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[21:13:50] <Malignant_Manor> Yuv422: I'm about to commit the gameplay options menu.
[21:15:34] <Malignant_Manor> Yuv422: Did you go on vacation?
[21:16:03] <Yuv422> Hey Malignant_Manor
[21:16:08] <Yuv422> cool
[21:16:16] <Yuv422> I've been around
[21:16:28] <Yuv422> normally I leave my irc client on
[21:17:13] <Yuv422> I rebooted my machine awhile back and forgot to turn irc on again ;-)
[21:17:34] <Yuv422> It's good to see the commits coming in though. :)
[21:18:02] <Malignant_Manor> Hopefully there will be a release within a month.
[21:20:11] <Malignant_Manor> The biggest pain for the menus so far is remembering where everything is and having 20 or so pages open at once.
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[21:28:20] <Malignant_Manor> Before release we have the "Tried to print a control character" problem. I need to do the video menu and make the save menu useable with tab (arrow keys and enter)
[21:28:42] <Malignant_Manor> You wanted to do some interface improvements and possible update to SDL2. I might add a quicksave/quickload button on the new command bar.
[21:32:42] <Yuv422> :)
[21:33:12] <Yuv422> I'll have a look at the control char bug
[21:33:26] <Malignant_Manor> It seems to be FM Towns.
[21:33:40] <Malignant_Manor> I don't even have that version.
[21:36:56] <Malignant_Manor> Oops, I forgot to test the fullscreen_map specific setting.
[21:45:50] <Yuv422> yeah I don't think we handle the towns converse files correctly
[21:46:04] <Yuv422> there are some differences IIRC
[21:56:28] <Yuv422> did you commit GameMenuDialog
[21:56:35] <Yuv422> .h
[21:57:06] <Malignant_Manor> I should have.
[21:57:21] <Yuv422> ah yeah you did
[21:58:30] <Malignant_Manor> I'm having problems changing converse background between solid and stippled.
[22:01:53] <Yuv422> just tried out the menu
[22:01:59] <Yuv422> it's looking great :)
[22:05:49] <Yuv422> that might be an option that needs a restart
[22:05:55] <Yuv422> I've got to go to work now
[22:06:05] <Yuv422> cya
[22:06:06] <wjp> hi Eric
[22:06:07] <Malignant_Manor> It doesn't
[22:06:08] <wjp> and bye :-)
[22:06:11] <Malignant_Manor> bye
[22:06:15] <Yuv422> Hey Willem
[22:06:19] <Yuv422> :)
[22:06:21] <Yuv422> cya
[22:06:25] <Malignant_Manor> It just isn't having the variable updated.
[22:06:33] <Malignant_Manor> Darn virtual class.
[22:06:36] <Yuv422> ah k
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[22:17:16] <Malignant_Manor> wjp: Do you know what I'm doing wrong? http://pastebin.com/4Kg1cnCz
[22:19:04] <wjp> wrong how?
[22:19:42] <Malignant_Manor> solid_bg variable doesn't get updated when set
[22:20:00] <wjp> hm, what is the lifetime of this ConverseGump object?
[22:20:25] <Malignant_Manor> I think it stays until you quit
[22:21:01] <Malignant_Manor> because it looks up the cfg on init
[22:34:34] <Malignant_Manor> I think I found the problem. I created a direct pointer to the converse gump. I need to recompile to test though.
[22:35:38] <Malignant_Manor> seems the converse gump gets added to widgets and that pointer goes into converse.
[22:37:46] <wjp> ah, yes, get_converse doesn't get a ConverseGump at all, but a Converse
[22:38:20] <Malignant_Manor> ConverseGump is a MsgScroll class
[22:44:49] <Malignant_Manor> It works and I sent the commit.
[22:47:54] <Malignant_Manor> I wish Colourless was the one doing the video options.
[22:48:34] <Malignant_Manor> Exult's code will probably help.
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