#nuvie@irc.freenode.net logs for 14 Mar 2014 (GMT)

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[05:55:29] <Malignant_Manor> Eric, for the logs, Make sure you update the website documentation and the version/revision number. Patch for the version/revision (if done in the next revision) http://pastebin.com/BtK7WFf4
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[10:59:57] <Yuv422> Hmm
[11:00:18] <Yuv422> hitting space on the U6 intro sequence returns you to the main menu
[11:21:27] <Yuv422> it looks like the cutscene input poll logic is using the keybinder
[11:21:45] <Yuv422> which things space is the escape char
[11:22:02] <Yuv422> so it's remapping it to the escape key sym :(
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[11:45:49] <Malignant_Manor> Yuv422: That is on purpose.
[11:46:01] <Yuv422> hey Malignant_Manor
[11:46:12] <Yuv422> yeah I can see that
[11:46:17] <Malignant_Manor> Yuv422: How can you use the esc key on a joystick?
[11:46:48] <Yuv422> it just goes against the keyboard controls on the original u6
[11:47:02] <Yuv422> in the default key config. :(
[11:47:12] <Malignant_Manor> You need to do that in order to have remapped keys
[11:48:15] <Yuv422> I always use space to continue when I get a prompt
[11:48:44] <Yuv422> it's a bit weird that it escapes instead
[11:49:05] <Yuv422> maybe we need custom key/action mappings for cutscenes
[11:49:13] <Malignant_Manor> It is weird that space isn't used consistantly.
[11:49:14] <Yuv422> where space does not equal escape
[11:49:41] <Yuv422> I guess as a keyboard player I never used space
[11:49:47] <Yuv422> I just used esc to escape
[11:50:01] <Yuv422> hence my problems with esc to bring up the menu
[11:50:03] <Yuv422> ;-)
[11:51:36] <Malignant_Manor> The key system can't handle assignments. It overwrites them.
[11:51:47] <Yuv422> could we wrap the space to escape logic in a joystick check?
[11:52:05] <Yuv422> and only do it if the user is using a joystick to play the game?
[11:53:13] <Malignant_Manor> And what if esc is for some reason used for something other than things that do cancel_action?
[11:53:34] <Malignant_Manor> It most likely though.
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[11:55:31] <Malignant_Manor> I could add yet another cancel_action derivative but I would need to add code to a lot of places.
[11:55:48] <Yuv422> yeah best not do that
[11:55:59] <Yuv422> let's think about a solution
[11:56:04] <Yuv422> and do it after release
[11:57:23] <Malignant_Manor> One alternative would be separate files but then that is two more files needed and an extra (small) keymap stored.
[11:58:03] <Malignant_Manor> I would need to add another cfg setting for a patch file.
[11:58:19] <Yuv422> let's put it on the back burner for now
[11:58:32] <Malignant_Manor> Cutscenes use their own key controller.
[11:58:49] <Yuv422> we could make a new action
[11:58:51] <Yuv422> which is pass
[11:59:01] <Yuv422> that operates like escape in the game
[11:59:17] <Yuv422> and like any other key in the cutscenes
[11:59:23] <Yuv422> ?
[11:59:26] <Malignant_Manor> Which is adding code to every area with keys
[11:59:59] <Malignant_Manor> like I said earlier.
[12:00:33] <Yuv422> wouldn't it only be in the main game event logic?
[12:01:03] <Yuv422> I guess escape is used a lot
[12:01:33] <Malignant_Manor> I can't remember where all it is used.
[12:01:49] <Yuv422> lets leave it for now
[12:02:05] <Malignant_Manor> MsgScrolls at least in addition to the main handler.
[12:02:28] <Yuv422> you agree that space = escape doesn't make sense for cutscenes though right?
[12:02:33] <Malignant_Manor> Doing a text search for the places it is used is easy.
[12:02:54] <Malignant_Manor> Not really, if you handle keys consistently.
[12:03:27] <Yuv422> we're stuck with the way the original devs used their keys though
[12:03:30] <Malignant_Manor> Space really isn't considered as an escape though.
[12:03:56] <Yuv422> true
[12:04:20] <Yuv422> which is a reason for the other action
[12:04:26] <Malignant_Manor> so it makes sense to not use it as such for cutscenes.
[12:04:45] <Yuv422> :)
[12:06:55] <Malignant_Manor> There are 22 files to change not counting documentation.
[12:09:36] <Malignant_Manor> I can cheat and have pass be a menu key.
[12:10:22] <Yuv422> lets leave it for now
[12:10:31] <Yuv422> unless we want to push the release back
[12:17:38] <Malignant_Manor> did you see my comment in the logs about needed updates before release?
[12:17:47] <Yuv422> yeah
[12:17:49] <Yuv422> :)
[12:18:13] <Malignant_Manor> Adding the new pass logic shouldn't take too long but I will be afk for a few minutes.
[12:19:40] <Malignant_Manor> Actually, space shouldn't be used as esc in the first place since we need to use it for typing.
[12:22:20] <Yuv422> that's a good point
[12:25:44] <Malignant_Manor> I used is_alnum instead of is_print
[12:27:59] <Yuv422> did you add menu support after 0.4?
[12:32:58] <Malignant_Manor> I think I did. I'd have to check.
[12:34:02] <Malignant_Manor> Change r1924 to r1925 in the changelog when you update the changelog.
[12:34:24] <Malignant_Manor> I'll back in a few minutes and double check on menus
[12:34:47] <Yuv422> here's my summary of changes
[12:34:48] <Yuv422> http://pastebin.com/4AmbBpNH
[12:39:32] <Malignant_Manor> menus were added after 0.4
[12:40:16] <Yuv422> * Added in-game configration menus!
[12:40:16] <Yuv422> * A huge number of bug fixes.
[12:40:16] <Yuv422> * Lots of tweeks to the new fullscreen UI mode.
[12:40:52] <TheCycoONE> \o/ imminent release confirmed ;)
[12:43:37] * TheCycoONE ignores his svn working copy
[12:43:51] <Malignant_Manor> video/game_style is used to choose what game style to use. fullscreen_map got changed to "new".
[12:44:30] <Malignant_Manor> Those should be after Added bew game UI styles (and on the same bullet point)
[12:45:02] <Malignant_Manor> We should put more important changes first.
[12:45:34] <Yuv422> did you want to make those changes
[12:45:40] <Yuv422> and paste the result
[12:45:55] <Yuv422> I'm going to update the version in the changelog
[12:47:18] <Malignant_Manor> I thought the new MsgScroll was already in 0.4.
[12:47:33] <Yuv422> was it?
[12:49:24] <Malignant_Manor> You can check the revision on it
[12:49:46] <Malignant_Manor> Wasn't the end game added before 0.4?
[12:50:32] <Malignant_Manor> definitely not on the ending
[12:51:59] <Malignant_Manor> Ah, the class was added after
[12:52:20] <Malignant_Manor> (MsgScrollNewUI
[12:55:03] <Yuv422> there's no ending script in the 0.4 release
[12:56:30] <Yuv422> We'll probably have to wait until tomorrow for the win32 build
[12:57:49] <Yuv422> Dominus: Are you able to make the official OSX build?
[12:58:07] <Yuv422> I'm going to commit the changelog now
[13:02:28] <Malignant_Manor> Yuv422: http://pastebin.com/M0vaQnn1
[13:02:53] <Malignant_Manor> I rearranged some stuff and replaced fullscreen UI with new style.
[13:03:49] <Yuv422> looks good
[13:05:35] <Malignant_Manor> Change the joystick line to * Added joystick (gamepad/controller) support.
[13:06:19] <Yuv422> right
[13:06:41] <Yuv422> I think we've done all we can for now
[13:07:00] <Yuv422> I'll ask kirben if he can make a win32 release
[13:07:27] <Yuv422> and Dominus if he can make the macosx build
[13:08:19] <Malignant_Manor> It looks like you might of forgotten the changelog number was wrong in my last update,
[13:08:40] <Malignant_Manor> NVM
[13:08:55] <Yuv422> :)
[13:09:22] <Malignant_Manor> Does SE have the same issue with the tile?
[13:09:29] <Malignant_Manor> I think it probably does
[13:09:47] <Yuv422> which issue is that?
[13:09:56] <Malignant_Manor> The downward facing tile
[13:10:08] <Yuv422> ah yes
[13:10:11] <Yuv422> most probably
[13:10:18] <Malignant_Manor> Is it the same in all games?
[13:10:36] <Malignant_Manor> the tile number
[13:10:44] <Yuv422> wasn't sure if there were party members with no human frames in SE
[13:10:49] <Yuv422> so I left it for now
[13:11:07] <Malignant_Manor> I can't remember offhand
[13:13:06] <Malignant_Manor> That change can be left off the release notes. * work done on MD inventory/party views.
[13:13:55] <Yuv422> I guess it's not really that major
[13:14:10] <Yuv422> they do look a lot better than they did in 0.4
[13:14:37] <Malignant_Manor> It's really minor considering that there is a lot of work to be done in WoU games.
[13:14:50] <Malignant_Manor> We have a huge list of changes already.
[13:15:08] <Yuv422> true
[13:15:12] <Yuv422> I'll remove it
[13:16:05] <Yuv422> I've just uploaded the source to sf.net
[13:16:18] <Yuv422> just waiting for it to go live
[13:16:23] <Malignant_Manor> Now the second list is much smaller
[13:17:34] <Yuv422> We also need some wordage above the change list
[13:22:48] <Malignant_Manor> Yuv422: http://pastebin.com/zmRewcWH
[13:23:11] <Malignant_Manor> More consolidation and some evening of the two lists.
[13:23:59] <Yuv422> cool
[13:24:06] <Malignant_Manor> I'm not sure if we should have original+_full_map or leave it with spaces.
[13:24:09] <Yuv422> it is still missing the ingame config menus
[13:24:33] <Malignant_Manor> ah, that must of gotten deleted
[13:24:42] <Malignant_Manor> or you never put it there.
[13:24:53] <Yuv422> * Added in-game configration menus!
[13:25:04] <Yuv422> yeah I just pasted it into chat
[13:25:26] <Malignant_Manor> * Added in game menus where you can change lots of options without editing the cfg file.
[13:25:50] <Malignant_Manor> I put it after custom dolls and tiles
[13:26:30] <Malignant_Manor> I could probably try to get a new screen shot with the new tiles and dolls.
[13:26:58] <Malignant_Manor> Maybe with a menu screen added somewhere,
[13:27:43] <Malignant_Manor> We have my screenshots in the getting started menu that show each game style.
[13:28:07] <Malignant_Manor> Those thumbnails could be added to the release.
[13:29:26] <Yuv422> http://pastebin.com/UZhCpqim
[13:29:37] <Yuv422> how about this for the wording up top
[13:30:41] <Yuv422> There has been a huge number of changes and enhancements since our last release. A summary of the major points are listed below.
[13:31:40] <Malignant_Manor> That looks good.
[13:32:28] <Yuv422> should I mention that there was 350 commits
[13:34:09] <Yuv422> There has been a huge number of changes and enhancements since our last release. 350 commits to the source code. A summary of the major points are listed below.
[13:38:59] <Yuv422> I've just realised I didn't run the autogen script on the source file
[13:41:54] <Yuv422> ok I've uploaded a new source archive
[13:42:06] <Yuv422> with the autogen config included
[13:46:34] <Yuv422> I'm going to go to bed now
[13:47:07] <Yuv422> cya
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[13:50:46] <Malignant_Manor> Crap I noticed a duplicate of Leodon in the bar when I teleported to her at 1103.
[13:51:27] <Malignant_Manor> so there is probably a bug with sitting and changing schedules.
[13:51:35] <Malignant_Manor> The duplicate is gone on reload
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[14:14:32] <Dominus> malignant: just got home and won't have time until this night (GMT) - so expect a release build in about 7-8 hours...
[14:36:58] <wjp> quickly tested, and the 0.5 tarball builds fine for me on linux
[14:37:08] <wjp> but haven't tried actually playing it
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[15:11:16] <Malignant_Manor> Here's a picture with dolls and sprites lined up. http://s156.photobucket.com/user/Malignant_Manor/media/dollsandsprites.png.html
[15:11:41] <Malignant_Manor> Eric, I had to fix Sentri's sprite due to a recent copy/paste error.
[15:22:52] <Malignant_Manor> Thanks, Dominus and wjp .
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[16:36:07] <Dominus> ha ha, r1925 mail was recognized as spam by Apple mail :)
[17:23:31] <Malignant_Manor> The Leodon duplication issue only happens with actors with custom sprites who sit in a west facing chair. It doesn't seem to happen to party members that are in the party when you load a save.
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[20:29:49] <Dominus> should I build a 0.5 release or wait for additional fixeS?
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[20:32:17] <Yuv422> hi Dominus
[20:32:29] <Dominus> hey Eric
[20:32:37] <Dominus> should I build or not? :)
[20:32:44] <Yuv422> I think you should make a release :)
[20:32:52] <Dominus> okeydokey :)
[20:33:18] <Yuv422> cool thanks
[20:34:11] <Dominus> no problem
[20:47:04] <Dominus> Yuv422: https://www.dropbox.com/s/ppwawk67dxkzrd9/nuvie-0.5.dmg
[20:47:36] <Dominus> oh, sorry, Eric, I made that build from SVN
[20:47:57] <Dominus> should I rather do it from the release package? (without the last fixes?)
[20:52:58] <Yuv422> it should be ok from the svn
[20:53:08] <Yuv422> thanks
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[20:54:06] <Malignant_Manor> Hi Eric.
[20:54:15] <Malignant_Manor> Yuv422: did you see the logs?
[20:54:20] <Yuv422> hi Malignant_Manor
[20:54:41] <Yuv422> yeah
[20:55:10] <Malignant_Manor> There was a fix for Sentri's image that should probably go in the release.
[20:55:18] <Yuv422> yup
[20:55:33] <Yuv422> got that in Dominus's release
[20:55:38] <Malignant_Manor> I have no good idea about how to fix the west seating bug.
[20:56:24] <Malignant_Manor> Are you going to update the Nuvie.cpp revision number and changelog>
[20:56:41] <Malignant_Manor> You should be able to edit the svn comment.
[20:57:43] <Yuv422> I've got to go now
[20:57:45] <Malignant_Manor> Oh, the Windows installer will need updated
[20:58:09] <Malignant_Manor> for version 0.5.
[20:58:13] <Yuv422> yeah
[20:58:19] <Yuv422> I emailed kirben
[20:58:36] <Yuv422> and we need to add the release note to the website
[20:58:40] <Yuv422> gotta go
[20:58:41] <Yuv422> cya
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