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[04:46:50] <Coren_> And so, it _was_ my video card. I just got my new box today: >98 FPS at 1280x1024 with full specular and every bell and whistle. :-)
[04:47:21] <Coren_> Gone are the days of the embarassing screenshots at 1024x768 with <6fps. :-)
[04:48:15] <Coren_> Note to self: fix SDL bug. Asking for fullscreen and getting the view spread accross all screens is... annoying. :-)
[05:30:12] <servus> Hi. How many screens do you have?
[05:31:47] <servus> I know I'm supposed to redo my SDL_SetVideoMode every time I change screen resolution/full-screen-ness, but in Windows, that barfs and I have to just change SDL_Surface::w and ::h to change resolutions.
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[11:49:40] <Coren_> Work(ed) find with LoW (switching full/windowed).
[11:50:22] <Coren_> Actually, now that I think of it, there was somthing odd that happened with resident textures-- always tought that was some unwarranted assumption in my code, though, and not some SDL problem
[12:07:20] <Coren_> If that's the way it barfed for you, might just be an SDL bug.
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