#nuvie@irc.freenode.net logs for 11 Sep 2012 (GMT)

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[22:08:28] <CIA-90> nuvie: 03efry * r1587 10/nuvie/trunk/ (5 files):
[22:08:28] <CIA-90> nuvie: * Added some missing converse variables. $34 the value of $Y
[22:08:28] <CIA-90> nuvie: $25 the player name. $23 the name of the npc.
[22:08:28] <CIA-90> nuvie: This fixes bugs in the arm wrestling logic in script 56.
[22:08:28] <CIA-90> nuvie: * Changed the equals opcode to handle string equality.
[22:08:29] <CIA-90> nuvie: This fixes bug "Player's name isn't recognized in conversation" [3557490]
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[22:16:18] <Malignant_Manor> Did you see that Luteijn posted?
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[22:30:58] <Yuv422> hey Malignant_Manor
[22:31:00] <Yuv422> no
[22:31:05] * Yuv422 checks
[22:31:53] <Malignant_Manor> It's kind of disappointing. Especially if I reply that progress will likely be much slower.
[22:32:34] <Malignant_Manor> Besides this, his last post was 8 months ago.
[22:33:31] <Yuv422> well it will be done when it is done. :-)
[22:33:49] <Yuv422> that's the nature of open source hobbyist projects
[22:33:59] <Malignant_Manor> That could be never.
[22:34:14] <Yuv422> but fullmap mode + config menus for the next release is a good goal
[22:34:39] <Malignant_Manor> At least Ultima 6 is pretty playable.
[22:34:52] <Yuv422> yeah
[22:35:08] <Yuv422> and fullmap mode once done will get people interested in nuvie
[22:35:48] <Yuv422> I'm glad I fixed those conversation bugs
[22:36:11] <Malignant_Manor> It was quite a few lines changed.
[22:36:22] <Yuv422> yeah :(
[22:36:23] <Malignant_Manor> mostly .var adding though.
[22:36:49] <Yuv422> I had to add type to the variable stack
[22:37:01] <Yuv422> so I could do the string equality operation
[22:37:31] <Yuv422> I also noticed that some of the other $variables were missing
[22:37:43] <Yuv422> so I fixed those too
[22:38:21] <Malignant_Manor> Is the npc's name variable compared?
[22:39:57] <Malignant_Manor> I'll probably try to mess with the menus more today.
[22:41:13] <Yuv422> the name variable should compare now
[22:41:21] <Yuv422> cool
[22:44:37] <Malignant_Manor> I can't even think of what the npc name variable would be compared for. The only name comparison's I know are the Avatar's and hardcoded names of other npcs.
[22:44:37] <Yuv422> I've got to go now
[22:44:45] <Malignant_Manor> bye
[22:45:05] <Yuv422> have a look at the arm wrestling logic in npc 56
[22:45:49] <Yuv422> the game needs to say either the player or Andrea is the winner
[22:46:21] <Yuv422> if the player has more than 20 str they win
[22:46:25] <Yuv422> if not she wins
[22:49:57] <Yuv422> cya
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