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[01:00:43] <CIA-91> nuvie: 03malignantmanor * r1593 10/nuvie/trunk/ (ChangeLog Event.cpp): * Fix uninitialized z var when not looking on left click (r1592 regression)
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[22:47:04] <Yuv422> hey Malignant_Manor
[22:47:10] <Malignant_Manor> Hi
[22:48:23] <Malignant_Manor> I think when I tried that text animation before, it would go off screen if close to the edge.
[22:48:37] <Yuv422> yeah
[22:48:47] <Yuv422> it's not smart about the text placement
[22:49:05] <Malignant_Manor> You might want to restrict it to fullscreen_map or add another setting for it.
[22:49:30] <Yuv422> yeah I need to restrict it to full map only
[22:50:22] <Yuv422> I've changed the object look text to show qty and prefix too
[22:50:37] <Yuv422> I'm just thinking about how to do all the other messages
[22:51:10] <Yuv422> I was thinking of showing them near the player
[22:51:19] <Yuv422> in a list down the screen
[22:51:32] <Yuv422> same as the look animation
[22:51:38] <Malignant_Manor> Input messages are still needed but are redirected to the hidden scroll.
[22:51:50] <Yuv422> yeah
[22:52:18] <Yuv422> we I was thinking of just using the calls to display_string()
[22:52:33] <Yuv422> and switching off the ones that relate only to original mode
[22:52:41] <Malignant_Manor> That should fix crashes and peer effect being inescapable.
[22:53:26] <Yuv422> :)
[22:53:38] <Malignant_Manor> Input messages would need to stay on the screen until input is finished.
[22:54:16] <Yuv422> yeah
[22:56:08] <Yuv422> thanks for fixing the z bug
[22:56:12] <Yuv422> I've got to go now
[22:56:27] <Malignant_Manor> I probably should have included it before.
[22:56:40] <Malignant_Manor> It wasn't explicitly needed at the time.
[22:56:42] <Malignant_Manor> It would also be nice to have an always available, expandable, minimizable, and movable text box that saves settings as to placement and expansion.
[22:56:59] <Malignant_Manor> Seems like that would be a lot of trouble though.
[22:57:27] <Yuv422> yeah that does sound like a bit of work
[22:57:39] <Malignant_Manor> Then you could add skins.
[22:58:09] <Malignant_Manor> A lot of work for an unfinished game engine.
[22:58:27] <Malignant_Manor> Especially with low development.
[22:58:31] <Malignant_Manor> Bye
[22:58:44] <Yuv422> cya
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