#nuvie@irc.freenode.net logs for 13 Aug 2012 (GMT)

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[03:45:07] <CIA-35> nuvie: 03malignantmanor * r1511 10/nuvie/trunk/ (8 files):
[03:45:08] <CIA-35> nuvie: * Converse gump: add default keywords, don't remove buy or sell keywords,
[03:45:08] <CIA-35> nuvie: and fix dangling pointer regression from 1506
[03:45:08] <CIA-35> nuvie: * Disable look on left click in certain situations
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[09:37:40] <CIA-35> nuvie: 03malignantmanor * r1512 10/ (9 files in 2 dirs):
[09:37:41] <CIA-35> nuvie: * Don't allow statues and altars to join the party.
[09:37:41] <CIA-35> nuvie: * Fix converse reading past page breaks (converse gump still does this)
[09:37:41] <CIA-35> nuvie: * Fix converse get_obj_weight when dealing with reduced weight items
[09:37:41] <CIA-35> nuvie: * Fix cannon not stopping when hitting a blocking obj
[09:37:41] <CIA-35> nuvie: * Fix cannon projectile stopping on tiles that aren't missile boundaries
[09:37:42] <CIA-35> nuvie: * Fix hackmove trying to move items when drag and dropping from inventory
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[17:53:56] <Dominus> three things I learnt through the UDIC facebook group today:
[17:54:20] <Dominus> in u6 there is a nice pirate cave you get to through digging?
[17:55:37] <Dominus> you could talk to nicodemus through his window to get the magic unlock spell
[17:55:37] <Dominus> and you could unlock doors, chests(?) by casting magic lock and then magic unlock on it...?
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[20:42:20] <Malignant_Manor> Dominus: I though you played through Ultima 6.
[20:59:50] <Dominus> Malignant_Manor: yes, once, 14 or 15 years ago :)
[21:00:07] <Dominus> my memory is sketchy...
[21:00:18] <Malignant_Manor> The cave is required.
[21:00:27] <Dominus> ah, ok
[21:02:38] <Malignant_Manor> That's what the map fetch quest points to.
[21:02:59] <Dominus> it's been too long.. definitely... :)
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[21:31:15] <Malignant_Manor> I've got the skiff showing Pushme Pullyu now.
[21:41:15] <Yuv422> yeah there is something wrong with skiffs
[21:41:28] <Malignant_Manor> That's because I fixed the portrait.
[21:41:29] <Yuv422> I haven't looked at it yet
[21:41:41] <Malignant_Manor> What else is wrong with skiffs?
[21:41:48] <Yuv422> I had an issue when I saved on a ship
[21:42:01] <Yuv422> I then got onto a skiff and it turned into the ship tile
[21:42:10] <Malignant_Manor> I did when I used the control cheat.
[21:42:43] <Malignant_Manor> You couldn't move when control was regained.
[21:43:05] <Malignant_Manor> So I disables switching when in a vehicle.
[21:43:35] <Malignant_Manor> I've never had any issues with the skiff changing.
[21:44:03] <Malignant_Manor> I've noticed while using it on land that players can pop up when things like invisibility wear off.
[21:44:13] <Malignant_Manor> I haven't tested it in the water.
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[21:44:23] <Yuv422> doh
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[21:44:59] <Malignant_Manor> Dropping it on the ground is nice, but there is the issue that it is rendered on the bottom.
[21:45:10] <Malignant_Manor> It will go under the carpet.
[21:45:35] <Malignant_Manor> If it is used there, it can be inaccessible when exited.
[21:46:30] <Malignant_Manor> The popup happens in the water.
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[21:49:10] <Malignant_Manor> The skiff can still move though and you can still exit. Dang those rings can last forever.
[21:49:50] <Malignant_Manor> I noticed there is a missing variable in the lua too that would extend it further.
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[22:39:13] <Yuv422> missing variable?
[22:40:10] <Malignant_Manor> Oh, that is for invisibility disappearing not the ring.
[22:40:25] <Malignant_Manor> var_8
[22:40:48] <Malignant_Manor> function actor_update_flags(actor) actor.lua
[22:46:34] <Yuv422> ah k
[22:51:21] <Yuv422> I'll work on the shrine egg issue tonight
[22:51:38] <Yuv422> I'll also have a look at the number of rabbits in sutek's castle
[22:51:44] <Yuv422> gotta go now though
[22:51:47] <Yuv422> cya
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