#low@irc.freenode.net logs for 21 Oct 2003 (GMT)

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[10:50:24] <servus> Coren: You may be interested to know how I solved the shadow-volume-camera-intersection problem: If the camera intersects the shadow volume, I simply disable GL_DEPTH_TEST and render the shadow volume so that I can see it through the walls and floors. This makes sure I always see the full stencil-adding volume, and I should never be able to see nonshadows items from inside the shadow volume, due to some simple geometry (projec
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