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[00:12:52] <sbx> do what to whom?
[00:13:40] <sbx> curiouser and curiouser
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[09:44:18] <curiousis> heya, is anybody around?
[09:51:17] <wjp> hi
[09:52:43] <curiousis> hey, I was wondering if you would be able to help me configure nuvie.cfg to point it towards data files that are in a directory other then c:\ultima6 ?
[09:53:01] <curiousis> For the life of me I can't figure that bugger out.
[09:53:50] <wjp> take nuvie.cfg.sample and replace "./ultima6" by where your u6 is?
[09:54:41] <curiousis> That's what I thought... but I just couldn't seem to get that to work. I think I'm unfamiliar with the formatting nuvie uses.
[09:55:54] <wjp> is your config file in the right place?
[09:56:04] <wjp> nuvie should say which config file it's using at startup
[09:58:12] <curiousis> I tried a clean install so nuvie.cfg is in the c:\uc\ultima6 folder... as far as I know there should be only one such file
[09:59:56] <wjp> you put nuvie.cfg in c:\uc\ultim6? where's nuvie.exe?
[10:00:25] <curiousis> same place
[10:00:59] <curiousis> When I try to run it stdout complains it can't find ./ultima6/dungeon.m and all the other sound files
[10:01:53] <wjp> what's the first line in stdout?
[10:02:18] <curiousis> Loading Config from 'nuvie.cfg': Done.
[10:02:51] <curiousis> I just find this kind of odd because I know older snapshots of nuvie worked just fine for me
[10:04:34] <curiousis> hmm... I manually created a folder called u6_save and that fixed one of the problems...
[10:06:08] <curiousis> I think it's just I'm unable to figure out how to point nuvie.cfg to look for files in the same directory as nuvie.cfg and nuvie.exe
[10:06:41] <wjp> you could probably use an absolute path
[10:07:32] <curiousis> ah-ha! I should have is set to "./" I was completely unfamiliar with such terminology seeing as I'm nigh computer illiterate.
[10:07:52] <curiousis> But when I set it to c:\uc\ultima6 it simply refused to work for me.
[10:08:00] <curiousis> weird.
[10:11:42] <curiousis> thanks for your help
[10:21:41] <wjp> I wonder why the absolute path doesn't work
[10:21:50] <wjp> do you get any error messages?
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[11:08:11] <Yuv422> hello chaps
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[11:15:51] <wjp> hi Yuv422
[11:21:43] <sbx> yo
[11:21:52] <Yuv422> hi
[11:22:12] <sbx> absolute paths in nuvie.cfg don't work for windows users?
[11:22:47] <Yuv422> yeah I think it is a slash problem
[11:22:52] <Yuv422> something like this
[11:23:03] <Yuv422> c:\ultima6\/savegame/
[12:21:41] <sbx> ok im back after getting food
[12:21:57] <Yuv422> text files almost split
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[13:14:55] <Yuv422> objects with weight 25.5 are movable but not getable
[13:32:16] <sbx> 25.5? 255?
[13:33:58] <sbx> do we have opaque?
[13:34:05] <sbx> tileflag
[13:34:23] <sbx> we have boundary
[13:41:24] <Yuv422> we don't have opaque
[13:54:37] <Yuv422> I think I'll work on combat after I finish with saving
[14:00:50] <sbx> I remember testing in U6 and anybody could be given the TANGLE mode
[14:00:58] <sbx> but it looks wierd :)
[14:02:15] <Yuv422> what does tangle do exactly?
[14:02:24] <Yuv422> does it freeze the actor?
[14:04:08] <sbx> the actor with that worktype grew vines each turn
[14:04:17] <Yuv422> cool
[14:04:21] <sbx> walking into the vines causes damage
[14:07:15] <sbx> i just tried it in dosbox with lord british (worktype 13)
[14:07:28] <sbx> after a few turns he leaves the throne and vines are left behind
[14:08:12] <sbx> he doesnt attack me I guess because of his alignment
[14:09:33] <Yuv422> so the vines don't stick to the actor
[14:10:11] <sbx> no
[14:12:54] <Yuv422> what under what condition should the dragon parts in the museum be un-gettable
[14:12:58] <Yuv422> ?
[14:14:39] <sbx> it says not possible
[14:14:47] <sbx> to get and move
[14:15:08] <Yuv422> why do you you think they are un-gettable in the original?
[14:15:18] <Yuv422> because they are top tile objects?
[14:15:30] <sbx> i never looked at the data
[14:15:39] <sbx> it isnt one of the flags?
[14:15:58] <Yuv422> at least you can't get drawers or sundials now. :)
[14:16:04] <Yuv422> I'll commit that fix now
[14:16:04] <sbx> cool
[14:16:17] <sbx> I never noticed/forgot the museum dragon is a toptile
[14:16:24] <sbx> but I see I can walk under it
[14:16:47] <sbx> hmm aren't ribs hanging on a hook gettable?
[14:16:49] <sbx> and toptile
[14:16:57] <Yuv422> yeah. :(
[14:16:59] <Yuv422> and grapes
[14:21:18] <sbx> oh
[14:21:23] <sbx> haha
[14:21:31] <sbx> there are dragon parts in a house in paws
[14:21:37] <sbx> in the original too
[14:21:58] <Yuv422> are they gettable?
[14:22:00] <sbx> its not possible to get as well
[14:22:06] <sbx> or move
[14:22:06] <Yuv422> ah k
[14:22:10] <sbx> but the weight is different in nuvie
[14:22:18] <Yuv422> what are the coords?
[14:22:20] <sbx> in nuvie it is possible to get, and the weight is something like 1950
[14:22:25] <sbx> in u6 the weight is 13
[14:23:26] <sbx> 17b 267 0
[14:23:33] <sbx> had to walk there again
[14:23:51] <sbx> then we got trapped behind some trees and had to go around
[14:24:17] <Yuv422> just the dragon tail?
[14:24:21] <sbx> yeah
[14:24:31] <Yuv422> I'll have to look into that one
[14:27:37] <Yuv422> it looks like that dragon tail has a qty
[14:27:55] <Yuv422> and this is stuffing up the weight function
[14:30:46] <Yuv422> we should probably do an is stackable check
[14:31:02] <Yuv422> before calculating the combined weight
[14:36:48] <sbx> do you know how the maximum stack size of objects in inventory is determined?
[14:37:09] <sbx> if there is any
[14:37:46] <Yuv422> nope
[14:40:20] <Yuv422> ok that stackable weight check fix is in cvs now
[14:47:38] <Yuv422> ok time for bed
[14:47:40] <Yuv422> cya
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[14:48:18] <sbx> cya