#nuvie@irc.freenode.net logs for 11 Jul 2004 (GMT)

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[11:20:57] --> exultbot has joined #nuvie
[11:20:57] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[11:20:57] --- Topic for #nuvie set by ChanServ at Sun Feb 15 05:09:00 2004
[13:28:31] --> exultbot has joined #nuvie
[13:28:31] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[13:28:31] --- Topic for #nuvie set by ChanServ at Sun Feb 15 05:09:00 2004
[13:28:36] <sbx> heh heh, I havn't been writing down cache size
[13:28:38] <sbx> hi exultbot
[13:29:09] <sbx> exultbot: hi
[13:29:09] <exultbot> Hi sbx!
[13:29:21] <Yuv422> neat
[13:29:30] <Yuv422> exultbot: wb
[13:29:42] <Yuv422> :(
[13:30:07] <sbx> job?
[13:30:08] <sbx> ?job
[13:30:17] <sbx> ?name
[13:30:36] <sbx> he must be tired from his vacation
[13:30:43] <Yuv422> hehe
[13:35:04] <sbx> paulb has a question on the forum about combat
[13:35:39] <Yuv422> which topic?
[13:38:43] <Yuv422> we've had over 40,000 pages views on the website now. :)
[13:38:57] <sbx> wow
[13:38:58] <sbx> "looks nice"
[13:40:00] <Yuv422> any idea what paulb means by d20 system?
[13:40:08] <Yuv422> is that dice he's talking about?
[13:40:59] <sbx> Something D&D? I assumed it was named after the dice.
[13:42:48] <Yuv422> I guess we could make the combat system tweakable as long as it isn't too far from the original turn based system.
[13:43:15] <sbx> Even when we make the game real-time I want the combat to be turn-based.
[13:44:51] <sbx> (switch when you enter combat mode)
[13:45:56] <Yuv422> to make it more tactical?
[13:46:30] <sbx> yes
[13:46:39] <sbx> but also because we'd have to change combat completely for real-time
[13:46:59] <sbx> you need time to select an action
[13:47:10] <sbx> and there is no attack button :)
[13:49:54] <Yuv422> yeah that would make realtime combat hard. ;)
[13:50:26] <sbx> i think you should add the spellbook first
[13:50:40] <sbx> doesn't it use a similiar upper-right selection window?
[13:50:55] <sbx> oops
[13:50:55] <sbx> i'm thinking of SNES U6
[13:51:10] <sbx> but the spellbook would still be nice
[13:51:50] <Yuv422> I think we'll add combat first then magic
[13:52:20] <Yuv422> will the current path finder support the different monster alignment styles
[13:52:34] <Yuv422> passive, aggressive, etc
[13:52:40] <sbx> what do you need for combat?
[13:52:52] <Yuv422> run away from party
[13:52:55] <Yuv422> run to party
[13:52:59] <sbx> monster pathfinder
[13:53:10] <Yuv422> run to closest party member
[13:53:18] <sbx> no
[13:55:05] <sbx> motionless follow command front rear flank berserk retreat wild shy like unfriendly graze tangle immobile
[13:56:43] <Yuv422> :)
[13:56:51] <Yuv422> that's a few different styles
[13:57:28] <sbx> what I havn't figured out is how it determines the pointman for npc parties
[13:57:41] <sbx> how can you seek to front line without there being a leader?
[13:59:05] <sbx> maybe the first thing spawned is the leader
[13:59:32] <Yuv422> I guess we can play around with these things till it looks right
[14:03:07] <sbx> should the pathfinder handle combat strategy?
[14:04:00] <-- Kirben has left IRC (Read error: 104 (Connection reset by peer))
[14:04:15] <sbx> some of them wouldn't need it
[14:04:15] <sbx> but we do need chase actor/run away
[14:06:33] <sbx> i added some extra printing to eggs
[14:06:49] <sbx> it's still one line
[14:07:06] <sbx> Checking Egg (133,168,0). Rand: 28 Probability: 66% Align: Neutral (night)
[14:07:31] <Yuv422> looks good
[14:07:42] <sbx> Checking Egg (3ac,fb,0). Rand: 43 Probability: 99% Align: Evil
[14:07:52] <Yuv422> we can do stealing work type too when we get chase going
[14:08:38] <sbx> unless you only meant that egg printing to be temporary diagnostic :)
[14:08:38] <sbx> i dont remember stealing in u6 at all
[14:08:56] <Yuv422> the actor just chases you
[14:08:58] <sbx> but why not do it ? :)
[14:09:11] <Yuv422> attacking you
[14:09:46] <Yuv422> either that or guards chase you then when they catch up to you you get put in jail
[14:10:10] <sbx> oh hrm are gremlins set to that?
[14:10:20] <Yuv422> not sure
[14:11:19] <sbx> ah! right, then I remember *that* "Wilt thou come quietly?" n "Then defend thyself rogue!"
[14:11:35] <sbx> at least in u5 you could bribe them
[14:12:08] <sbx> actually I have it in my notes...
[14:12:15] <sbx> "Thou art under arrest!"
[14:12:15] <sbx> "Wilt thou come quietly?"
[14:12:15] <sbx> Yes
[14:12:15] <sbx> The guard strikes thee unconscious!
[14:12:15] <sbx> Thou dost awaken to...
[14:12:16] <sbx> No
[14:12:18] <sbx> "Then defend thyself, rogue!"
[14:15:10] <Yuv422> yup sounds right
[14:15:19] <Yuv422> I'm off to bed
[14:15:21] <Yuv422> cya
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[14:16:10] <sbx> cya
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