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[03:12:56] * SB-X is away: sleeping
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[09:24:45] <Yuv422> you can see the objects you are dragging now. ;)
[09:40:36] <servus> Eep! I thought no one saw the corpse :(
[09:59:47] <Yuv422> hmm
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[11:20:00] <luteijn> found some time to put in some more bug reports..
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[12:00:55] <Yuv422> hi luteijn
[12:07:05] * Yuv422 looks at the bug list.
[12:20:06] <Yuv422> ok fix the door closing bug
[12:20:18] <Yuv422> in my tree that is
[12:20:39] <luteijn> the bug about the include path can be closed too, just something at my side..
[12:20:52] <Yuv422> ah k
[12:21:42] <Yuv422> cool a new op code for SB-X
[12:21:54] * Yuv422 looks at the inn bug
[12:23:54] <Yuv422> hmm the msgscroll bug is probably to do with the way we pass events to the MsgScroll class
[12:26:09] <luteijn> probably need to set some flag to have the rest of the game ignore the input when paging through msg scroll;
[12:26:37] <Yuv422> hehe yeah that is how it should work ;)
[12:26:48] <luteijn> I expected it to crash when I started a second conversation, surprised to see it close one conversation and starting up another
[12:27:09] <Yuv422> :)
[12:32:48] <Yuv422> hmm I'll have to leave the terri bug to SB-X
[12:32:59] <Yuv422> as it is in ConverseInterpret
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[12:43:40] <luteijn> since conversation is _the_ thing that works quite well, I guess most bugs will be found there..
[12:43:59] <Yuv422> It is also quite complex.
[12:44:28] <luteijn> *nod*
[12:44:41] <luteijn> what part are you working on at the moment?
[12:45:13] <Yuv422> I'm going to add day of week checking into schedules
[12:45:31] <Yuv422> so the gypsies move from town to town based on the day of the week
[12:48:35] <luteijn> so you're figuring out how time works? going to put in the sun and moon display?
[12:49:56] <Yuv422> I haven't studied the moon cycles in detail yet
[12:56:51] <Yuv422> the door fix should be in CVS now
[13:12:15] <Yuv422> ok lzw.c should be C compliant now. :)
[13:45:26] <Yuv422> time for bed
[13:45:28] <Yuv422> cya
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