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[23:29:58] <Yuv422> hey Malignant_Manor
[23:30:01] <Malignant_Manor> hi
[23:30:23] <Yuv422> I've found more issues with custom actor tiles
[23:30:28] <Yuv422> effects. ;-)
[23:30:30] <Malignant_Manor> I'm fixed light size differences and am having party carried lights act more like the original.
[23:30:50] <Yuv422> cool
[23:30:53] <Malignant_Manor> (not messing with lights not on map)
[23:31:11] <Yuv422> yeah I'll take a look at that soon
[23:33:22] <Malignant_Manor> I don't know a nice way to add a darkest_tile option for original style to drawalphamap8globe
[23:33:39] <Malignant_Manor> I can do it at render time but that isn't nice
[23:34:47] <Yuv422> what is it you're trying to solve there?
[23:35:18] <Malignant_Manor> Having a huge black spot on the screen when it changes to dawn/dush
[23:35:34] <Malignant_Manor> and have it be gradual
[23:36:23] <Yuv422> SugarCube might have some ideas there
[23:36:44] <Yuv422> do we need a finer grain control on the light globe sizes?
[23:37:07] <Malignant_Manor> Well, this is tiles.
[23:37:13] <Malignant_Manor> The globes are okay
[23:37:16] <Yuv422> ah k
[23:37:21] <Yuv422> original darkness
[23:37:47] <Malignant_Manor> I have it so that min_brightness cheat will have some transparency in smooth.
[23:39:38] <Malignant_Manor> maybe add it to the MIN macro
[23:40:44] <Malignant_Manor> I doubt many people will use original lighting in higher resolutions.
[23:41:40] <Yuv422> yeah