#nuvie@irc.freenode.net logs for 13 Sep 2003 (GMT)

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[01:23:03] --> Kirben has joined #nuvie
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[02:15:05] --> Yuv422 has joined #nuvie
[02:15:17] <Yuv422> hi
[02:18:24] <SB-X> hey there
[02:18:40] <SB-X> off work? :)
[02:18:46] <Yuv422> at work ;)
[02:19:00] <SB-X> aww
[02:19:00] <SB-X> ok
[02:19:02] <Yuv422> damn working saturdays. :(
[02:19:14] <SB-X> its still friday here
[02:19:32] <SB-X> i had a q about something in TODO
[02:19:38] <Yuv422> sat morning here.
[02:19:47] <Yuv422> what's that?
[02:20:15] <SB-X> i dont understand the one about Iolo, is that the intended behavior that we need to implement or is that a bug that we have to correct?
[02:20:31] <Yuv422> Iolo doesn't gather gold from containers
[02:20:37] <Yuv422> so if I put gold in a bag
[02:20:50] <Yuv422> then try to gather he doesn't get the gold in the bag.
[02:21:00] <SB-X> is he supposed to?
[02:21:08] <SB-X> or not supposed to
[02:21:09] <Yuv422> hmm
[02:21:18] <Yuv422> I thought that's what he should do
[02:21:23] <Yuv422> what do you think?
[02:21:23] <SB-X> he doesn't now?
[02:21:27] <Yuv422> nope
[02:21:27] <SB-X> heh
[02:21:28] <SB-X> i don't remember
[02:21:35] <SB-X> ill check
[02:21:46] <SB-X> completely different, do you know if you could collapse caves?
[02:21:47] <SB-X> and mines
[02:21:50] <SB-X> with powder kegs
[02:22:11] <Yuv422> hehe why would you want to do that?
[02:22:23] <Yuv422> or do you mean like digging with a shovel?
[02:22:24] <SB-X> i wouldnt
[02:22:34] <SB-X> i think i did it accidentally
[02:22:35] <Yuv422> another issue I need to talk to you about
[02:22:39] <SB-X> the cyclops cave is gone in u6
[02:22:43] <Yuv422> bool ConverseInterpret::op(stack<converse_value> &
[02:22:44] <SB-X> where i have a save
[02:22:48] <SB-X> and where i was testing explosive
[02:22:49] <SB-X> s
[02:22:55] <SB-X> yeah?
[02:23:03] <Yuv422> v could be used unassigned
[02:23:19] <Yuv422> could you clear it at the top of this method
[02:23:51] <SB-X> v?
[02:24:04] <SB-X> oh
[02:24:08] <Yuv422> converse_value v[4]; // args
[02:24:41] <SB-X> hmm
[02:24:44] <SB-X> i don't remember what that does
[02:25:01] <SB-X> is that unused?
[02:25:08] <SB-X> i dont see where it is
[02:25:16] <SB-X> is used*
[02:25:30] <SB-X> oops
[02:25:31] <SB-X> heh
[02:25:31] <SB-X> sorry
[02:25:35] <Yuv422> hehe
[02:25:38] * SB-X was looking at the wrong method.
[02:26:02] <Yuv422> one of the cases can be reached without v being initialised
[02:26:42] <SB-X> which one is that?
[02:27:00] <SB-X> converse_value v[4] = { 0, 0, 0, 0 }; ?
[02:27:07] <SB-X> will that work?
[02:27:22] <Yuv422> what is the type of converse_value?
[02:27:28] <SB-X> uint32 i believe
[02:27:59] <Yuv422> case U6OP_HEAL: // 0xd9
[02:28:07] <Yuv422> this is the problem
[02:28:15] <Yuv422> cnpc = converse->actors->get_actor(npc_num(v[0]));
[02:28:26] <SB-X> heh
[02:28:30] <SB-X> where did that come from? ;)
[02:28:34] <Yuv422> or you could memset it
[02:28:36] <Yuv422> hehe
[02:28:42] <SB-X> even if it is 0, it will break if it is used without being taken from pop_arg(i)
[02:28:46] <SB-X> i think i forgot a line there
[02:28:58] <SB-X> v[0] are just for shorthand
[02:29:06] <SB-X> v[...]
[02:29:50] <SB-X> i dont even need it there i can replace it with pop_arg[i]
[02:29:55] <SB-X> but ill init the array too
[02:30:00] <SB-X> thanks
[02:30:12] <SB-X> pop_arg(i)*
[02:35:12] <Yuv422> np
[02:35:23] <Yuv422> actually vivdos found it. :)
[02:35:27] <SB-X> oh ok
[02:35:36] <SB-X> i can't get into the cyclops cave in my u6 save
[02:35:44] <SB-X> i might have blown the entrance up with powder kegs
[02:35:49] <SB-X> didn't even know you could do that
[02:35:52] <Yuv422> hmm
[02:35:56] <Yuv422> mine works
[02:36:04] <SB-X> you try to blow it up?
[02:36:04] <Yuv422> as you can see in the screenshot. :)
[02:36:13] <SB-X> oh
[02:36:17] <SB-X> i havnt seen the website for a while
[02:36:17] <Yuv422> oh not the blow up thing
[02:36:26] <Yuv422> new updates>
[02:36:31] * SB-X looks.
[02:37:05] <SB-X> its almost like "we have a webpage?!" :)
[02:37:12] <SB-X> i havn't visited it in so long
[02:37:39] * Yuv422 is shocked that it's not SB-X's homepage. :)
[02:38:08] * SB-X makes it so.
[02:38:58] <SB-X> theres no screenshot of "Use-oaken door" "You eat the food."
[02:39:06] <Yuv422> hehe
[02:39:15] <Yuv422> make one and cvs it in. :)
[02:39:29] <Yuv422> actually probably not
[02:39:34] <SB-X> well i don't want to give people false impressions
[02:39:35] <Yuv422> we'll get loads of bug reports.
[02:39:39] <SB-X> yup
[02:39:41] <SB-X> is the one on the front page random?
[02:40:19] <SB-X> i would love for the GUI to take the style of the game you are playing instead of just flat color and square border
[02:40:40] <SB-X> but its still nice
[02:41:15] <SB-X> and quantity of objects in inventory is somthing ive wanted for a while!
[02:41:41] <SB-X> http://nuvie.sourceforge.net/images/shots/full/nuvie_11.png
[02:42:38] <Yuv422> :)
[02:42:39] <Yuv422> same
[02:42:46] <Yuv422> how about the wall corner fix. :)
[02:43:18] <SB-X> thats a good thing
[02:43:23] <SB-X> i havn't tried it yet
[02:43:26] <SB-X> or seen a picture
[02:43:36] <SB-X> is this part of the new MapWindow rendering?
[02:43:47] <SB-X> pu6e style
[02:43:55] <Yuv422> just fixed the update walls part
[02:43:59] <SB-X> oh
[02:44:04] <Yuv422> I've still got to fix mapwindow for map wrapping
[02:44:09] <Yuv422> I might do that next.
[02:44:20] <Yuv422> we need to fix the event stuff too.
[02:44:38] <Yuv422> probably move alot of the stuff from event to usecode
[02:44:41] <Yuv422> like get etc
[02:44:48] <Yuv422> so other's can call them too
[02:44:59] <Yuv422> so on a drop it writes to msgscroll etc.
[02:45:40] <SB-X> we still have two seperate interfaces to usecode now
[02:46:01] <SB-X> some of the objects especially for USE are handles by the switch
[02:46:07] <SB-X> others are handles by the usecode list
[02:46:58] <SB-X> they do the same but the first one is... the switch... and the second one searches an array for the object
[02:47:40] <SB-X> maybe Event will be split into 3 classes?
[02:47:49] <SB-X> Input, Action, (Timed/Game)Event?
[02:51:33] <SB-X> i fixed one issue of dungeons where Shamino would tell you the name of those without names
[02:51:40] <SB-X> Shamino says, "This is the ."
[02:51:47] <SB-X> but i havn't commited that yet
[02:52:07] <SB-X> still have to fix the "exit" part of dungeons too, won't be too difficult
[03:04:22] <Yuv422> yeah we should proabably move to the new usecode system
[03:04:36] <Yuv422> maybe you could make the dungeon names a const array
[03:05:02] <Yuv422> then you don't need the big switch statement
[03:05:15] <Yuv422> just make it const and static in the top of the .cpp file.
[03:05:18] <Yuv422> just a thought.
[03:05:37] <SB-X> yeah that would be better
[03:06:28] <Yuv422> a lot ov Event::get could go into Actor too. :)
[03:06:30] <Yuv422> maybe.
[03:06:45] <Yuv422> ov/of
[03:07:09] <SB-X> what about Player?
[03:07:26] <Yuv422> would other actors ever need to get?
[03:07:43] <Yuv422> I mean the weight check that sort of thing
[03:08:01] <SB-X> i dont know, if they do, they probably wouldnt get weight
[03:08:05] <SB-X> check weight*
[03:08:09] <Yuv422> then actor get could return "no item over weight" or somthing like that
[03:08:10] <SB-X> the game would just add the obj to them
[03:08:26] <Yuv422> because we need to be able to drop items on actors from the inventory view
[03:08:26] <SB-X> hmm
[03:08:30] <Yuv422> or I'd like to
[03:08:53] <SB-X> would that be "give" action?
[03:09:01] <SB-X> or "move" actually
[03:09:51] <Yuv422> yes
[03:09:57] <SB-X> personally as you know i would like to have completely keyboard interface
[03:10:02] <SB-X> but i know we want a completely mouse itnerface too
[03:10:06] <SB-X> interface*
[03:10:30] <Yuv422> yeah a keyboard interface is a must too.
[03:10:33] <SB-X> if we put all that stuff into something like Action, we can set up the input binder to call those actions
[03:10:43] <SB-X> using their names in a config
[03:11:19] <SB-X> we can also use a single input binder for mouse and keyboard
[03:11:25] <SB-X> exult's is divided i think
[03:11:33] <SB-X> they use the main game loop to get mouse clicks
[03:11:50] <servus> When are you porting U6 to the Doom 3 engine?
[03:12:02] <SB-X> 2006
[03:12:07] <Yuv422> NEVER!!! :P
[03:12:12] <SB-X> hehe
[03:12:18] <Yuv422> actually tomorrow
[03:12:55] <SB-X> is Doom3 released yet?
[03:13:10] <Yuv422> who knows
[03:20:03] <Yuv422> that stuff about actions sounds good
[03:20:20] <Yuv422> key/button bindings would be nice. :)
[03:22:20] <Yuv422> bbl lunch time
[03:22:42] <SB-X> ok
[03:29:06] <-- servus has left IRC (Read error: 110 (Connection timed out))
[03:36:31] --- SB-X is now known as sbx|afk
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[06:08:17] <Yuv422> wb SB-X
[06:12:16] <SB-X> thx
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[06:52:42] <Yuv422> hi KtJ
[06:53:14] <KtJ_Drag-win> Hi, Yuv422
[06:56:56] <SB-X> hello
[07:00:08] <KtJ_Drag-win> Now I installing UC for testing nuvie.
[07:00:35] <Yuv422> ah k
[07:06:07] <KtJ_Drag-win> http://homepage3.nifty.com/NAKAI-F/bri.wav
[07:06:37] <KtJ_Drag-win> This is a sample voice of LB in Towns U6.
[07:12:32] <Yuv422> cool
[07:13:54] <Yuv422> I'll have to wait till I get home from work to listen to it though
[07:14:37] <Yuv422> Is that from the origin museam?
[07:15:48] <Yuv422> museum
[07:17:01] <KtJ_Drag-win> the origin museum is http://originmuseum.solsector.net/ ?
[07:17:53] <Yuv422> probably
[07:18:35] <SB-X> do secret doors say "opened!" and "closed!" when you use them?
[07:21:08] <Yuv422> not sure
[07:21:20] <Yuv422> do you mean in the original?
[07:21:44] <SB-X> yes
[07:21:52] <SB-X> nuvie toggles the frame
[07:22:58] <KtJ_Drag-win> Before you suggested it, I didn't know whether the origin museum has voice data of Towns U6.
[07:23:58] <Yuv422> I think Joe has a few samples that he recorded while the game was playing
[07:28:30] <KtJ_Drag-win> http://originmuseum.solsector.net/stories/MUSEUM.jpg Ar, there's Towns U6 and other Japanese products :)
[07:31:59] <KtJ_Drag-win> http://homepage3.nifty.com/NAKAI-F is a site of a friend of mine, who has FM TOWNS.
[07:32:05] <Yuv422> If only I could buy the FM-Towns version from someware. :)
[07:32:32] <Yuv422> Is there anyware in japan that would sell a copy?
[07:33:41] <Yuv422> maybe a second hand software store?
[07:33:47] <SB-X> wouldnt you want to buy FM-Towns too?
[07:34:05] <Yuv422> you can run it in an emulator
[07:34:25] <Yuv422> or better still get nuvie to support it.
[07:34:29] <Yuv422> :)
[07:36:26] <KtJ_Drag-win> The emulator requires FM TOWNS itself or DOS3.1 for TOWNS.
[07:38:22] <Yuv422> ah k
[07:39:02] <Yuv422> FM Towns bios?
[07:39:58] <KtJ_Drag-win> BIOS, Japanese fonts, and MSDOS.
[07:40:13] <Yuv422> ah k
[07:40:45] <Yuv422> can you read an FM-Towns CD on a normal computer?
[07:41:00] <KtJ_Drag-win> For booting from CDROM, FM TOWNS has a modified DOS in its ROM.
[07:41:36] <Yuv422> wow boot from CD back in 1991. :) Nice!
[07:41:56] <Yuv422> It sounds like the machine was pretty advanced for its time
[07:42:40] <Yuv422> Was speech the only difference in the FM-Towns version of U6?
[07:43:20] <Yuv422> do the conversations comeup in Japanese in the Message Scroll?
[07:43:27] <Yuv422> come up
[07:46:22] <KtJ_Drag-win> CD-ROMs for Towns are standard ISO9660 format, so other computers can read them.
[07:47:37] <Yuv422> cool
[07:47:54] <Yuv422> I'm going to go home now
[07:48:20] <Yuv422> cya guys
[07:48:28] <-- Yuv422 has left IRC ("[BX] Save water -- drink beer!")
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[09:00:10] <Yuv422> back
[09:00:29] <SB-X> wb
[09:01:25] <Yuv422> http://sourceforge.net/forum/forum.php?thread_id=934479&forum_id=260905
[09:01:43] <Yuv422> a nice letter from galleondragon.
[09:02:18] <SB-X> cool
[09:02:33] * SB-X waits for browser to load.
[09:02:59] <SB-X> i moved usecode stuff from switch to init_objects, and change some of the functions to fit
[09:03:26] <SB-X> still testing it
[09:03:30] <Yuv422> cool
[09:04:55] <Yuv422> http://members.at.infoseek.co.jp/townsemu/
[09:06:52] <Yuv422> is win32 case sensitive?
[09:06:55] <Yuv422> filenames that is
[09:07:23] <Yuv422> Dino is getting this error when loading nuvie
[09:07:25] <Yuv422> Error: Failed opening './U6/\maptiles.vga'
[09:07:44] <Yuv422> I thought I fixed the slash problem
[09:07:48] <Yuv422> obviously not
[09:07:53] <Yuv422> or is it a problem?
[09:09:23] <SB-X> win32 isn't case sensitive
[09:09:41] <SB-X> i never noticed that with the slashes
[09:09:41] <Yuv422> it must be the slash that's causing the error then
[09:10:28] <SB-X> with the "/" ?
[09:10:56] <Yuv422> yeah
[09:10:57] <SB-X> i thought one if the file classes converted all / to \ where needed
[09:11:04] <KtJ_Drag-win> Yuv422: The differences between Towns U6 and DOS U6 are...
[09:12:53] <KtJ_Drag-win> 1. Towns U6 supports speech and PCM soundeffects.
[09:13:40] <KtJ_Drag-win> (even sea serpent speaks magic spells :))
[09:13:49] <Yuv422> cool
[09:13:57] <SB-X> wow
[09:15:01] <Yuv422> http://www.netassoc.net/ultima/japan/art1.JPG
[09:15:36] <KtJ_Drag-win> 2. Towns U6 supports both of Japanese and English modes, messages and speechs.
[09:16:04] <Yuv422> so all text is in japanese too.
[09:16:12] <Yuv422> cool
[09:17:15] <KtJ_Drag-win> 3. Towns U6 can be controlled by mouse, even in conversation mode. (Selectable words are displayed in the bottom of the screen)
[09:17:48] <Yuv422> could you still type words if you wanted?
[09:18:10] <KtJ_Drag-win> Of course, yes.
[09:18:15] <Yuv422> cool
[09:18:49] <Yuv422> brb just having some dinner.
[09:18:58] * Yuv422 wishes he had FM-Towns U6
[09:19:26] <SB-X> sounds like we can model that talk feature from the Towns version instead of the SNES version
[09:19:40] <SB-X> how much speech is there from NPCs?
[09:21:17] <KtJ_Drag-win> 4. Towns U6 is bootable from CD-ROM, while it can be boot from HD when data files (without speech data) are copied in HD.
[09:21:54] <KtJ_Drag-win> Anytime speech data are read from CDROM.
[09:23:47] <KtJ_Drag-win> 5. No manual protection.
[09:29:50] <KtJ_Drag-win> SB-X: All speakable NPCs speaks.
[09:32:50] <KtJ_Drag-win> 3 people, or 2 people and a ghost don't speak :)
[09:34:42] <SB-X> is their entire text in speech or just parts of it?
[09:35:36] <KtJ_Drag-win> entire text without opening and ending scenes.
[09:38:05] <SB-X> thats great :)
[09:38:37] <KtJ_Drag-win> The size of English speech data is 166MByte, Japanese one is 245MByte.
[09:39:35] <SB-X> now i have to buy it too
[09:49:39] <KtJ_Drag-win> The time to shut down window has come.
[09:49:53] <-- KtJ_Drag-win has left IRC ("See ya")
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[10:21:51] <SB-X> wb
[10:29:49] <Yuv422> I'm back
[10:29:59] <wjp> hi
[10:30:03] <Yuv422> hey
[10:31:26] <KtJ_Dragon> KtJ_Drag-win has finished rebuilding FreeBSD system, so "win" has been remove from his name :)
[10:31:46] <Yuv422> did you get nuvie running under freebsd?
[10:58:55] <KtJ_Dragon> now building
[11:10:36] <KtJ_Dragon> Ar, I have never installed SDL.
[11:11:36] <SB-X> good luck :)
[11:11:49] <SB-X> there are binaries
[11:13:14] <Yuv422> SDL isn't hard to compile
[11:13:27] <Yuv422> ./configure; make ; make install
[11:13:28] <Yuv422> :)
[11:14:28] <KtJ_Dragon> misterious.. sdl1.2 has installed but sdlconfig version is 1.1.
[11:15:01] <Yuv422> was SDL installed originally?
[11:15:09] <Yuv422> which sdlconfig
[11:15:20] <Yuv422> you might be looking at another sdlconfig
[11:15:23] <wjp> sdl-config
[11:15:31] <Yuv422> hehe whoops
[11:20:46] <Yuv422> I was thinking about making a favicon for the nuvie website
[11:21:37] <KtJ_Dragon> the name of source is SDL-1.2.5.tar.gz, but packaging system indicates that sdl11-config will be installed.
[11:22:06] <Yuv422> are you installing from ports?
[11:22:14] <KtJ_Dragon> yes.
[11:22:45] <KtJ_Dragon> Now I'm refreshing /usr/ports.
[11:23:06] <wjp> sdl11-config?
[11:24:59] <Yuv422> I wonder if Nuvie would run with SDL 1.1.x?
[11:25:08] <wjp> I doubt it
[11:25:24] <Yuv422> Did the API change much?
[11:25:42] <wjp> from what I remember it changed 'enough' :-)
[11:26:00] <Yuv422> hence the point jump. ;)
[11:26:59] <KtJ_Dragon> But, "sdl11-config --version" says 1.2.5. Hmmm, making a symbolic link "sdl-config" from sdl11-config may be solve the problem.
[11:27:35] <wjp> sdl11-config is a 1.2 SDL? confusing
[11:30:27] <KtJ_Dragon> OK, ./configure completed successfully.
[11:30:34] <Yuv422> :)
[11:30:37] <wjp> oh... wait... SDL 1.1 was a development branch
[11:31:17] <Yuv422> hmm you might be using the wrong SDL then KtJ?
[11:31:23] <wjp> freebsd's sdl-config is actually an SDL 1.0
[11:31:31] <wjp> no, it's the right one
[11:31:35] <wjp> the 1.2.5 package really has an sdl11-config
[11:31:36] <Yuv422> ah k
[11:32:10] <wjp> backward compatibility to a development branch... ah well :-)
[11:35:25] <wjp> let's see how the freebsd exult port handles this
[11:36:04] <wjp> ah, it sets the SDL_CONFIG environment variable to ${LOCALBASE}/bin/sdl11-config
[11:36:42] <Yuv422> so freebsd posts SDL has no sdl-config
[11:36:53] <Yuv422> only sdl11-config?
[11:37:08] <wjp> AFAICT, yes
[11:37:19] <Yuv422> strange
[11:42:29] <KtJ_Dragon> oops, filenames of U6 are fully capitalized.
[11:42:59] <Yuv422> heh
[11:43:27] <Yuv422> there is a tolower.sh script in the tools directory
[11:47:37] <Yuv422> SB-X: I just had a thought. Try using the shovel on the Cyclops cave enterance.
[11:47:54] <Yuv422> if you still can't enter it
[11:48:20] <SB-X> oops i deleted the savegame :)
[11:48:40] <Yuv422> Doh
[11:48:48] <SB-X> ill try that later
[11:49:01] <Yuv422> I would have been interested in the object values in the cave moith
[11:49:03] <Yuv422> mouth
[11:50:00] * Yuv422 gets stuck in the ceiling while trying to climb out of the Cyclops cave. ;)
[11:51:06] <SB-X> in nuvie?
[11:51:37] <SB-X> at least nuvie doesn't spawn cyclops yet or you would be in trouble
[11:55:01] <Yuv422> I think it will really feel like a game when we get the combat system in. :)
[11:55:19] <Yuv422> Usecode #06 (326:5), event 4 (PASS)
[11:55:32] <Yuv422> I just get a continuous stream of these messages
[11:57:51] <KtJ_Dragon> filename conversion has been finished and nuvie works well under FreeBSD.
[11:58:12] <Yuv422> Great. :)
[11:58:54] <SB-X> congrats
[12:01:17] <Yuv422> moonspark has put in a bug for runic signs
[12:01:33] <Yuv422> I should get around to fixing those some day too.
[12:04:51] <SB-X> what will the favicon be?
[12:05:10] <Yuv422> I was thinking of using the avatar frame
[12:06:42] <SB-X> whats that?
[12:06:56] <Yuv422> just one of the avatar's frames
[12:08:08] <SB-X> oh
[12:17:35] <Yuv422> Is it just me or do other people find the need to close doors after going through them in Ultima6?
[12:19:55] <SB-X> no i liked to do that too :)
[12:21:21] <SB-X> esp. in a shop or tavern you feel more like your inside the building when you close the door and dont see the outside
[12:21:33] <Yuv422> hehe yeah
[12:46:01] <Yuv422> Damn these cookfires don't want to play nice
[12:52:51] <Yuv422> they don't seem to have the wall flag set. :(
[12:53:25] <Yuv422> so it is causing my wall reshaper to think there isn't any wall at that tile. :(
[12:58:59] <SB-X> but they block me in nuvie
[12:59:11] <Yuv422> yeah block is a different bitflag
[12:59:21] <Yuv422> I think I've got a work around
[12:59:28] <Yuv422> I'm just tring it now
[13:00:35] <Yuv422> Bingo!
[13:00:38] <Yuv422> fixed it. :)
[13:01:20] <Yuv422> logic goes if wall set and surrounding tiles aren't blacked then keep tile as is
[13:01:50] <Yuv422> because the tile must be correctly place in the first place.
[13:08:43] <Yuv422> hmm still got to blank bars
[13:10:00] <Yuv422> hmm it looks like bars are considered walls
[13:10:03] <Yuv422> :(
[13:10:15] <Yuv422> maybe my definition of a wall is off
[13:27:59] <Yuv422> Almost got it
[13:28:13] <Yuv422> just need to blank bars that connect to wall tiles
[13:45:08] <Yuv422> ok my cookfire changes are in cvs now. :)
[13:47:31] <SB-X> i need to go
[13:47:45] <SB-X> ill commit some changes when i come back online
[13:47:45] <SB-X> cya
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[15:02:43] <Yuv422> time for bed
[15:02:44] <Yuv422> cy
[15:02:46] <Yuv422> cya
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