#nuvie@irc.freenode.net logs for 14 Jul 2006 (GMT)

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[08:30:19] <SB-X> hey yuv
[08:32:11] <SB-X> luteijn confirmed that the powder keg bug happens if you save the game after igniting it
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[08:48:34] <Yuv422> hey SB-X
[08:49:01] <Yuv422> what about save then quit then load again
[08:49:02] <Yuv422> ?
[08:49:14] <SB-X> same thing
[08:49:28] <Yuv422> strange
[08:49:34] <SB-X> the powder keg will be lit forever
[08:49:36] <Yuv422> but it is still counting it somewhere
[08:49:41] <Yuv422> right?
[08:49:54] <SB-X> not necessarily
[08:50:05] <Yuv422> what about the door is blown message?
[08:50:09] <SB-X> since it says the door is blown up, it probably stopped counting then
[08:50:19] <SB-X> oh I see what you mean
[08:50:24] <SB-X> yeah until then it is
[08:50:35] <Yuv422> I wonder why it is breaking then
[08:50:37] <SB-X> but not after the normal time has passed and its still lit
[08:50:42] <SB-X> no idea
[08:50:51] <SB-X> it would make sense if it was on load
[08:50:56] <Yuv422> what happens if you cast ignite on it again?
[08:51:07] <SB-X> and they just didnt save the timer data
[08:51:14] <SB-X> i dont have that spell in my spellbook :)
[08:51:21] <Yuv422> let me try
[08:51:52] <Yuv422> that's sad
[08:52:03] <Yuv422> I can remember the obj number for kegs
[08:52:14] <Yuv422> without looking it up in my list
[08:52:33] <Yuv422> hmm
[08:52:45] <Yuv422> I saved then moved around a bit
[08:52:54] <Yuv422> and it exploded!
[08:53:44] <Yuv422> how do you get the bug to work?
[08:54:17] <SB-X> move the powder keg
[08:54:58] <SB-X> and that's not sad, I remember it too... it's very useful :)
[08:55:05] <SB-X> (223)
[08:56:31] <Yuv422> hmm still explodes
[08:56:58] <SB-X> move the powder keg before saving
[08:57:45] <Yuv422> ok that's strange
[08:57:54] <Yuv422> the keg exploded
[08:57:59] <Yuv422> but not over the keg
[08:58:04] <Yuv422> if that makes sense
[08:58:07] <SB-X> yep
[08:58:32] <Yuv422> the explosion was several tiles to the right
[08:58:48] <SB-X> That sounds familiar but is not what happened last time I tried it.
[08:59:08] <SB-X> it might have happened during another attempt to reproduce the bug
[08:59:45] <Yuv422> I've also seen two explosions from one keg
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[09:01:11] <SB-X> how did that happen?
[09:03:01] <Yuv422> that's when I was saving but not moving the keg
[09:03:32] <SB-X> oh
[09:03:41] <SB-X> did the explosions knock you off irc?
[09:04:40] <Yuv422> strange it is working as you describe it nw
[09:04:41] <Yuv422> now
[09:04:51] <Yuv422> after I died and went back to LB's castle
[09:05:27] <SB-X> can you test nuvie to see if vehicles work?
[09:06:23] <SB-X> I must fix that, and an infinite loop in ActorManager before updating CVS.
[09:06:23] <Yuv422> I can't get it to work that way anymore
[09:06:29] <SB-X> odd
[09:06:47] <Yuv422> have you comitted your changes?
[09:06:51] <SB-X> no
[09:06:58] <SB-X> have to fix these bugs first
[09:07:07] <SB-X> but I'm curious if the vehicle bug is already in cvs
[09:07:08] <Yuv422> let me check
[09:07:16] <SB-X> I also broke ambient lighting. :\
[09:08:17] <Yuv422> no
[09:08:30] <Yuv422> I get teleported to 0,0,0
[09:08:32] <Yuv422> :-(
[09:08:38] <SB-X> ok
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[09:09:13] <SB-X> Thanks for testing it. I have to find out what's wrong with it first.
[09:14:08] <Yuv422> ambient is working in cvs
[09:15:04] <SB-X> i know
[09:15:11] <Yuv422> righto
[09:15:20] <SB-X> it's broken because I changed where time is updated
[09:15:24] <SB-X> to actormanager
[09:15:43] <SB-X> im not sure where it normally calls MapWindow::updateBlacking() and why it isn't now
[09:21:50] <SB-X> Yuv422: did you notice the clock in the U6 introduction shows the real time?
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[09:37:42] <Yuv422> yeah
[09:38:01] <Yuv422> and it updates too if you leave it for a minute
[09:41:36] <Yuv422> my irc connection is terrible today
[09:43:17] <SB-X> yes, it is
[09:43:47] <SB-X> is it ok to add MapWindow::updateAmbience() and move the relevant functionality there?
[09:43:54] <Yuv422> I am downloading some crazy paper craft at the moment though
[09:44:05] <SB-X> haha ok
[09:44:14] <Yuv422> hmm where is the code currently?
[09:44:22] <SB-X> updateBlacking()
[09:44:23] <Yuv422> does it make sence to move it there
[09:44:46] <Yuv422> so you're going to call it independently of updateBlacking?
[09:44:50] <SB-X> I'd like to make sure ambient light is updated every minute, but it's a little overkill to regenerate the map and blacking each minute
[09:44:52] <SB-X> .
[09:44:53] <SB-X> yeah
[09:45:10] <Yuv422> why every minute?
[09:45:16] <SB-X> why not?
[09:45:33] <Yuv422> don't you only need to do it every turn?
[09:45:49] <Yuv422> or am I missing something here?
[09:45:56] <SB-X> its based on per-minute precision
[09:46:02] <SB-X> turn == minute in the new model
[09:46:09] <Yuv422> right
[09:46:18] <SB-X> when you move it doesnt necessarily change time
[09:46:37] <SB-X> and if for example the entire party was unconcious, time and turns would still be updating
[09:47:22] <SB-X> also changed GameClock... time is no longer dependent on player movement
[09:47:37] <SB-X> although if its your turn and you dont move, time is frozen
[09:47:47] <SB-X> it's your turn*
[09:48:14] <Yuv422> sounds good to me
[09:48:32] <SB-X> you'll like the changes when you see them
[09:48:36] <SB-X> hopefully :)
[09:48:37] <Yuv422> http://heywink.com/files/hmc_pc.pdf
[09:49:22] <SB-X> 50MB
[09:49:24] <SB-X> what's this
[09:49:43] <Yuv422> http://www.makezine.com/blog/archive/2006/03/papercraft_of_miyazakis_howls.html
[09:50:19] <Yuv422> http://www.etsy.com/view_item.php?listing_id=219806
[09:50:52] <SB-X> too bad I don't have a printer
[09:51:44] <SB-X> I don't even know how to do papercraft, but I will save it.
[09:55:02] <Yuv422> bbl
[09:55:05] <SB-X> do you have the shapes for the u6 opening scene saved to a viewable format?
[09:55:13] <SB-X> ok
[09:56:01] <SB-X> i'll look at u6edit when I reboot to WindowsXP
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[10:19:05] <SB-X> the lighting bug appears fixed; it was due to a broken loop in actormanager
[10:45:58] <SB-X> and I believe the infinite loop in actor movement is fixed; it was because party members were getting removed from the active_actors list, and their moves set to 0
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[12:03:09] <SB-X> Er, init_from_obj() doesnt set the actor's location to the object's location. How was this supposed to work?
[12:17:20] <SB-X> SF isn't accepting my password.
[12:18:04] <SB-X> (for the CVS repository, that is)
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