#nuvie@irc.freenode.net logs for 11 Aug 2012 (GMT)

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[02:21:08] <CIA-35> nuvie: 03malignantmanor * r1503 10/nuvie/trunk/ (5 files in 4 dirs):
[02:21:08] <CIA-35> nuvie: * Add drake to the list of objects to search
[02:21:08] <CIA-35> nuvie: * Fix invisibility wearing off while wearing an invisibility ring
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[19:48:28] <CIA-35> nuvie: 03malignantmanor * r1504 10/nuvie/trunk/ (ChangeLog Event.cpp MapWindow.cpp views/SpellView.cpp):
[19:48:29] <CIA-35> nuvie: * Fix look_on_left_click when clicking to cast a spell you cannot cast
[19:48:29] <CIA-35> nuvie: * Check if there is a path to ungetable items now that range has increased
[19:48:29] <CIA-35> nuvie: * Add dropping into containers for fullscreen interface
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[23:05:00] <Malignant_Manor> SE liked to place stackable objects and have the quantity be 0.
[23:13:19] <Yuv422> what does it do if the qaulity isn't 0?
[23:13:40] <Malignant_Manor> Do you mean quantity?
[23:13:41] <Yuv422> oh you said quantity
[23:13:53] <Malignant_Manor> I think it just makes it 1.
[23:14:09] <Yuv422> in u6 0 == 1 for quantity
[23:14:17] <Yuv422> for somethings
[23:14:24] <Malignant_Manor> I put a check in get_obj_weight
[23:15:20] <Malignant_Manor> Treats it like the quantity is 1 is what I mean.
[23:15:32] <Yuv422> ah k
[23:15:48] <Malignant_Manor> peppers, orchid, and spear are the objects I found offhand.
[23:17:02] <Malignant_Manor> I added a can_get_obj_override override in lua so that the toptile objs in U6 would be seen as getable.
[23:18:24] <Malignant_Manor> Your comment when they were in actor_get_obj was --meat, ribs, dead animal. These are toptile objects and need an override check.
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[23:38:08] <CIA-35> nuvie: 03malignantmanor * r1505 10/nuvie/trunk/ (9 files in 5 dirs):
[23:38:08] <CIA-35> nuvie: * Fix putting objects into containers that block pathfinding
[23:38:08] <CIA-35> nuvie: * Add crate to container list and don't move trap into containers
[23:38:08] <CIA-35> nuvie: * Call can_get_obj_override from lua when calling obj_manager->can_get_obj
[23:38:08] <CIA-35> nuvie: * Fix weight check when quantity is 0 (should also fix display problem)
[23:41:23] <Malignant_Manor> Does U6 stop gargoyle eggs from spawning when you free shrines?
[23:41:40] <Malignant_Manor> I was thinking it did but Nuvie doesn't do it.
[23:42:49] <Yuv422> hmm
[23:43:20] <Yuv422> yeah it probably deletes the egg near the shrine
[23:47:11] <Malignant_Manor> Yeah, no more gargoyles after I freed a shrine.
[23:47:48] <Yuv422> hmm
[23:47:54] <Yuv422> just looking at the original
[23:48:33] <Yuv422> yeah it definitely does something with gargoyle eggs
[23:48:47] <Malignant_Manor> sets it to broken?
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[23:51:12] <Yuv422> it looks like it searches for eggs within a +/- 20 tile area of the shrine
[23:51:34] <Yuv422> then deletes the egg if it contains either of the gargoyle types
[23:52:18] <Malignant_Manor> Nuvie is also missing the animation and sfx.
[23:55:08] <Malignant_Manor> I somehow broke talking to the shrines recently.
[23:55:16] <Malignant_Manor> It crashes the game.
[23:55:28] <Malignant_Manor> You can bury moonstones on top of the alter.
[23:56:22] <Yuv422> hehe
[23:57:13] <Malignant_Manor> That burying makes the game unwinnable.
[23:57:25] <Yuv422> doh
[23:57:44] <Yuv422> yeah you shouldn't be able to do that
[23:57:52] <Malignant_Manor> Can you bury on top of other objects in the original?
[23:58:04] <Yuv422> I can't remember
[23:58:15] <Yuv422> I'd say it is looking for the underly map tile
[23:58:29] <Malignant_Manor> Oh, this is in the converse gump. It is trying to show a nonexistant portrait. The crash is your fault.
[23:59:46] <Malignant_Manor> It should be an easy fix.