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[11:39:27] <zabeus> hi eric
[11:39:35] <zabeus> everyone
[11:39:42] <Yuv422> hey Joseph
[11:40:41] <zabeus> mouse is working in the menu now
[11:40:47] <Yuv422> nice
[11:41:38] <zabeus> now trying to get it to load before a game loads, since so far I've just been testing it in the u6 intro script
[11:42:08] <zabeus> i created a play_ui() method in Script (just like play_cutscene but different path selection) to get called from GameSelect
[11:42:18] <Yuv422> ah k
[11:44:39] <zabeus> but having problem with load order again
[11:45:38] <Yuv422> how so?
[11:46:15] <zabeus> hmm, so gameselect is one of the first things loaded (after config and screen)
[11:46:46] <zabeus> script is loaded later, and depends on gui, sound_manager and game_type
[11:46:58] <Yuv422> ah k
[11:47:17] <zabeus> and Game is loaded before that
[11:47:41] <zabeus> so I guess just Script needs to be modified?
[11:47:45] <zabeus> and pushed earlier
[11:48:40] <zabeus> but it will need those other classes, so they will have to be passed in eventually
[11:49:11] <zabeus> we'll see
[11:49:52] <zabeus> do you know if it's possible to keep the error console open after the game quits on error, instead of flashing briefly and closing?
[11:50:39] <Yuv422> That is what it should be doing
[11:50:49] <Yuv422> its a bug if it isn’t :(
[11:50:58] <zabeus> heh
[11:51:10] * zabeus files bug report.
[11:56:42] <zabeus> do you think it could be SDL related?
[11:56:51] <Yuv422> yeah maybe
[11:57:10] <Yuv422> which errors does it happen with?
[11:57:18] <Yuv422> I’ll try to reporduce it here.
[11:57:58] <zabeus> any, it never stays open. I was thinking maybe it should stay open on normal exit too (to show the LB quote)
[11:58:04] <zabeus> until a keypress
[11:59:05] <Yuv422> that’s a nice idea
[11:59:57] <zabeus> do you get emails when new issues are filed? (even if they dont mention you)
[12:00:41] <Yuv422> yeah I just got an email
[12:00:54] <Yuv422> Console closes on error (windows)
[12:01:21] <zabeus> oh man, you must have gotten completely spammed when i moved all the progress report items
[12:01:31] <zabeus> thought it would only email mentioned people
[12:03:11] <Yuv422> hehe yeah there were a few emails
[12:03:17] <Yuv422> I don’t mind though :-)
[12:04:58] <Yuv422> Just noticed that the recent changes to Nuvie::getConfigPathWin32() case the build to fail on OSX
[12:05:02] <zabeus> ok that's a relief, wonder if anyone else is getting that level of notification
[12:05:16] <zabeus> really? it should be surrounded by #IFDEFs
[12:05:31] <Yuv422> have a look at the ifdef placement
[12:05:46] <Yuv422> it doesn’t include the return statement. ;-)
[12:06:37] <zabeus> ah i see
[12:06:52] <zabeus> speaking of which, would that make sense to move to a misc file?
[12:07:06] <zabeus> since it's not part of the Nuvie class, and we could use it in the installer
[12:07:34] <Yuv422> yeah that sounds sensible
[12:08:18] <zabeus> well U6misc.h doesnt make sense
[12:08:53] <zabeus> conf/misc.h maybe
[12:09:26] <zabeus> nuvieDefs
[12:13:58] <zabeus> i messaged pieter on facebook
[12:18:44] <Yuv422> did he reply?
[12:19:21] <zabeus> No response.
[13:12:39] <Yuv422> I just pushed a quick fix for the compile issue
[13:12:42] <Dominus> Heya! Everyone who watches a github project sees issues and push requests as well as merges
[13:12:56] <Yuv422> hey Dominus
[13:12:57] <Dominus> Just NOT every commit
[13:13:12] <Dominus> Github is strange ;)
[13:13:18] <Yuv422> I’m off to bed now
[13:13:21] <Yuv422> cya
[13:13:37] <Dominus> Nightynighr
[13:13:46] <Dominus> T
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[13:39:42] <zabeus> hey dom
[13:40:31] <zabeus> just noticed your signed certificate from lord british, congratulations
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