#gemrb@irc.freenode.net logs for 9 Nov 2012 (GMT)

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[09:14:20] <edheldil> Good morning!
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[11:55:03] <traveler> hello
[11:55:47] <traveler> GemRBGit/gemrb/gemrb/core/Scriptable/Actor.cpp:8741:34: error: comparison between signed and unsigned integer expressions [-Werror=sign-compare] cc1plus: all warnings being treated as errors
[11:56:09] <traveler> GemRBGit/gemrb/gemrb/core/Scriptable/Actor.cpp: In member function 'int GemRB::Actor::UpdateAnimationID(bool)':
[11:56:44] <traveler> this is latest Avenger's commit I think
[12:04:13] <rocket_hamster> pffft developers...
[12:21:57] <traveler> Well, he was fixing something... But using standard 'Debug' build for testing changes would be nice, yes.
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[13:07:33] <mypick> hi vrybody
[13:08:29] <mypick> i have a prblem with planescape torment
[13:09:45] <mypick> but first, is there anybody out there? or there are only bots?
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[13:18:55] <edheldil> only bots, mytoothpick :)
[13:19:19] <rocket_hamster> pickmynose?
[13:19:21] <rocket_hamster> :)
[13:19:35] <rocket_hamster> he lasted 2 minutes :)
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[19:48:05] <lynxlynxlynx> silly hotel, even paid net doesn't work
[19:48:24] <lynxlynxlynx> anyway, found a bunch of issues on the test run, so no release just yet
[20:05:45] <lynxlynxlynx> like npcs getting cloned every few seconds
[20:06:05] <lynxlynxlynx> non-joined party available npcs that is, like jaheira or nalia
[20:06:31] <lynxlynxlynx> and monk fists don't give the apr bonus anymore consistently, since Equipped ends up with various values
[20:07:04] <lynxlynxlynx> like -25 for example
[20:07:41] <lynxlynxlynx> also, i guess it was time again, a resistance bug
[20:08:05] <lynxlynxlynx> when a highlevel monk uses a scroll of restoration on himself, nothing happens
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[20:08:17] <lynxlynxlynx> no messages either, so it could be something else too
[20:08:22] <lynxlynxlynx> ojla
[20:08:28] <avenger> hello lynx
[20:08:37] <avenger> how can i reproduce the cloning npc bug
[20:08:58] <lynxlynxlynx> i just started a new game (fixpacked)
[20:09:16] <lynxlynxlynx> i thought it was a different bug first, but jaheira asked me twice to let her go
[20:09:18] <avenger> jaheira duplicated in her cage?
[20:09:27] <lynxlynxlynx> it became clear in the coronet, since nalia moves
[20:09:44] <lynxlynxlynx> and anomen's mace can be seen multiple times if he turns to face you
[20:09:46] <lynxlynxlynx> yep
[20:09:47] <avenger> do i need save/reload?
[20:09:54] <lynxlynxlynx> no idea
[20:10:07] <lynxlynxlynx> i started a new game to do the runthrough test
[20:10:17] <avenger> i just started one too
[20:11:35] <avenger> this must be a local bug for you
[20:11:59] <avenger> jaheira doesn't duplicate here. She turns towards me, but only one of her is here :)
[20:12:32] <avenger> i let minsc in the cage for a while too, so he should duplicate by now
[20:13:16] <avenger> no minsc remained in the cage after he joined
[20:13:20] <avenger> so, no bug here
[20:13:54] <avenger> ctrl-y-d jaheira, no one left alive in her place
[20:15:17] <avenger> check if void Actor::SetPersistent(int partyslot) is up to date, that is the most likely bugged piece
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[20:25:46] <lynxlynxlynx> well i was a few commits behind
[20:26:08] <lynxlynxlynx> but not before that fix-sticky-imoen one
[20:26:41] <lynxlynxlynx> so i don't think this changed since
[20:27:32] <rocket_hamster> cant get rid of imoen lynx? xD
[20:27:56] <rocket_hamster> she can really be a apin in teh ass
[20:30:20] <lynxlynxlynx> nalia was the horrible one
[20:30:34] <lynxlynxlynx> about one per round each with her plea
[20:30:37] <lynxlynxlynx> but gotta go
[20:30:46] <lynxlynxlynx> be back sometime on monday
[20:31:14] <lynxlynxlynx> if you have the time, try making a bg1 runthrough and bug avenger with whatever you find ;)
[20:31:19] <lynxlynxlynx> spassiba!
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[20:37:35] <avenger> hamster do you experience the bug lynx mentioned?
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