#nuvie@irc.freenode.net logs for 11 Aug 2015 (GMT)

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[11:38:13] <zabeus> Yuv422, hi eric
[11:38:25] <Yuv422> Hey Joseph
[11:38:34] <Yuv422> How’s it going?
[11:38:42] <zabeus> not bad how are you?
[11:38:48] <Yuv422> yeah I’m good
[11:38:58] <Yuv422> almost bed time
[11:39:14] <Yuv422> I saw you found the Script class
[11:39:15] <zabeus> heh thought so
[11:39:18] <zabeus> yes
[11:39:27] <Yuv422> does it make sense
[11:40:12] <zabeus> not quite! it will take a while to wrap my head around the lua support and setup functions, and how data is passed between lua and c++. is there a function to load a BMP?
[11:40:29] <zabeus> i've got a game select menu working with the parchment shape
[11:40:43] <zabeus> but would rather load a BMP (also need to load the Nuvie logo)
[11:41:25] <zabeus> i see ScriptScene inherits GUI_Dialog
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[11:42:10] <Yuv422> yeah you’ll want to use ScriptCutscene
[11:44:15] <zabeus> but does that have a bmp loader exposed to the api?
[11:44:22] <Yuv422> no
[11:44:31] <Yuv422> we’ll need to add that
[11:44:35] <Yuv422> but it won’t be hard
[11:44:51] <zabeus> ok, i'll try copying another function
[11:45:04] <zabeus> how many places in the code have to be changed?
[11:45:14] <Yuv422> have a look at the image_load script function
[11:45:41] <Yuv422> It’s all in ScriptCutscene
[11:45:56] <zabeus> great!
[11:46:25] <Yuv422> at the moment it just loads from the standard library image formats
[11:47:11] <zabeus> ok. here is a screenshot of the primitive menu scene so far
[11:47:30] <zabeus> the version number is just made up and it doesnt take mouse yet
[11:47:54] <Yuv422> hmm not sure if it is going to work
[11:48:00] <Yuv422> the transfer that is
[11:48:29] <zabeus> ok emailed :)
[11:48:34] <Yuv422> righto
[11:48:59] <zabeus> just pretend those parchments will be different graphics in the final ;)
[11:49:37] <Yuv422> ah k
[11:49:53] <Yuv422> I was thinking a big Nuvie text logo at the top
[11:50:04] <Yuv422> with a smaller selection menu underneath
[11:50:15] <zabeus> i was thinking to replace that version number with the nuvie graphical logo
[11:50:22] <Yuv422> cool
[11:50:30] <zabeus> and put the version number at bottom right (no graphic background)
[11:50:40] <Yuv422> cool
[12:01:54] <zabeus> ok just sent you the first mockup
[12:07:34] <Yuv422> what about being able to select the game from the first menu?
[12:07:47] <Yuv422> so having the three games
[12:07:53] <Yuv422> plus options
[12:07:57] <Yuv422> plus credits
[12:10:09] <zabeus> ok, that would be faster for the user
[12:11:23] <Yuv422> I think it needs to use less colours too
[12:11:41] <Yuv422> to keep with the low color palette feel of the original games
[12:12:06] <Yuv422> but that might just be my artistic preference
[12:13:20] <zabeus> that's fine, your artistic preference is important. i saved the image as 8bit with no dithering :)
[12:14:05] <zabeus> but it would probably look different in the original game palette
[12:15:02] <Yuv422> yeah it doesn’t have to match the original palette exactly
[12:16:00] <zabeus> which part should have less color? the game background?
[12:16:16] <Yuv422> the nuvie logo
[12:16:27] <Yuv422> and maybe the game box art
[12:17:19] <zabeus> ok, yeah actually im not even sure i want the box art
[12:17:45] <Yuv422> yeah
[12:19:22] <Yuv422> I was thinking nuvie logo centered at the top
[12:19:34] <Yuv422> with a menu centered under that
[12:20:07] <Yuv422> I’m off to bed now
[12:20:08] <Yuv422> cya
[12:20:15] <zabeus> ok! will work on it this week
[12:20:16] <zabeus> cya
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