#nuvie@irc.freenode.net logs for 17 Jun 2007 (GMT)

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[12:16:13] <SB-X> Hi, Eric.
[12:21:07] <Yuv422> Hey Joseph
[12:21:10] <Yuv422> How's things?
[12:21:38] <SB-X> Hey, I'm good. Was about to go to sleep.
[12:21:51] <SB-X> I can't check CVS now. What goodies did you add yesterday?
[12:21:59] <Yuv422> Ouch! I'm almost about to go to sleep too
[12:22:09] <Yuv422> at UTC 10+
[12:22:23] <Yuv422> resurrection
[12:22:42] <Yuv422> dead party members are resurrected when the avatar dies
[12:22:50] <Yuv422> you can use the kill and heal spells
[12:23:18] <SB-X> oh, the spells are new
[12:23:20] <Yuv422> still need to resurrect from a bag in a party members inventory
[12:23:27] <Yuv422> yeah
[12:23:28] <SB-X> you mean dead party members are resurrected when the avatar is
[12:23:32] <Yuv422> yes
[12:23:43] <Yuv422> even if they are on another level
[12:23:49] <Yuv422> unlike the original
[12:23:51] <SB-X> (which is right after he dies)
[12:24:02] <SB-X> ah k, i remember you telling me all that now
[12:24:11] <Yuv422> which would only resurrect party members that died on the surface level
[12:24:13] <SB-X> i thought there was some even more recent update
[12:24:19] <SB-X> what happened to the ones on the other level in u6?
[12:24:27] <Yuv422> they remain dead
[12:24:33] <SB-X> weird
[12:24:39] <Yuv422> I guess you could go and get their body obj
[12:24:47] <Yuv422> then dump it on the surface level
[12:24:53] <SB-X> but is it really possible for party members to get stuck on another level?
[12:25:14] <Yuv422> yeah dungeons are dangerous places
[12:25:27] <Yuv422> maybe they are too far from LB's infulence
[12:25:33] <SB-X> oh i see, leaving they're bodies there
[12:25:42] <SB-X> i was trying to imagine how they would get stuck while alive
[12:25:45] <SB-X> and then dying
[12:25:48] <SB-X> nm
[12:25:49] <SB-X> im tired
[12:25:56] <Yuv422> hehe np
[12:26:05] <SB-X> (as in get lost from the party)
[12:26:41] <Yuv422> I changed the search for object code agai
[12:26:44] <Yuv422> +n
[12:26:55] <SB-X> ?
[12:26:56] <Yuv422> and tweaked the converse scripts
[12:27:13] <Yuv422> the resurrection code was a bit buggy
[12:27:18] <SB-X> what search for object code?
[12:28:06] <Yuv422> the find in party, find on map
[12:28:09] <Yuv422> those functions
[12:28:30] <SB-X> ah k
[12:28:49] <SB-X> gruck asked on the forum about updates
[12:29:30] <Yuv422> ah k
[12:29:43] <Yuv422> I really should merge back into the main branch
[12:29:54] <Yuv422> I want to fix Event firs
[12:29:57] <Yuv422> +t
[12:30:42] <SB-X> how so?
[12:31:00] <Yuv422> getting the target callbacks going
[12:31:16] <Yuv422> and making the Event selection a more generic process
[12:31:33] <Yuv422> I want to make things more script friendly
[12:31:49] <Yuv422> so we can eventually move usecode to script
[12:32:08] <Yuv422> which would make porting the other games easier too
[12:32:17] <Yuv422> well that's the theory anyway
[12:32:27] <Yuv422> I'm just thinking about Event things at the moment
[12:33:57] <SB-X> yes
[12:34:05] <SB-X> i see
[12:35:12] <SB-X> you probably told me all that and I just forgot it
[12:35:30] <SB-X> i want to be able to call Effects from scripts too
[12:35:36] <Yuv422> yes
[12:37:22] <Yuv422> I should have some more time to play with Nuvie tomorrow night
[12:37:26] <SB-X> need some kind of string table with their names first
[12:37:28] <SB-X> ok
[13:17:56] <Yuv422> off to bed now
[13:17:57] <Yuv422> cya
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[13:18:31] <SB-X> oops, cya
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