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[09:46:43] <servus> spam spam spam
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[09:51:15] <wjp> humbug
[09:54:20] <Yuv422> ?
[09:54:32] <wjp> 09:46 < servus> spam spam spam
[09:56:20] <Yuv422> on the exult forum?
[09:56:31] <wjp> no, right here just before you walked in :-)
[09:56:35] <servus> Hi Eric. wjpiolo summoned you for me? How's Nuvie development going, in the broad sense? Any new features that you're ready to implement?
[09:56:54] <Yuv422> ah...
[09:56:58] <servus> If you have some self-contained parts ready to go, I'd be interested in working on them.
[09:57:04] <Yuv422> ah k
[09:57:05] <Yuv422> cool
[09:57:17] <Yuv422> I've been doing lots of work on combat
[09:57:21] <Yuv422> in lua script
[09:57:30] <Yuv422> but it is quite slow at the moment
[09:58:04] <Yuv422> I haven't actually touched the nuvie code in awhile
[09:58:11] <servus> How out fo date is http://nuvie.sourceforge.net/?progress=u6 ?
[09:58:17] <Yuv422> hehe
[09:58:26] <Yuv422> very
[09:58:55] <servus> What about the cut scene system?
[09:59:10] <servus> That's a nice self-contained portion to do, if it's not been started yet.
[09:59:17] <Yuv422> I haven't looked at that at all
[09:59:25] <Yuv422> It's all yours :-)
[09:59:36] <servus> It's "Not started" on the devlog.
[09:59:43] <Yuv422> yup
[09:59:49] <servus> Has any research been done on the formats/scripting, that I should know about?
[10:00:05] <Yuv422> we've unpacked the gfx assets
[10:00:20] <Yuv422> but the rest would be hard coded
[10:00:24] <servus> Yeah, saw that in the log. Have you determined if it's scripted at all?
[10:00:48] <servus> Ah, k. Looks like I'll do research to confirm that, then, since hard coding would be the default assumption.
[10:01:01] <servus> Same deal with the menus?
[10:01:15] <Yuv422> yes
[10:01:35] <Yuv422> the character creation would be good to have too :-)
[10:01:59] <servus> Alright. Seems like that'd all be the same subsystem.
[10:02:17] <servus> How's NPC conversation going? Pretty much all done, right?
[10:02:57] <Yuv422> yeah it's pretty much done
[10:03:44] <Yuv422> my next job is to add combat animation to the scripting system
[10:03:50] <servus> Spells?
[10:04:03] <Yuv422> there is a framework there
[10:04:19] <servus> OK.
[10:04:22] <Yuv422> but I think it needs a bit of a re-jig
[10:04:42] <servus> Sounds like intro/menu/cutscenes/etc. shold be enough to keep me busy for a while, even if it's not the most important thing in the game.
[10:04:46] <Yuv422> I've got most of the spell logic identified in the orignal exe
[10:05:02] <Yuv422> I'd definiately appreciate it
[10:05:19] <Yuv422> :-)
[10:05:45] <servus> You think all the spells are hardcoded?
[10:05:49] <Yuv422> yup
[10:05:59] <Yuv422> most things are hardcoded in u6
[10:06:01] <servus> K.
[10:06:02] <Yuv422> :(
[10:06:10] <servus> Magic in Savage Empire is... very different.
[10:06:13] <Yuv422> I can give you a asm dump
[10:06:23] <Yuv422> if you're interested
[10:06:25] <servus> That would be good, later on.
[10:06:31] <Yuv422> righto
[10:06:31] <servus> Have you played though SE and MD?
[10:07:00] <Yuv422> MD, yes
[10:07:03] <Yuv422> but not SE
[10:07:09] <Yuv422> I have an original copy though
[10:07:13] <Yuv422> ebay special
[10:07:31] <Yuv422> I've got to go for a bit
[10:07:38] <Yuv422> dinner time
[10:07:41] <Yuv422> bbl
[10:08:07] <Yuv422> I'll see if I can commit my lastest code too
[10:08:13] <Yuv422> cya
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[10:10:53] <servus> For the log: Off to sleep now, 'night! I'll set up a dev environment for Nuvie tomorrow and probably work on it next week.
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