#nuvie@irc.freenode.net logs for 16 Jan 2004 (GMT)

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[02:27:23] <servus> Any other easily-done things in Nuvie? *Grin*
[02:27:28] <servus> things to do*
[02:29:40] <EsBee-Eks> hi servus
[02:29:42] --- EsBee-Eks is now known as SB-X
[02:29:45] <SB-X> move object
[02:29:51] <SB-X> -> M
[02:30:21] <SB-X> because i was going to add it in a few minutes but i don't have to
[02:30:29] <SB-X> if someone else wants to
[02:30:39] <servus> Hi
[02:30:44] <servus> I'm not sure what you mean
[02:30:52] <servus> I meant something substantial, so that my learning curve is not lost :-)
[02:31:12] <SB-X> easily-done and substantial?
[02:31:22] <SB-X> no idea heh
[02:31:26] <SB-X> what about dithered lighting?
[02:31:28] <SB-X> like the original
[02:31:31] <servus> You mean with the tiles?
[02:31:35] <SB-X> yeah
[02:31:36] <servus> If you tell me where to find those tiles, sure.
[02:33:49] <SB-X> right before the water tiles i think
[02:34:33] <SB-X> that probably doesn't help
[02:34:53] <servus> No:-). I'll snoop
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[04:22:44] <servus> I *hate* mIRC
[04:22:46] <servus> Anyway, it works, except that I can't find the shady tiles
[04:22:48] <servus> ?log
[04:22:48] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/nuvielog.php
[04:23:53] <EsBee-Eks> shady?
[04:23:56] --- EsBee-Eks is now known as SB-X
[04:24:33] <servus> The nighttime tiles
[04:24:43] <servus> Shady seems like a good way to put them, for that's what they are.
[04:25:15] <SB-X> what did you find?
[04:25:27] <servus> Nothing so far
[04:26:23] <SB-X> how do you know it works?
[04:26:51] <servus> Because it works with the placeholder tiles (viewport border tiles)
[04:27:23] <SB-X> oh
[04:27:27] <SB-X> good to know :)
[04:27:36] <SB-X> border darkness
[04:27:47] * servus boggles
[04:29:15] <SB-X> Amazon.com notices that customers who have purchased "Cowboy Bebop Complete Sessions Collection (Amazon.com Exclusive)" also enjoy "Cardcaptor Sakura Collection (Vol. 1-15) - Amazon.com Exclusive" on DVD.
[04:29:50] <SB-X> for this reason they think I might like to know that "Cardcaptor Sakura Collection (Vol. 1-15) -
[04:29:50] <SB-X> Amazon.com Exclusive" will be released on February 3, 2004 on DVD and can be pre-ordered at a savings of 40%
[04:30:06] <SB-X> neat
[04:30:12] <SB-X> but I've never even seen Cardcaptor Sakura
[04:30:20] * servus boggles twice
[04:34:08] <servus> I also figured out the correct-looking "globes" for tiled lighting
[04:34:25] <servus> http://sourcepost.sytes.net/sourceview.aspx?source_id=9874
[04:50:00] <SB-X> yay
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[07:16:01] <SB-X> ok, basic moving objects is in
[07:16:20] <SB-X> with optional usecode
[07:16:21] <SB-X> but not actors yet
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[08:03:40] <Yuv422> hi Kirben
[08:03:54] <Kirben> Hi
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[08:07:24] <Yuv422> hi SB-X
[08:07:27] <SB-X> hi
[08:07:35] <SB-X> i cant get cvs diff
[08:07:42] <Yuv422> hmm
[08:07:43] <SB-X> cannot open CVS/Entries for reading: No such file or directory
[08:07:52] <SB-X> but that file exists
[08:08:00] <Yuv422> on your local file system?
[08:08:03] <Yuv422> strange
[08:08:08] <SB-X> i think i've been having problems like this with several files for a while now
[08:08:24] <SB-X> because sometimes applications will revert to their pre-configured state
[08:08:35] <SB-X> as if it couldn't read the config and made a new one
[08:08:44] <Yuv422> maybe you've got some HD trouble
[08:08:55] <SB-X> gah
[08:08:59] <SB-X> no don't say that :)
[08:09:14] <Yuv422> well I hope that's not what it is
[08:09:17] <SB-X> me too
[08:09:19] <Yuv422> brb
[08:09:23] <Yuv422> just getting some dinner
[08:10:19] <SB-X> less displays the file contents just fine
[08:10:34] <SB-X> it is just that linux is returning (no such file or directory) for it
[08:10:42] <SB-X> when cvs tries to read it
[08:11:18] <SB-X> it might be accessing the wrong directory
[08:24:26] <SB-X> haha
[08:24:36] * SB-X was just using cvs incorrectly.
[08:25:03] <SB-X> i tried to get diff for a directory thats not in the repository (using wildcards) and it was trying to open CVS/Entries in that
[08:32:44] <Yuv422> hehe
[08:33:15] <Yuv422> I just do a global diff in the project root directory before commiting.
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[08:47:52] <servus> I HATE MIRC!
[08:47:58] <servus> ?log
[08:47:58] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/nuvielog.php
[08:48:19] <servus> Yuv422: I got tiled lighting working
[08:48:20] <servus> :-)
[08:48:27] <Yuv422> cool
[08:48:33] <servus> One problem though...
[08:48:39] <Yuv422> what's that?
[08:48:48] <servus> What tile does the 'shadiness' start on? The black dithering...
[08:49:39] <Yuv422> what do you mean?
[08:50:21] <servus> There are tiles that are black with transparent dots to simulate darkness, right? Where in the tile manager are those stored? What's the tile number?
[08:50:42] <Yuv422> ah k
[08:51:25] <Yuv422> 444?
[08:53:03] <servus> Neato
[08:53:13] <Yuv422> was that correct?
[08:53:24] <servus> Yesh
[08:53:30] <Yuv422> :)
[08:53:37] <servus> Alright, now to make it work :-)
[08:56:53] <servus> The viewport is 11x11 tiles right?
[08:56:59] <Yuv422> yup
[08:57:13] <Yuv422> also MD dithered tiles are at 268
[08:57:50] <servus> Neato
[08:58:49] <Yuv422> the SE tiles are at...444 :)
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[08:59:52] <sbx> Yuv422: when nuvie loads the world do actors initialize in positions stored in objlist or to the first schedule pos after the current time?
[09:00:10] <Yuv422> I think it is broken at the moment.
[09:00:23] <Yuv422> but they should take their pos from objlist
[09:00:47] <Yuv422> because they could be in a special worktype
[09:01:06] <Yuv422> like chase the thieving avatar. ;)
[09:01:17] <Yuv422> or walk to location
[09:04:15] <servus> I thought so!
[09:04:24] <servus> Light sources are drawing twice.
[09:04:45] <servus> Beside that, it all works.
[09:06:16] <Yuv422> cool
[09:07:57] <servus> It's done except for the overdraw issue :-)
[09:08:08] <Yuv422> any chance of a piccy?
[09:08:16] <servus> Hmm you'll think it looks wrong but it's not.
[09:08:18] <servus> Fine, one sec
[09:08:34] <Yuv422> :)
[09:08:50] <servus>
[09:09:18] <servus> The black stuff is because instead of newvalue = oldvalue + newvalue, i just made it newvalue = newvalue
[09:09:42] <servus> I assure you, however, it is entirely working except for that bit which I am about to fix
[09:09:48] <servus> Now lemme go *grin*
[09:10:38] <Yuv422> :)
[09:11:03] <Yuv422> I can't seem to connect to your webserver. :(
[09:11:16] <servus> I am being slashdotted!
[09:12:25] <servus> Try again
[09:12:32] <Yuv422> by all the #nuvie lurkers?
[09:12:45] <servus> I suppose so
[09:12:56] <servus> The only IP in my logs was my router, which is really really weird
[09:13:14] <Yuv422> I can't ping that IP either
[09:13:22] <servus> Ugh.
[09:13:26] <Yuv422> and no luck with the webpage
[09:13:30] <Yuv422> no matter
[09:13:38] <Yuv422> I'm sure I'll see it soon enough. ;)
[09:13:40] <servus> Try again, just dmz'd
[09:13:51] <servus> Yeah, it's not a good picture, it looks wrong but ya twisted my arm *smile*
[09:14:04] <Yuv422> still not working
[09:14:15] <servus> You can never access my server...
[09:14:26] <servus> It's not important, Let me finish and I'll DCC a picture
[09:14:31] <Yuv422> your server doesn't like me
[09:14:36] <Yuv422> righto
[09:15:06] <servus> Hmm
[09:15:09] <servus> OK, try one more time
[09:16:10] <Yuv422> nope
[09:16:23] <Yuv422> still timeing out
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[09:17:23] <EsBee-Eks> works for me
[09:17:25] <EsBee-Eks> but slow
[09:17:40] <Yuv422> interesting
[09:18:30] <servus> Oh jeez
[09:18:35] <servus> Not even doubledraw, but tripledraw
[09:18:41] <Yuv422> hehe
[09:18:51] <servus> Not my fault though!
[09:18:55] <servus> The drawobj() is called 3x per frame
[09:19:09] <servus> In the throneroom, (7,3) and (3,3) are drawn 3 times each per frame(!!)
[09:20:15] <servus> I think... stacked items... in one tile... can be doing this.
[09:22:13] <Yuv422> maybe you should update an intermediate tilemap then render it in one go
[09:23:24] <servus> That's what I do, but that's not the problem
[09:23:42] <servus> The problem is that your MapWindow::drawObj seems to be called 3x per tile (at least the lit tiles I'm interested in) per frame
[09:24:03] <Yuv422> hmm
[09:24:23] <Yuv422> probably called for each object at that location
[09:24:36] <servus> This saturates the lightmap I make, obviously... I need to fix this
[09:24:41] <servus> Everything else is hunky-dory
[09:25:28] <servus> in the blitalphamap function put a printf saying you blitted, and in the draw globe function output the x and y of the current globe... You'll see the overdraw I speak of
[09:25:51] <servus> http://sourcepost.sytes.net/sourceview.aspx?source_id=9882 et cetera
[09:33:59] <servus> Any thought?
[09:34:16] <Yuv422> hmm
[09:34:21] <Yuv422> let me look at the code
[09:34:35] <servus> My code? The problem isn't there, honest :-)
[09:34:48] <servus> Look in MapWindow::drawObj
[09:34:49] <Yuv422> hehe I was talking about my code
[09:35:25] <servus> You'll see that the globe is drawn multiple times, for what appears to me to be the exact same tiles... This would seem to be an efficiency problem stretching beyond the lightness code
[09:35:58] <Yuv422> yeah some tiles were drawn multiple times IIRC
[09:36:07] <Yuv422> to get the object ordering correct
[09:36:13] <servus> Egads
[09:36:39] <Yuv422> have a look at MapWindow::drawObjs()
[09:37:01] <servus> So...
[09:37:16] <servus> How do I know if it's the last or first calling of an object?
[09:37:24] <servus> I should only draw globes on (false,true)?
[09:37:26] <Yuv422> drawObj() draws different things based on toptile flag
[09:37:40] <Yuv422> true
[09:37:42] <Yuv422> toptile
[09:38:30] <Yuv422> yeah false true
[09:38:32] <Yuv422> sorry
[09:38:48] <servus> Almost works...
[09:39:04] <Yuv422> what's the catch?
[09:39:23] <Yuv422> this will speed up alphablended darkness to I'd imagine. ;)
[09:39:51] <servus> It is inconsistent... as if it's not clearing the lightmap properly
[09:40:13] <servus> If I enable the 'smooth' lightmaps, then the globes simply saturate
[09:40:25] <servus> Every frame is additive
[09:40:26] <servus> Strange
[09:40:48] <servus> Hmm, still doing it, I must've fubar'd something
[09:41:29] <EsBee-Eks> wuh
[09:41:47] <EsBee-Eks> cvs diff: [09:40:00] waiting for sb-x's lock in /cvsroot/nuvie/nuvie/usecode
[09:41:47] <EsBee-Eks> cvs diff: [09:40:26] obtained lock in /cvsroot/nuvie/nuvie
[09:41:50] <EsBee-Eks> what do those mean?
[09:41:51] --- EsBee-Eks is now known as SB-X
[09:42:16] <SB-X> that isn't the same thing as manually locking a file is it?
[09:42:25] <SB-X> because i just committed files
[09:43:42] <Yuv422> hmm strange
[09:43:50] <servus> Oh I see
[09:43:56] <servus> Silly me, I deleted updatingalphamap = false;
[09:44:01] <servus> That's important
[09:44:02] <Yuv422> hehe
[09:44:10] <Yuv422> really!? ;-)
[09:45:28] <SB-X> We can use this darkness code for fadeouts too. It just needs a way to set the light level manually (regardless of time) and to ignore the light sources.
[09:45:56] * Yuv422 looks at all SB-X's changes
[09:45:59] <Yuv422> nice!
[09:46:12] <Yuv422> I still think we can rework the Event system.
[09:46:25] <Yuv422> what do you think?
[09:46:33] <servus> It's done.
[09:46:39] <Yuv422> cool
[09:47:03] <servus> And completely delicious
[09:47:25] <SB-X> :)
[09:47:28] <SB-X> Yuv422: i want the Event system redone too sometime but for now i am content with adding bits and pieces to whats there now until it just cant take any more
[09:47:30] <servus>
[09:48:02] <Kirben> hmm compile fails now:
[09:48:04] <Kirben> In file included from Event.cpp:41:
[09:48:04] <Kirben> TimedEvent.h:126: warning: `class TimedCallbackTarget' has virtual functions
[09:48:04] <Kirben> but non-virtual destructor
[09:48:04] <Kirben> Event.cpp:425: default argument given for parameter 2 of `void
[09:48:05] <Kirben> Event::display_portrait(Actor*, const char* = 0)'
[09:48:07] <Kirben> Event.h:113: after previous specification in `void
[09:48:09] <Kirben> Event::display_portrait(Actor*, const char* = 0)'
[09:48:18] <Yuv422> servus: can you dcc me the pic?
[09:48:21] <SB-X> hey that was fast
[09:48:42] <Yuv422> that should be an easy fix. ;)
[09:48:57] <Yuv422> the non-virtual destructor that is
[09:49:15] <SB-X> maybe just remove =NULL from the line 424 in EVent.cpp?
[09:49:21] <SB-X> i copy pasted that accidentally
[09:51:51] <Yuv422> SB-X: in the long run I think focus should be at gui widget level
[09:52:05] <Yuv422> is it already? I haven't looked at the code in detail yet.
[09:52:30] <Kirben> That worked
[09:52:38] <Yuv422> with a global focus for global key-combos etc.
[09:52:44] <Kirben> Now I am missing AnimManager.h
[09:53:00] <Yuv422> is it in a new directory?
[09:53:05] <Yuv422> maybe cvs up -d
[09:53:56] <Kirben> I can't see it mentioned in cvs mailings.
[09:54:16] <Yuv422> SB-X might have forgot to cvs add it. ;)
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[09:54:27] <sbx> ergh, sorry
[09:54:29] <sbx> didn't commit that it isnt finished
[09:54:39] <sbx> just comment out that include and the references to AnimManager in MapWindow.h
[09:55:25] <servus> Our connections just don't like each other =-/
[09:55:31] <servus> I'm on a 128kb/s upstream.
[09:55:32] <Yuv422> yeah :(
[09:55:37] <Yuv422> same
[09:55:49] <servus> Hmm... know a public server of some sort?
[09:55:58] <Yuv422> shell.sf.net
[09:56:09] <servus> what protocol?
[09:56:12] <Yuv422> ssh
[09:57:10] <Yuv422> If it's too much trouble don't worry about it
[09:58:24] <servus> Wee, I'm in
[09:58:39] <sbx> we have a shell now?
[09:59:06] <sbx> cool
[09:59:14] <Yuv422> ;)
[10:00:44] <sbx> Yuv422: sherry is passable now in my local copy but she displays on top of the other actor?
[10:00:54] <Yuv422> oh dear
[10:01:05] <sbx> i didnt change the draw order
[10:01:10] <Yuv422> strange
[10:01:20] <Yuv422> I think the draw order was correct before
[10:01:27] <Yuv422> I'll have a look at it if you like
[10:02:02] <sbx> you will have to resolve the errors in my last commit first if you want it to work :)
[10:02:20] <Yuv422> already done thanks to kirben
[10:02:26] <sbx> oh great
[10:02:31] <sbx> then change line 328 of Actor.cpp to
[10:02:35] <sbx> if(other && other->is_visible() && !force_move && !other->is_passable() && !other->push(this, ACTOR_PUSH_HERE, x, y, z))
[10:02:43] <servus> my sftp put stalled =-/
[10:03:10] * Yuv422 wonders if servus is on dialup not DSL!?
[10:03:59] <servus> I don't have access to htdocs/images
[10:04:21] <Yuv422> there should be a temp directory
[10:04:37] <servus> That's verboten too
[10:05:10] <Yuv422> ah I've got to implement the can_stack_ontop flag I found in tileflags. ;)
[10:05:20] <Yuv422> so we can move objects along tables
[10:05:24] <Yuv422> and benches
[10:05:33] <sbx> hmm ok
[10:05:42] <sbx> and the thing with ships is the movetype probably has to be checked
[10:05:54] <sbx> i mean skiffs and rafts
[10:05:58] <sbx> you cant move them on water with the mouse either
[10:06:26] <servus> Ugh, I wish BASH had an XP console future I dearly love... pushing and popping the current directory
[10:06:28] <sbx> but you can move them onto the land :)
[10:06:44] <Yuv422> ah k
[10:07:20] <sbx> you can even drag a boat onto land and then get into it
[10:07:44] <sbx> which looks *kind of* silly
[10:08:09] <Yuv422> servus: you should be able to move Nuvie05.jpg into temp now
[10:08:18] <Yuv422> hehe
[10:08:20] <servus> Thanks :-)
[10:08:44] <servus> http://nuvie.sourceforge.net/temp/Nuvie05.jpg but it's still forbidden from HTML-land
[10:09:33] * sbx get his entire party into a skiff sitting on the dock, but can't get out.
[10:10:00] <Yuv422> chmod 774 Nuvie05.jpg
[10:10:16] <Yuv422> well 664 actually
[10:10:37] <servus> Oh, stupid me, I was doing chown
[10:10:38] * servus whaps head
[10:11:34] * Yuv422 looks at picture
[10:11:38] <Yuv422> Nice!
[10:11:48] <Yuv422> http://nuvie.sourceforge.net/temp/Nuvie05.jpg
[10:11:55] <servus> I just have to figure out dawn and dusk now
[10:12:05] <servus> btw, you can change from old to new-style on the fly during runtime
[10:12:22] <Yuv422> hehe
[10:12:30] <Yuv422> we'll need a config variable too
[10:12:43] <Yuv422> did you add support for MD ans SE tileoffsets?
[10:12:49] <servus> Oh, no, I'll do that now
[10:12:56] <Yuv422> cool
[10:13:11] <servus> if(gametype == NUVIE_GAME_U6)...
[10:13:26] <Yuv422> yup
[10:13:26] <sbx> is this one faster?
[10:13:46] <servus> Should be 3x faster than the last release, and ~50x faster than the first release
[10:14:09] <servus> Good enough? :-)
[10:14:14] <sbx> i mean is tile shading faster than blended?
[10:14:25] <sbx> sounds great looks great
[10:15:11] <servus> Yes it's faster
[10:15:27] <servus> Oh, one thing... I had to add a Game *game to Screen...
[10:15:41] <Yuv422> ooh. :(
[10:15:45] <servus> plus I had to deprivatize some stuff
[10:16:12] <servus> Remember that Screen has to access game (for the mapwindow and therefore the tilemanager)... plus the gametype
[10:16:44] <sbx> do you set it with Game::get_game() or pass it to Screen ctor?
[10:17:16] <servus> I pass it later, because the Screen is new'd before the Game is new'd
[10:18:24] <servus> Any ideas? Is there a global extern to game I'm not aware of?
[10:19:57] <sbx> get_game() is declared static in Game
[10:20:09] <sbx> so you should be able to access it with Game.h included
[10:20:31] <servus> OK
[10:20:47] <sbx> but if your already doing another way thats good too
[10:21:27] <sbx> Yuv422: the changes you made to msgscroll are really noticable to me and appreciated
[10:21:47] <sbx> Yuv422: specifically that the arrow doesn't display on a newline
[10:21:58] <Yuv422> cool, glad to know you like it. ;)
[10:22:09] <Yuv422> it looks more like the original now
[10:22:11] <servus> OK, I took out the other stuff then... though Game::game_type is private so I'm adding Game::get_game_type
[10:22:47] <sbx> you can get it from Configuration too
[10:22:53] <Yuv422> true
[10:23:32] <servus> Ok, fine *grin*
[10:24:11] <sbx> what's up with Singularity? he seems to be extremely impatient with the Avatar, and always has something critical to say no matter how you answer his questions
[10:25:31] <servus> With 3 torches, Nuvie pulls 13% CPU on my machine
[10:25:56] <Yuv422> what spec machine?
[10:25:59] <servus> 1700mhz
[10:26:16] <servus> Which means it's using ~220MHz
[10:26:28] <sbx> i am using a 200MHz cpu
[10:26:53] * servus grins
[10:27:18] * Yuv422 I like the portrait view changes! :)
[10:28:20] <sbx> it can cause some grievance when you just want to get some input in msgscroll
[10:29:22] <sbx> Event::get_scroll_input is a shortcut that will move focus to msgscroll for you
[10:29:31] <servus> Hmm, actually... 180MHz, because XP acts like I have a 1.5GHz
[10:29:45] <servus> Ok, I babble... anyway... what next?
[10:30:13] <sbx> ability to manually set the darkness level and ignore light sources
[10:30:33] <servus> Done.
[10:30:38] <sbx> ...
[10:30:46] <sbx> great
[10:30:53] <sbx> how long will it take you to implement saving/loading a game?
[10:30:56] <servus> Actually, I have to make dawn/dusk work.
[10:30:57] <sbx> 5-10min?
[10:31:00] <sbx> ah
[10:31:08] <Yuv422> fade to red for added player damage effect?
[10:31:12] <servus> I don't know how that is *supposed* to work... *plays the original*
[10:31:15] <servus> Hehe
[10:32:18] <sbx> can you set the darkness level to max where nothing shows?
[10:32:22] <sbx> not even the avatar's lightglobe
[10:33:05] <sbx> the light around the avatar, i don't know if it's a lightglobe
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