#nuvie@irc.freenode.net logs for 16 Dec 2010 (GMT)

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[10:28:51] <CIA-72> nuvie: 03efry * r1086 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (Effect.cpp Effect.h): * Fixed bug with single ProjectileEffect constructor.
[10:46:47] <wjp> whee, commits :-)
[10:52:32] <Yuv422> :)
[10:52:45] <Yuv422> yeah I'm on a roll ;-)
[10:53:45] <Yuv422> combat is coming along nicely
[10:54:18] <Yuv422> I'm just reworking it a bit to allow combat with objects aswell as actors
[10:54:38] <Yuv422> at the moment you can only target actors
[10:56:41] <Yuv422> the original had some funny logic like this bit
[10:56:43] <Yuv422> if random(1, 100) == 37 then
[10:56:43] <Yuv422> Actor.inv_remove_obj(attacker, weapon)
[10:56:44] <Yuv422> print("A wand has vanished!\n")
[10:56:44] <Yuv422> end
[10:57:03] <Yuv422> I wonder they picked 37
[11:07:59] <wjp> I think that's more of a "why not" :-)
[11:08:11] <Yuv422> lol
[11:39:22] <CIA-72> nuvie: 03efry * r1087 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/ (9 files in 4 dirs):
[11:39:22] <CIA-72> nuvie: * Started changing attack logic to be based on target location not actor.
[11:39:22] <CIA-72> nuvie: This will allow us to attack objects as well as actors.
[11:41:22] <Yuv422> I'm off to bed now
[11:41:23] <Yuv422> cya
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[21:06:14] <CIA-72> nuvie: 03efry * r1088 10/nuvie/branches/ERIC_SCRIPTING_2_BRANCH/actors/Actor.cpp:
[21:06:14] <CIA-72> nuvie: * Fixed bug in Actor::inventory_del_object() It wasn't counting objects with 0 qty.
[21:06:14] <CIA-72> nuvie: They really have a qty of 1
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