#nuvie@irc.freenode.net logs for 15 Dec 2010 (GMT)

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[01:43:20] <CIA-72> nuvie: 03efry * r1083 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (16 files in 6 dirs): (log message trimmed)
[01:43:20] <CIA-72> nuvie: * Lots of work done on new lua scripted combat and actor movement logic.
[01:43:20] <CIA-72> nuvie: * Changed ActorManager::moveActors() to call the new actor_update_all() lua
[01:43:20] <CIA-72> nuvie: script. This is still very much a work in progress.
[01:43:20] <CIA-72> nuvie: * Changed blocking check on TossAnim class.
[01:43:21] <CIA-72> nuvie: * Added U6LineWalker class which can plot a line using the original U6 line
[01:43:22] <CIA-72> nuvie: drawing algorithm.
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[12:34:40] <CIA-72> nuvie: 03efry * r1084 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (5 files in 3 dirs):
[12:34:40] <CIA-72> nuvie: * Added the ability to specify multiple targets to ProjectileEffect class.
[12:34:40] <CIA-72> nuvie: * Added misc/U6LineWalker.cpp/h files to Make build scripts.
[12:34:40] <CIA-72> nuvie: * Added new projectile_anim_multi() function to lua script.
[12:34:40] <CIA-72> nuvie: * Added stub support for triple crossbow animation. Need to fix values
[12:34:41] <CIA-72> nuvie: based on original game logic.
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[20:48:24] <CIA-72> nuvie: 03efry * r1085 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (6 files in 3 dirs):
[20:48:25] <CIA-72> nuvie: * Added correct targets for triple crossbow animation
[20:48:25] <CIA-72> nuvie: * Added an initial tile rotation amount to the projectile anim logic
[20:48:25] <CIA-72> nuvie: so tiles that not orientated straight up are drawn correctly when rotated.
[20:48:25] <CIA-72> nuvie: eg crossbow bolts, arrows and spears.
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