#nuvie@irc.freenode.net logs for 16 Feb 2014 (GMT)

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[20:15:10] <Malignant_Manor> Hi Eric
[20:15:34] <Malignant_Manor> Yuv422: we really need to update the progress and remove noise in it too.
[20:17:13] <Malignant_Manor> Here's some of what I have done. http://pastebin.com/FmbRUS1K
[20:18:48] <Yuv422> hi Malignant_Manor
[20:19:11] <Malignant_Manor> Using the pass command when on a damaging tile or teleport cheat (only tested ctrl-t) will not trigger the Avatar's death until something else happens to end the turn.
[20:23:56] <Yuv422> sounds like we need a review off the turn based logic
[20:24:05] <Yuv422> it is a tricky area though
[20:24:22] <Yuv422> need to be careful when changing it
[20:24:39] <Malignant_Manor> I think it is only the damage tiles since it goes offand doesn't end anyone's turn.
[20:24:40] <Yuv422> lot of red lines in the progress changes :-)
[20:24:51] <Yuv422> right
[20:24:55] <Malignant_Manor> So maybe just check to see if the avatar died after damaging.
[20:25:03] <Malignant_Manor> and then end the turn.
[20:25:27] <Malignant_Manor> We already have the avatar died bool.
[20:25:31] <Yuv422> I thought I had done that when I added that logic
[20:26:37] <Yuv422> I think we still need to do the transfer character logic
[20:27:48] <Malignant_Manor> oops
[20:27:54] <Malignant_Manor> accidental deletion
[20:28:29] <Malignant_Manor> I wasn't paying too much attention when I deleted that section.
[20:29:10] <Malignant_Manor> Is mouse worktype working?
[20:30:53] <Malignant_Manor> I just put I:Transfer a Character,NS, instead of you questioning whether to do it.
[20:31:42] <Malignant_Manor> I:Searching objects,IP,efry,20060925. We should be searching all the objects that are needed.
[20:32:20] <Malignant_Manor> I don't believe we do it without including the obj in usecode.
[20:33:25] <Yuv422> I think mouse wt is done
[20:34:13] <Malignant_Manor> I don't know about rotworms
[20:34:53] <Malignant_Manor> Nothing is afraid of swamps and I have no idea about the light part.
[20:35:24] <Yuv422> are tangle vines complete
[20:35:44] <Malignant_Manor> The tiles are still wrong for grown vines
[20:36:12] <Malignant_Manor> I did think twitching was correct but forgot to ask.
[20:36:34] <Malignant_Manor> I think it was a problem with overlapping vines
[20:36:56] <Malignant_Manor> It might of had issues even if they didn't overlap.
[20:45:36] <Malignant_Manor> We really should have a separate section on the website for snapshot documentation.
[20:54:20] <Yuv422> I've got to go now
[20:54:22] <Yuv422> cya
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