#nuvie@irc.freenode.net logs for 13 Oct 2003 (GMT)

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[09:29:51] <Yuv422> hi
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[10:52:15] <SB-X> hello
[10:52:29] <SB-X> #nuvie logs very slow for me
[10:52:32] <SB-X> ?logs
[10:52:32] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/nuvielog.php
[11:24:34] <SB-X> haha
[11:24:38] <SB-X> that's great yuv
[11:24:46] <SB-X> im moving around in a ship
[11:25:00] <SB-X> the one that i have a deed for
[11:25:38] <SB-X> congrats
[11:27:20] <SB-X> and the nearby horses are created correctly
[11:36:02] <Yuv422> hey SB-X
[11:36:21] <Yuv422> ships still have some issues
[11:36:24] <Yuv422> with exiting
[11:40:20] <SB-X> horses disappear :)
[11:40:24] <SB-X> its still fun
[11:40:45] <Yuv422> yeah because we have no actor creation methods yet.
[11:41:12] <SB-X> do you know why plants wouldnt dump their items when searched? no container bit or something?
[11:41:32] <SB-X> there should be a plant at serpent's hold that you can search
[11:41:36] <Yuv422> do they have contents when ou look at them?
[11:41:49] <SB-X> im not sure which plant it is
[11:41:52] <SB-X> but i dont think so
[11:41:57] <SB-X> i'll look at them all
[11:43:17] <SB-X> no
[11:43:25] <Yuv422> hmm
[11:43:51] <Yuv422> the actuall container doesn't know it is a container
[11:43:55] <Yuv422> in the object system
[11:44:23] <Yuv422> it just becomes a container when another object says it is contained within it. ;)
[11:44:38] <SB-X> so it should act as usual then?
[11:44:43] <SB-X> if it has the scroll
[11:44:55] <SB-X> and it should, i havnt been here before i saved the game
[11:45:12] <SB-X> there is also one plant that contains a rune so you need that to free the shrine
[11:46:24] <Yuv422> can you give me some coords to the area
[11:47:43] <SB-X> 213, 3bc22e,3bc,0
[11:47:47] <SB-X> 22e,3bc,0*
[11:52:25] <Yuv422> maybe they were under the plants
[11:54:05] <SB-X> easy to test :)
[11:55:03] * SB-X walks around picking up plants, looking under them, and setting them back down.
[11:55:45] <SB-X> haha
[11:55:48] <SB-X> that was it :P
[11:55:50] <SB-X> thanks
[11:55:57] <Yuv422> hehe np
[11:56:05] <SB-X> "Your next hint is under a beehive in Minoc."
[11:56:29] <Yuv422> Ouch! don't get stung
[11:56:38] <Yuv422> Oh wait we don't have combat yet. :(
[11:56:54] <Yuv422> or even egg support
[11:57:05] * Yuv422 thinks it might be close though
[11:57:38] <SB-X> heh
[11:57:44] <SB-X> we don't have swamp effects either
[11:57:50] <Yuv422> yeah
[12:00:05] <SB-X> do the animations on grandfather clocks look correct to you?
[12:00:19] <SB-X> the pendulum is only moving from center to right and back here
[12:00:29] <SB-X> but maybe thats how they are supposed to look
[12:01:14] <Yuv422> yeah there is only two clock frames
[12:04:38] <SB-X> ah k
[12:04:59] <SB-X> how can we put the actor on a horse that doesn't exist?
[12:05:01] <Yuv422> should I add Balloon support now too?
[12:05:16] <Yuv422> we need to create a horse actor first
[12:05:25] <Yuv422> or we could hack it up
[12:05:31] <Yuv422> quite easily
[12:05:33] <Yuv422> actually
[12:06:28] <SB-X> i'd prefer some simple egg support over balloon support now, since we'd have to spam or construct the balloon to test in nuvie and most people wont do that yet, but whatever you want to do
[12:07:17] <Yuv422> yeah egg support will be more noticable. :)
[12:08:04] <SB-X> as you are travelling you'll be able to see a group of bandits on the road instead of a little white egg
[12:08:28] <Yuv422> any ideas on temp object removal?
[12:08:40] <SB-X> no i don't even know how the original did it
[12:09:04] <SB-X> i always kept everything with the party, arranged in bags
[12:10:34] <Yuv422> Well probably do it with some range based checks
[12:11:07] <SB-X> do the objects go out with the chunk?
[12:11:09] <Yuv422> maybe we store objects in zones then free the zones when significantly far enough away from the player
[12:11:20] <Yuv422> probably
[12:11:32] <SB-X> and we aren't caching out chunks yet
[12:11:33] <Yuv422> but nuvie has no idea of chunks
[12:12:00] <SB-X> things would be a lot faster if it did :)
[12:12:07] <SB-X> well, i don't know actually
[12:12:08] <SB-X> but seems like it
[12:12:30] <SB-X> its already really fast
[12:16:33] <Yuv422> hmm
[12:17:13] <Yuv422> maybe we could update actors at a chunk level
[12:17:35] <Yuv422> so only actors in the four surrounding chunks are updated
[12:17:39] <SB-X> yes i expected we would do everything on a smaller scale like that
[12:17:47] <SB-X> but i didn't know the specifics
[12:18:15] <Yuv422> I should say superchunk
[12:18:16] <Yuv422> ;)
[12:19:02] <SB-X> how do you set an actors obj_n?
[12:19:11] <SB-X> do you have to turn them into an object/
[12:19:11] <SB-X> ?
[12:19:16] <Yuv422> yes
[12:19:41] <SB-X> ah but that doesnt remove the actor
[12:19:45] <SB-X> okay thx
[12:20:02] <Yuv422> because we always have base_obj_n
[12:23:05] <Yuv422> I've got to fix that rendering issue with the ship sails
[12:23:13] <Yuv422> I'm not sure why that is happening.
[12:32:50] <Yuv422> I'm off to bed
[12:32:56] <Yuv422> cya
[12:32:57] <SB-X> alright
[12:32:59] <SB-X> cya
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