mac os x/xcode
[17:23:32] <lynxlynxlynx> http://gitorious.org/phonon/phonon-vlc/blobs/536bcfb27aca344f15d84aa534ac9cf53b6c466d/cmake/modules/FindVLC.cmake
[17:24:43] <brad_> where did you find that?
[17:25:24] <brad_> an how do i make use of it :-P
[17:39:02] <lynxlynxlynx> copy it under our cmake/
[17:39:43] <lynxlynxlynx> err /, we don't have a subdir
[17:51:01] <wjp> I think I'd prefer creating a subdir
[17:51:36] <wjp> which games have videos we don't yet support without vlc?
[17:54:36] <brad_> i think all the mac versions of BG games
[17:54:40] <brad_> if not all IE games
[17:54:53] <brad_> they used MOV
[17:55:22] <brad_> other than that this would only be useful to modders or people wanting to make new games
[18:08:10] <lynxlynxlynx> it's good, because they don't need to care about ancient formats
[18:09:13] <brad_> right
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[19:36:05] <CIA-31> GemRB: 03avenger_teambg * re8c1642700f8 10win32/MSVC6/GemRB/plugins/SDLVideo/SDLVideo.dsp: fixed compilation in msvc6 (compiler needs larger heap space)
[19:36:29] <wjp> wow
[19:45:23] <CIA-31> GemRB: 03avenger_teambg * r560f8deacaad 10win32/MSVC6/GemRB/ (6 files in 4 dirs): some syncing up with the msvc6 project files
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[19:49:20] <avenger> hi
[19:50:01] <brad_> hello
[19:50:39] <avenger> i like the vlc plugin for osx mov files. it is a quick and sufficient solution
[19:51:13] <brad_> indeed
[19:51:39] <avenger> libvlc is readily available on mac?
[19:51:51] <avenger> what happens if it is installed on a machine without it
[19:51:54] <brad_> i have it setup so all they have to do is install VLC.app
[19:52:06] <brad_> the plugin just won't load if its missing
[19:52:33] <brad_> every mac user i know already has VLC because it is awesome :)
[19:52:45] <avenger> i use it on linux too
[19:52:53] <brad_> because its awesome :)
[19:52:56] <avenger> yes
[19:53:13] <avenger> i don't use it on windows, but only because i watch movies on linux :D
[19:53:22] <brad_> he he
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[19:54:04] <brad_> wish somebody would seriously attempt to make a new game with gemrb engine. then VLC plugin would be actually useful ;)
[19:54:36] <brad_> tho maybe BGEE and successors will use other formats for the additional content
[19:54:41] <brad_> in which case we are teady
[19:54:44] <brad_> ready
[19:55:47] <avenger> i don't think they will use new formats
[19:56:10] <avenger> they are still communicating backwards compatibility with editors/installers like weidu/dltcep
[19:56:32] <brad_> sure, but the movies as they are now are really poor quality especially on new larger screens
[19:56:33] <avenger> there will be some small incompatibilities only
[19:56:44] <avenger> ahh movies, they will likely use bik
[19:56:49] <avenger> everyone uses bik
[19:56:56] <brad_> i see
[19:57:40] <avenger> if they use something different, i'm sure it won't be microsoft specific
[19:57:45] <brad_> i didn't thing TOB engine used bio tho
[19:57:54] <brad_> wow
[19:57:57] <brad_> i hate auto correct
[19:58:11] <avenger> only iwd2 used bik
[19:58:12] <brad_> got a new computer and forgot to turn it off
[19:58:34] <avenger> tob used mve, but mve is dead
[19:58:59] <brad_> exactly
[19:59:45] <brad_> but is it known if they will use bik?
[20:01:10] <avenger> no
[20:01:30] <avenger> i'm trying to find any clues what they will use
[20:02:19] <brad_> well i think its safe to say if it plays in VLC we are ready :)
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[21:02:48] <CIA-31> GemRB: 03avenger_teambg * re6b73efe0bba 10gemrb/gemrb/core/Game.cpp: fixed GetPartyLevel to calculate average party level correctly (comment was correct, function wasn't)
[21:02:56] <CIA-31> GemRB: 03avenger_teambg * rc49b94e47049 10gemrb/gemrb/override/bg2/clskills.2da: Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[21:11:20] <lynxlynxlynx> avenger: some other code will need adjusting for that
[21:11:28] <avenger> yes i noticed
[21:11:35] <avenger> and will change this again
[21:11:44] <lynxlynxlynx> Game::CheckForReplacementActor
[21:12:00] <avenger> yes, and cr stuff
[21:12:09] <avenger> i don't think average party level is used for cr calculations
[21:12:20] <lynxlynxlynx> not sure about the triggers either
[21:12:24] <avenger> that would mean a single level 6 character gets the same monster level as a party of level 6
[21:12:33] <avenger> i'm sure about PartyLevel
[21:12:36] <avenger> word of god :)
[21:12:39] <lynxlynxlynx> but cr is suspicious, yes - this could be a big reason why we have too difficult spawns
[21:12:41] <avenger> see iesdp
[21:13:10] <avenger> do we still have?
[21:13:30] <lynxlynxlynx> last i played bg1, which wasn't that long ago, yes
[21:14:50] <CIA-31> GemRB: 03avenger_teambg * r11bfc237d48c 10gemrb/gemrb/ (3 files in 3 dirs): reconsidered previous change, fixed LevelParty triggers (they should use average party level)
[21:15:18] <avenger> well, probably what i met wasn't from a spawn point
[21:17:21] <avenger> if this is true, i would still not use average party level, but divide the sum with constant 6
[21:17:39] <avenger> that would make it more fair for single pc
[21:21:17] <lynxlynxlynx> i think some of the code already compensates for that
[21:21:25] <lynxlynxlynx> but it's different in bg2
[21:22:24] <avenger> hmm
[21:22:29] <avenger> that makes it complicated :)
[21:23:41] <lynxlynxlynx> and then there's the separate rest interruptions :)
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