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[20:45:37] <Malignant_Manor> Now that the cursor automatically pops up in the inventory, we should probably use a different so you can actually see items underneath it.
[21:11:07] <Yuv422> yeah I was thinking that too
[21:11:28] <Malignant_Manor> I have one but don't know how to load it to test.
[21:11:30] <Yuv422> we also need to handle the gargish signs
[21:12:11] <Yuv422> I make a fake Tile object in on of the classes
[21:12:12] <Malignant_Manor> Tab is screwed with fullscreen map. It only goes to the Avatar's container.
[21:12:16] <Yuv422> I can't remember which one though
[21:12:25] <Yuv422> yeah
[21:12:30] <Yuv422> got to fix that too
[21:12:44] <Yuv422> I was wondering how that should behave
[21:12:54] <Malignant_Manor> That is complicated.
[21:12:55] <Yuv422> maybe tab across all inventories
[21:13:19] <Malignant_Manor> There's also the map and multiple other gumps
[21:14:20] <Malignant_Manor> Ultima 7 had fake mouse movement with the keyboard.
[21:14:37] <Malignant_Manor> It was toggled with a button.
[21:19:38] <Yuv422> yeah that could work
[21:19:44] <Yuv422> I'm not a fan of the virtual mouse
[21:20:02] <Yuv422> but it can be handy in doing some things
[21:20:25] <Malignant_Manor> I'm not either but it should probably be useful on keyboard/controller only inputs.
[21:23:33] <Yuv422> true
[21:23:58] <Yuv422> I'm off to work now
[21:24:00] <Yuv422> cya
[21:24:13] <Malignant_Manor> bye
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