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[01:18:48] <Yuv422> hi
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[03:01:24] <Yuv422> hi sbx
[03:01:27] <sbx> hmm, "here" should have been "afk"
[03:01:34] <Yuv422> hehe
[03:02:04] <sbx> hiya
[03:02:09] <sbx> brb
[03:10:14] <sbx> back
[04:57:56] <Yuv422> hehe now I'm going for a bit
[04:58:05] <Yuv422> cya
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[05:03:05] <sbx> alright
[08:02:28] <smatthews> sbx does a lot of cross-posting :P
[08:03:11] <sbx> he do?
[08:03:59] <sbx> i mean, what?
[08:04:27] <sbx> usenet?
[08:05:59] <sbx> I'm going to protest this with a post to all 50 groups I'm subscribed to!
[08:11:11] <smatthews> Nooo all the Ultima channels here :P
[08:18:07] <sbx> oh, yeah
[08:19:05] <sbx> but it's appropriate!
[08:19:10] <sbx> (:
[08:19:49] <sbx> if everyone join all the channels I'm in, I wouldn't have to
[08:31:35] <smatthews> No!
[08:40:03] <smatthews> What next on Nuvie?
[08:58:05] <sbx> beats me
[08:58:20] <sbx> actually, FM-TOWNS speech will play at the correct speed
[08:58:57] <sbx> and when I get to work on it again, there are a few bugs to fix
[08:59:14] <smatthews> 1337.
[08:59:43] <sbx> will fix mouse actions too, so that double-click works again
[09:00:21] <sbx> What next on Exult3D?
[09:06:35] <smatthews> Better control, and skyboxes
[09:09:06] <sbx> That's what I'd want too.
[09:09:18] <smatthews> Then speed.
[09:10:29] <sbx> or smooth animation
[09:11:21] <smatthews> No.
[09:11:27] <smatthews> That'd be too much work.
[09:11:32] <smatthews> You mean the avatar moving and stuff, right?
[09:11:54] <smatthews> Having animations based on something other then shape-frames would be far too much work for me, at least right now.
[09:18:37] <sbx> What do you mean by speed?
[09:18:43] <sbx> it runs ok here
[09:18:48] <sbx> unless you zoom out really far
[09:19:04] <sbx> Hmm, might run slower once you're displaying more chunks.
[09:25:17] <smatthews> It mostly runs slow because it's bound by the Exult timer system'
[09:25:34] <smatthews> It only has a certain amount of time to render each frame, so it goes even slower when you are rendering more data.
[09:25:45] <smatthews> Gonna just multithread it, simplest solution :P
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[09:45:33] <Yuv422> hi
[09:53:38] <smatthews> Hola
[09:53:48] <Yuv422> hey sam
[10:21:18] <smatthews> Hi hi
[10:30:06] <sbx> hi
[10:30:31] * Yuv422 moves libresample into the nuvie source tree.
[10:47:41] <sbx> everything working now?
[10:50:45] <Yuv422> not yet
[10:53:19] <Yuv422> hmm
[10:53:39] <Yuv422> I don't think I can use this method. :(
[10:53:54] <Yuv422> it requires the samples to be floats
[10:53:57] <Yuv422> :(
[11:42:51] <sbx> can't convert?
[11:45:32] <Yuv422> it's probably not worth it
[11:45:41] <Yuv422> I'd only have to convert back again
[11:46:09] <Yuv422> actuallyy I guess I could get SDL_Mixer to play the new float data
[11:46:25] <Yuv422> I'm just trying linear interpolation at the moment
[11:46:42] <Yuv422> 3,2,1,1 interpolated samples
[11:46:58] <Yuv422> it should roughly match 44100
[11:47:07] <Yuv422> not too sure how it's going to sound though
[11:51:57] <sbx> :)
[11:53:28] <Yuv422> if I use that scheme the original source will play at roughly 16032
[11:53:57] <Yuv422> maybe slightly faster
[11:57:30] <sbx> that's not accurate?
[11:58:09] <Yuv422> we'll see how it sounds I guess. :)
[12:03:43] <Yuv422> oh dear they sound even more like Mickey now :(
[12:15:07] <Yuv422> ok I've got the samplle rate right
[12:15:25] <Yuv422> but there is a little distortion at the moment
[12:15:32] <Yuv422> but I'm not interpolating yet
[12:15:42] <Yuv422> just plain copying
[12:15:45] <sbx> copying?
[12:15:47] <sbx> ok
[12:16:11] <Yuv422> taking the samples and duplicating
[12:20:20] <sbx> yheah
[12:20:40] <sbx> what does 3,2,1,1 mean?
[12:21:11] <Yuv422> the number of interpolated smaples between each real sample
[12:21:16] <Yuv422> samples
[12:21:29] <sbx> oh i see
[12:21:53] <Yuv422> I might change it a bit to smooth it out
[12:22:57] <Yuv422> maybe 2,2,2,1
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[12:52:18] <sbx|afk> im going to sleep
[12:52:21] <sbx|afk> cya
[12:55:23] <Yuv422> cya
[12:56:14] <sbx|afk> will be back later today
[12:56:20] <sbx|afk> bye
[13:09:24] <Yuv422> I'm off to bed too
[13:09:33] <Yuv422> I'll look into the distortion later
[13:10:03] <Yuv422> It might just be an arithmetic casting error. :)
[13:10:08] <Yuv422> cya
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[18:04:08] <Ordoc> anyone around
[18:05:28] <wjp> yes
[18:11:40] <Ordoc> wjp: you dev for nuvie?
[18:12:06] <wjp> hm, somewhat
[18:12:28] <Ordoc> heh
[18:12:45] <Ordoc> im hoping to contribute to the project soon
[18:12:54] <wjp> cool
[18:12:58] <Ordoc> been looking over some of the code and stuff, gotta wait till im outta school though :)
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[23:31:30] <sbx> hello
[23:35:26] <smatthews> NO!
[23:35:42] <smatthews> :P
[23:36:19] <sbx> oops :)
[23:42:38] <smatthews> Now you are supposed to say oops in the other channels :P
[23:44:10] <sbx> NO!
[23:44:20] <sbx> :P