#nuvie@irc.freenode.net logs for 17 Jul 2012 (GMT)

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[05:25:24] <CIA-35> nuvie: 03malignantmanor * r1429 10/ (12 files in 6 dirs):
[05:25:24] <CIA-35> nuvie: * Fix targeting the actor or container icon in inventory view.
[05:25:24] <CIA-35> nuvie: Attack mode was left out
[05:25:24] <CIA-35> nuvie: * Add optional party view targeting with input/party_view_targeting setting
[05:25:24] <CIA-35> nuvie: * Fix + and - inventory hot keys that were broken by control cheat changes
[05:48:23] <CIA-35> nuvie: 03Kirben * r1430 10/nuvie/trunk/ (Makefile.mingw win32/Nuvie.iss): Add MD/SE scripts to mingw build and Windows installer.
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[20:29:22] <CIA-35> nuvie: 03malignantmanor * r1431 10/ (3 files in 3 dirs): * Fix get not checking for range
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[22:40:06] <Yuv422> I think I have a way to implement the command mode in combat now
[22:40:12] <Yuv422> I'll try to code it up tonight
[22:40:20] <Malignant_Manor> Nice
[22:42:22] <Malignant_Manor> I have a hack to fix drag and drop from map to map. I'm trying to get move to work and make sure it is used when it is short range or it is not getable.
[22:42:44] <Malignant_Manor> The hack is to move the obj into the inventory.
[22:43:02] <Yuv422> I was thinking about doing it that way too
[22:43:11] <Yuv422> would you still do the weight check?
[22:43:20] <Yuv422> I guess it makes sense to
[22:43:36] <Yuv422> as you can't really move something around if you can't carry it
[22:43:40] <Malignant_Manor> I'm going to have to put it in once I get move working,
[22:44:43] <Malignant_Manor> The weight check won't matter if the throw is possible.
[22:45:16] <Malignant_Manor> That's something I need to double check.
[22:47:32] <Yuv422> I've got to go now
[22:47:33] <Yuv422> cya
[22:47:55] <Malignant_Manor> bye
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