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[20:43:45] <Malignant_Manor> I've got create character mostly joypad friendly.
[20:43:59] <Yuv422> hey Malignant_Manor
[20:44:01] <Yuv422> cool
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[21:04:50] <Malignant_Manor> Is image_draw_line a good way to highlight buttons?
[21:07:44] <Yuv422> you could create a sprite with a new image inside
[21:07:50] <Yuv422> then draw_line into that image
[21:07:59] <Yuv422> then you could just move the sprite around
[21:08:16] <Malignant_Manor> The buttons are different sizes
[21:08:36] <Yuv422> ah k
[21:08:45] <Yuv422> yeah then draw line on the background would be ok
[21:09:29] <Dominus> Malignant_Manor: will you make joypads work with nuvie????????
[21:09:31] <Malignant_Manor> I think I will do the sprite for the a and b buttons. That's if the render order works.
[21:09:33] <Dominus> hi you two :)
[21:09:51] <Malignant_Manor> Well, not at the moment. It is best to use a keymapper.
[21:10:23] <Malignant_Manor> It will be possible to create a character with just up, down, left, right, and enter(return)
[21:12:55] <Malignant_Manor> Here's what I have so far. http://pastebin.com/ieLHicnJ
[21:25:18] <Malignant_Manor> Yuv422: *ScriptCutscene::load_image(const char *filename, int idx) doesn't use the data directory.
[21:27:40] <Malignant_Manor> -1 is used to mean no index. I could use negative 2 to mean data directory.
[21:37:23] <Yuv422> hi Dominus
[21:51:45] <Malignant_Manor> Yuv422: I think I will add images for character creation highlights. The lines were slightly shorter to stop from having a whole bunch of lines drawn.
[22:03:29] <Malignant_Manor> Yuv422: I can't get the bmp image to show up with image_load
[22:14:12] <Yuv422> yeah load image only works on the shape files
[22:14:17] <Yuv422> in the game directory
[22:14:45] <Yuv422> I've been afk
[22:14:50] <Yuv422> on baby duty
[22:15:28] <Malignant_Manor> How did you expect me to load an image?
[22:15:44] <Yuv422> sorry I thought you could create a blank image
[22:15:57] <Yuv422> then use draw_line on that
[22:16:38] <Yuv422> like this
[22:16:39] <Yuv422> local bubbles = sprite_new(image_new(100,100), 110, 30, false)
[22:16:52] <Yuv422> image_new() just makes a blank image
[22:18:15] <Yuv422> then you could use image_draw_line() on that new image
[22:33:12] <Yuv422> I've got to go now
[22:33:14] <Yuv422> cya
[22:33:18] <Malignant_Manor> bye
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