#nuvie@irc.freenode.net logs for 15 Jan 2004 (GMT)

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[09:08:00] <Yuv422> hi servus
[09:13:40] <SB-X> oh hey guys
[09:13:45] <SB-X> i'll bbl/bbs
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[09:13:48] <Yuv422> hi SB-X
[09:13:55] <Yuv422> cya
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[10:31:12] <servus> I am starting to acquire a strong distate for mIRC
[10:31:20] <servus> It disconnects me, but doesn't realize it until I try to post... Who knows how much I miss?
[10:31:29] <servus> ?log
[10:31:29] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/nuvielog.php
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[11:52:19] <Yuv422> hi SB-X
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[12:33:53] <Yuv422> average stats for Guard Type
[12:34:04] <Yuv422> str: 30 dex: 31 int: 8
[12:34:39] <Yuv422> based on 15 guard actors
[12:35:47] <Yuv422> Level: 3 hp: 80% health
[12:36:10] <Yuv422> exp: 100
[12:45:46] <EsBee-Eks> hmm
[12:45:49] <EsBee-Eks> how did you get that? :)
[12:50:20] <Yuv422> I just ran the original 15 times
[12:50:33] <Yuv422> and moved to an egg spawning point
[12:50:44] <Yuv422> saved then walked away and back again and saved
[12:51:09] <Yuv422> so it generated 15 different guard actors
[12:51:24] <Yuv422> I looked at the stats in nuvie each time
[12:51:35] <Yuv422> then just averaged the results
[12:53:29] <EsBee-Eks> nice work!
[12:53:42] <EsBee-Eks> wonder if that could be automated
[12:53:51] <Yuv422> it would be a slow process to gather stats for all actor types. :(
[12:53:51] <EsBee-Eks> if anyone wanted that data
[12:54:14] <Yuv422> http://nuvie.sourceforge.net/phorum/read.php?f=1&i=113&t=113
[12:54:35] <EsBee-Eks> do the yz coords have anything to do with his stats?
[12:54:45] <Yuv422> I don't think so
[12:55:10] <Yuv422> egg at 11c, 1c3, 0 (284,451,0)
[12:55:10] <Yuv422> objblk_n: 1005
[12:55:10] <Yuv422> obj_n: 335
[12:55:10] <Yuv422> frame_n: 0
[12:55:10] <Yuv422> Tile: 1256
[12:55:11] <Yuv422> Status: 01000010 ( )
[12:55:13] <Yuv422> Quantity: 100
[12:55:15] <Yuv422> Quality: 1
[12:55:17] <Yuv422> Container
[12:55:19] <Yuv422> ---------
[12:55:21] <Yuv422> guard
[12:55:23] <Yuv422> objblk_n: 1006
[12:55:25] <Yuv422> obj_n: 382
[12:55:27] <Yuv422> frame_n: 0
[12:55:29] <Yuv422> Tile: 1632
[12:55:31] <Yuv422> Status: 00001000 ( CONT )
[12:55:33] <Yuv422> parent_id = 1005, y = 0, z = 0
[12:55:35] <Yuv422> Quantity: 1
[12:55:37] <Yuv422> Quality: 15
[12:55:39] <Yuv422> ---------
[12:55:43] <Yuv422> here is the guard egg for the guard I took the stats from
[12:55:55] <EsBee-Eks> eh
[12:55:56] <EsBee-Eks> 0,0?
[12:56:04] <Yuv422> the only unknown here is the egg quality of 1
[12:56:14] <Yuv422> well and the yz values
[12:56:37] <EsBee-Eks> yz is probably just a modifier for the parent_id index into objblk
[12:56:59] <EsBee-Eks> to let objects point to parents more distant in the file
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[12:57:02] <EsBee-Eks> maybe
[12:57:25] <Yuv422> hmm
[12:57:52] <Yuv422> I don't think so
[12:58:03] <Yuv422> because they all share the same values
[12:58:08] <Yuv422> well a lot do
[12:58:17] <Yuv422> hmm maybe they all point to the same object?
[12:59:06] <EsBee-Eks> in the u6notes doc jim ursetto says the y changes by a set increment, and its value seemed to affect whether he could store objects more than one entry away from their parent
[12:59:41] <EsBee-Eks> some didnt work at all if a certain number of spaces away, others worked but would reposition themselves on save
[13:00:04] <Yuv422> have a look at the current nuvie algorithm
[13:00:51] <Yuv422> look at bool ObjManager::addObjToContainer(U6LList *list, Obj *obj)
[13:01:25] <Yuv422> if y != 0 then we just use the first egg found before the current object in the list.
[13:01:40] <EsBee-Eks> and if y is zero you use x exactly
[13:01:45] <Yuv422> who knows what the values mean in that case
[13:01:50] <Yuv422> yes
[13:01:56] <EsBee-Eks> point to another objblk?
[13:02:08] <EsBee-Eks> but i'd doubt that
[13:02:14] <Yuv422> x points to wierd stuff
[13:02:21] <Yuv422> like things in the actors inventory
[13:02:28] <Yuv422> hence the mongbat problem
[13:02:38] <Yuv422> or staligmights like you saw earlier
[13:03:00] <Yuv422> so I'd say x doesn't point to an objblk
[13:03:05] <EsBee-Eks> Iolo: "mongbats have been sleeping in our packs again"
[13:03:12] <Yuv422> ;)
[13:03:17] <Yuv422> not anymore
[13:03:22] <EsBee-Eks> except x shouldnt point to weird stuff
[13:03:30] <Yuv422> thanks to nuvie's new add to container code!
[13:03:32] <EsBee-Eks> it must make sense the way u6 decoded it
[13:03:35] <EsBee-Eks> heh
[13:03:37] <EsBee-Eks> well done
[13:03:55] <EsBee-Eks> cant a container be in a container?
[13:04:24] <EsBee-Eks> it says go back to the first object that is NOT in a container
[13:10:19] <EsBee-Eks> were you going to post the guard-stats result on the forum?
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[13:10:55] <SB-X> http://www.whyzero.com/~paul/images/editor.png
[13:12:17] <Yuv422> yeah I might post them now
[13:12:48] <SB-X> http://www.whyzero.com/~paul/images/actor_props.png
[13:13:51] <Yuv422> there is an ordering issue with this pic http://www.whyzero.com/~paul/images/map.png
[13:14:12] <Yuv422> Dupre is standing on one of the pillars. ;)
[13:15:54] <SB-X> that makes me think of situations in several MMORPGs where people in crowds tend to enjoy climbing up to high spaces above everyone
[13:16:44] <SB-X> like in a town square or something, someone is always standing on the top of nearby building and bragging that they were able to get up there :)
[13:17:09] <SB-X> thats what he looks like to me
[13:17:31] <Yuv422> hehe MMORPG players!
[13:17:45] <SB-X> heh right
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[13:17:49] <SB-X> what do you think the red squares in the water below that in the picture?
[13:17:50] <SB-X> hi Kirben
[13:18:07] <Kirben> Hi
[13:18:11] <Yuv422> yeah I noticed that too
[13:18:27] <Yuv422> animated frame
[13:18:37] <Yuv422> because the clock has one too
[13:19:08] <SB-X> oh i see
[13:26:55] <Yuv422> ok I've posted the guard data to the forum.
[13:31:57] <Yuv422> ok I'm going to bed now
[13:32:01] <Yuv422> cya
[13:32:35] * Yuv422 wonders if he can find someone willing to gather average actor stats for all actor types?
[13:32:41] <Yuv422> ;)
[13:32:42] <Yuv422> cya
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[13:35:40] <servus> You could programatically corrupt the exe in small small areas and see how it changes character stats!
[13:36:04] <servus> You could... you could... you could.... zzz... *zxntt***snort*...could...
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