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[21:19:27] <Malignant_Manor> Yuv422: There's a bug report on the forums. http://nuvie.sourceforge.net/phorum/read.php?1,1331
[21:20:46] <Yuv422> hey Malignant_Manor
[21:21:18] <Yuv422> hmm strange
[21:21:30] <Yuv422> maybe the converse scripts are slightly different
[21:21:41] <Yuv422> or the players name has a strange char in it
[21:21:57] <Yuv422> might need to see a save file
[21:22:41] <Malignant_Manor> I have no idea. I couldn't find anything in the Nuvie code that prints that warning/error.
[21:23:52] <Malignant_Manor> There's also a post asking for an update.
[21:32:07] <Yuv422> I just read that SDL 2.0 is out officially now
[21:32:23] <Yuv422> so I might move nuvie to that.
[21:32:31] <Yuv422> which should fix the fullscreen issues
[21:35:42] <Malignant_Manor> I thought fullscreen was fixed
[21:36:49] <Malignant_Manor> I knew they were at the final stages of SDL 2.0 being released awhile ago but forgot to check up on it.
[21:38:31] <Yuv422> I don't think it worked correctly on os x
[21:38:37] <Yuv422> or not all the time
[21:38:50] <Yuv422> I couldn't get fullscreen to work correctly on 10.6
[21:38:53] <Yuv422> at least
[21:39:51] <Malignant_Manor> Would the update be before or after the next release?
[21:40:30] <Malignant_Manor> Do you intend to maintain compatibility with SDL 1.2?
[21:41:43] <Malignant_Manor> Kirben builds for several projects that likely won't update to SDL 2.0.
[21:55:55] <Yuv422> yeah I was thinking about that
[21:56:16] <Yuv422> I might try it out first just to see how easy the port over is
[21:56:42] <Yuv422> then I'll decide whether to switch or maintain both etc
[21:57:35] <Yuv422> working fs mode would be a good thing to have in the next update
[21:59:40] <Malignant_Manor> I think some of the graphics code was never implemented. I know OpenGL wasn't done. I don't think hardware acceleration was used either.
[22:11:07] <Yuv422> yeah the opengl code was just residual code from pentagram
[22:11:34] <Yuv422> you get hw acceleration for free in sdl 2.0
[22:12:20] <Malignant_Manor> I remember duplicating some stuff for fullscreen toggling but don't have the code in front of me.
[22:16:11] <Yuv422> I think all we need to do is replace the screen surface with a texture surface
[22:16:25] <Yuv422> then we can ask sdl to scale it up to fullscreen
[22:16:51] <Yuv422> I wonder if we can also do the original vga non-square pixels too
[22:17:36] <Yuv422> I wonder if the bug on the forum is from the last official release
[22:17:49] <Yuv422> it might have had that error in it
[22:18:14] <Yuv422> I remember seeing the print a control char string somewhere
[22:18:22] <Yuv422> I've got to go now though
[22:18:27] <Malignant_Manor> I don't know about that type of stuff. I think some of the video flags were removed.
[22:18:33] <Malignant_Manor> bye
[22:18:36] <Yuv422> cya
[22:18:40] <Malignant_Manor> removed in 2.0
[22:18:45] <Malignant_Manor> bye again
[22:19:29] <Yuv422> I was reading this last night
[22:19:30] <Yuv422> http://wiki.libsdl.org/moin.fcg/MigrationGuide
[22:19:31] <Yuv422> cya
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