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[02:01:48] <Yuv422> hi SB-X
[02:03:56] <SB-X> hi Yuv422
[02:04:12] <SB-X> i havnt been working on nuvie recently but i saw the cvs messages
[02:04:22] <SB-X> you put mapwindow as part of the GUI system?
[02:04:34] <SB-X> it sounds like a good idea but i havnt tried it :)
[02:04:38] <SB-X> does that work well?
[02:04:48] <Yuv422> yeah at the moment
[02:04:58] <Yuv422> it was quite easy to implement
[02:05:16] <Yuv422> I'm going to add a background widget
[02:05:41] <Yuv422> so we can redraw the background when a widget is removed from the screen
[02:05:43] <Yuv422> I
[02:05:54] <Yuv422> I've also started to think about sound
[02:06:14] <Yuv422> we might start by supporting the u6 midi files first
[02:06:24] <Yuv422> then work on supporting the original music later.
[02:07:41] <SB-X> why?
[02:08:03] <SB-X> i guess i assumed the format was known
[02:08:05] <Yuv422> it is easier to add support for the midi files. via sdl_mixer
[02:08:21] <Yuv422> I'd have to use adplug to play the original files
[02:08:32] <Yuv422> and I'm not sure if I can mix that with sdl_mixer.
[02:11:56] <SB-X> do you know what release will have audio?
[02:12:43] <SB-X> should sound be working in the first release? :)
[02:21:08] <Yuv422> hmm
[02:21:16] <Yuv422> maybe music.
[02:21:32] <Yuv422> we'll need to put out a resuest for some help on sound effects
[02:21:53] <Yuv422> I think people would be interested in making or getting sound effects for us.
[02:22:26] <SB-X> i think we should use the ones from snes version
[02:22:32] <SB-X> they are not exactly high quality
[02:22:39] <SB-X> but are closer to the original
[02:22:47] <Yuv422> might be some legal issues there
[02:23:02] <SB-X> oops... yeah that could be a problem
[02:23:15] <SB-X> should we distribute as sound packs?
[02:23:16] <Yuv422> we could have some naming conventions and just let people supply their own sounds in wav format?
[02:23:22] <Yuv422> yes
[02:23:35] <Yuv422> we can have more sounds than the original too
[02:23:39] <Yuv422> like cows mooing
[02:23:42] <Yuv422> dogs barking
[02:23:45] <SB-X> hehe
[02:23:46] <Yuv422> etc.
[02:23:50] <SB-X> as long as we can link to sound files people provide from the website
[02:24:14] <Yuv422> we'll just complie all the sounds into a zip file and stick it on sourceforge
[02:24:25] <Yuv422> http://rpgcodex.com/index.php#1223
[02:25:39] <SB-X> woah
[02:26:01] <SB-X> thats great
[02:26:06] <SB-X> hehe
[02:26:18] <SB-X> already talking about nuvie
[02:26:26] <SB-X> but no comments on that
[02:26:38] <Yuv422> have a look at his comment
[02:26:47] <SB-X> "Nothing like begging as a profession, it's not just for sex anymore!"
[02:26:50] <Yuv422> Nothing like begging as a profession, it's not just for sex anymore!
[02:26:52] <Yuv422> yeah
[02:26:57] <Yuv422> what's that ment to mean?
[02:27:35] <SB-X> Several Worktypes have been implemented in U6. Sleep, wander, play lute, beg.
[02:27:57] <Yuv422> ah yes
[02:27:58] <Yuv422> hehe
[02:28:02] <SB-X> i hope
[02:28:03] <SB-X> lol
[02:29:20] <Yuv422> http://ultima.rpgdot.com/index.php?hsaction=10075&games=863
[02:29:47] <Yuv422> http://ultima.rpgdot.com/index.php#19791
[02:30:16] <Yuv422> looks like we should update our website a little more often. ;)
[02:30:27] <Yuv422> well more than once in 3 months. ;)
[02:31:39] <SB-X> yeah
[02:31:56] <SB-X> especially if they are using the description on the webpage
[02:32:39] <Yuv422> I guess people don't look at the cvs and just think nothing is happening with the project
[02:32:53] <Yuv422> as the webpage hasn't changed
[02:33:12] <SB-X> i probably don't either
[02:33:21] <SB-X> for other things
[02:33:46] <Yuv422> when I added the GUI it generated a 160K email
[02:33:56] <Yuv422> which got bounced from the nuvie-cvs list
[02:34:15] <Yuv422> because the GUI has a font header which is over 100K
[02:34:54] <SB-X> does it include fonts or something?
[02:35:09] <SB-X> as static char's
[02:35:21] <SB-X> is u6project the dungeon seige one?
[02:36:12] <Yuv422> yes
[02:36:27] <Yuv422> to the u6project question
[02:36:45] <Yuv422> fonts are bitmapped char arrays. :)
[02:37:06] <Yuv422> you can import fonts from a bmp file
[02:37:11] <Yuv422> I might do that instead
[02:37:26] <Yuv422> or I could use pentagram's system font image :)
[02:37:46] <SB-X> do they use that for the console?
[02:37:52] <Yuv422> yes
[02:37:53] <SB-X> ive seen one screenshot
[02:40:34] <SB-X> what do you think of the online u6-type game now?
[02:40:41] <SB-X> the website was updated
[02:40:49] <Yuv422> the screen shots look good
[02:40:56] <Yuv422> pity it's closed source
[02:41:18] <Yuv422> I think he extracted the data in a funny way as he didn't have all the format specs
[02:41:39] <SB-X> have you talked to him about it?
[02:41:48] <Yuv422> yes
[02:42:00] <Yuv422> well not about it being closed source
[02:42:12] <SB-X> about anything
[02:42:22] <SB-X> i dont know
[02:42:36] <Yuv422> Yeah I've had a few emails from him.
[02:43:18] <SB-X> it is good to have the communication lines open, is all i was thinking of i guess :)
[02:43:31] <Yuv422> yeah.
[02:43:43] <Yuv422> that's what's nice about open projects
[02:43:57] <Yuv422> need to know how they did somthing.. just look at the source.
[02:44:03] <Yuv422> :)
[02:45:06] * SB-X nods.
[02:45:09] <SB-X> im tired again
[02:45:19] <Yuv422> what time is it for you now?
[02:45:24] <SB-X> havn't felt that great recently
[02:45:28] <SB-X> only 9:50
[02:45:29] <Yuv422> :(
[02:45:42] <Yuv422> maybe you need an early night
[02:45:59] <SB-X> nah ill bbl :)
[02:46:04] --- SB-X is now known as sbx|afk
[02:46:06] <Yuv422> righto.
[02:46:07] <Yuv422> :)
[04:05:14] <Yuv422> Oh dear, Dupre has a spellbook stuck in his eye! *g*
[04:16:44] <Yuv422> ok inventory and portrait views are GUI_Widgets now
[04:17:56] <Yuv422> just got to implement the background widget now
[04:22:54] <Yuv422> glowing items should palette cycle in the inventory view now. :)
[04:23:10] <Yuv422> well when I commit the changes to cvs. :)
[04:25:44] --- sbx|afk is now known as sbx
[04:25:59] <sbx> okay
[04:26:17] <Yuv422> we should have a lot more view functionality soon.
[04:26:26] <Yuv422> I'll get the buttons going
[04:26:31] <Yuv422> and then drag and drop!! :)
[04:26:32] <sbx> how do you do the switching between views that are in the same position?
[04:26:39] <Yuv422> so we can finally drop items
[04:26:56] <Yuv422> unload the widget and load another widget
[04:27:12] <Yuv422> It's all done in ViewManager
[04:27:18] <sbx> ooh
[04:27:20] <sbx> thats nice
[04:27:45] <sbx> what happened to dupre?
[04:28:07] <Yuv422> I wasn't removing the old view
[04:28:15] <Yuv422> so it drew the item list over his portrait
[04:28:28] <Yuv422> so it looked like he had the spell book stuck in his eye.
[04:29:15] <sbx> thats why warriors shouldnt try to cast spells
[04:29:26] <Yuv422> hehe
[04:29:30] <sbx> It's all fun and games until someone gets a spellbook stuck in his eye.
[04:29:53] <Yuv422> he also had a moonstone stuck to his forehead
[04:33:24] <sbx> heh
[04:33:27] <sbx> well
[04:33:31] <sbx> i never found much use for those anyway
[04:33:34] <sbx> thats as good as any place
[04:33:46] <Yuv422> :)
[04:33:53] <Yuv422> that's where I keep mine
[04:34:06] <Yuv422> I'll commit my changes now
[04:35:51] <Yuv422> I wonder how Nuvie would run over VNC?
[04:38:34] <sbx> ive only heard of it, never tried it
[04:38:59] <Yuv422> I connect to my linux box via vnc from my mac.
[04:39:16] <Yuv422> it's only a P 200Mhz machine though. :)
[04:39:34] <sbx> oh
[04:39:38] <sbx> another nuvie testbox like mine
[04:39:48] <Yuv422> hehe
[04:40:07] <Yuv422> we'll have a better program if it has to run on old slow hardware
[04:40:09] <Yuv422> :)
[04:40:16] <Yuv422> ok those changes are in CVS now.
[04:47:53] <sbx> ok
[04:48:04] <sbx> do you know if music should work in u6 on modern hardware?
[04:48:20] <sbx> running in windows
[04:49:35] <sbx> i was trying to help a friend get it setup
[04:49:48] <sbx> i think the sound card ioport/irq was just incorrect
[04:53:32] <Yuv422> it works under dosbox for me
[04:54:03] <Yuv422> but that's not running natively
[04:54:28] <kefka> music doesn't work in win2k for me w/o using dosbox
[04:54:53] <sbx> thanks
[04:55:13] <Yuv422> hi kefka
[04:55:18] <kefka> hi
[04:55:33] <kefka> just finished some intense tetrinet
[04:55:52] <kefka> game lasted ~30 minutes
[04:55:55] <Yuv422> the last note sticks when changing songs in dosbox. for me at least.
[04:56:00] <kefka> 4 players
[04:56:04] <Yuv422> hmm what's tetrinet?
[04:56:08] <Yuv422> networked tetris?
[04:56:21] <kefka> yes, but with special blocks you acquire by finishing lines
[04:56:36] <kefka> the special blocks can be used to aid you or attack another player
[04:57:03] <Yuv422> like puzzle fighter?
[04:57:12] <Yuv422> or puzzle bobble?
[04:58:34] <kefka> hmm.. are those like Frozen Bubble?
[04:58:53] <kefka> the game plays like standard tetris with the pieces
[04:59:22] <kefka> pieces appear at the top and you must guide them down
[04:59:58] <sbx> hey
[04:59:59] <Yuv422> ah k
[04:59:59] <sbx> cool
[05:00:03] <sbx> i played tetrinet years ago :)
[05:00:22] <sbx> and i would play now... but... i dont
[05:00:24] <Yuv422> anyone ever play pacwars?
[05:00:25] * sbx shrugs.
[05:00:29] <sbx> no
[05:00:30] <kefka> its still great fun at LAN parties and over the net occassionally
[05:00:34] <kefka> nope
[05:00:35] <Yuv422> it was an old ipx game.
[05:00:43] <sbx> name sounds familiar
[05:00:47] <sbx> not sure
[05:00:57] <Yuv422> first networked game I ever played
[05:02:25] <sbx> did you play MUDs?
[05:02:39] <Yuv422> a little
[05:02:48] <Yuv422> I used to play doors.
[05:02:54] <kefka> heck yeah
[05:02:55] <Yuv422> remember them?
[05:02:55] <Yuv422> old BBS games
[05:03:07] <kefka> Usurper, LORD, Land of devastation
[05:03:12] <Yuv422> barons, etc.
[05:03:13] <kefka> BRE
[05:03:29] <kefka> Gooie Kablooie!
[05:03:29] <Yuv422> yup. :)
[05:03:49] <kefka> interplanetary ruled
[05:03:59] * Yuv422 remembers the good old BBS days.
[05:04:17] <kefka> upload/download ratios... :)
[05:05:51] <Yuv422> I remember when doom was first released
[05:06:19] <Yuv422> and I was trying to get enough points to download the demo
[05:06:19] <Yuv422> then all the patches.
[05:06:32] <Yuv422> and finally the modem play patch.
[05:06:55] <kefka> same here
[05:07:17] <kefka> i think i finally called a long distance ratio free bbs to get it though
[05:08:23] <Yuv422> what client did you use? I used telix
[05:10:56] <kefka> telix for DOS in the beginning
[05:11:07] <kefka> i also used ProComm Plus
[05:12:30] <Yuv422> ls
[05:12:35] <Yuv422> whoops
[05:12:37] <Yuv422> wrong window
[05:12:37] <Yuv422> :)
[05:13:38] <Yuv422> so do you think we should allow the player to chuck their items into water?
[05:13:54] <kefka> i don't think you can in the original
[05:13:57] <kefka> so i'd say no
[05:14:27] <Yuv422> how about the magic lock/unlock door trick?
[05:14:36] <kefka> keep it in for sure
[05:15:06] <Yuv422> but it's a massive cheat. :(
[05:15:27] <kefka> well, if this were a MMORPG, i would say take it out
[05:15:29] <Yuv422> maybe I turn it off by default and make cheaters recompile to turn it on. :)
[05:15:41] <kefka> but anyone who is gonna be playing nuvie will already know about it
[05:15:47] <kefka> and can make the decision for themself
[05:15:53] <Yuv422> true
[05:15:58] <kefka> an option would be a good compromise
[05:16:29] <Yuv422> I wonder if anyone would play the game for the first time with nuvie?
[05:16:29] <kefka> but er
[05:16:35] <kefka> recompile to turn it on?
[05:16:45] <Yuv422> yeah
[05:17:01] <kefka> no way to make it an option without having to recompile?
[05:17:15] <Yuv422> of course
[05:17:34] <Yuv422> but that makes cheating easy.
[05:17:35] <kefka> i'd try to avoid anything that deals with recompiling
[05:17:47] <kefka> most people don't know what recompiling is :)
[05:17:49] <Yuv422> hehe
[05:18:00] <Yuv422> true
[05:18:04] <kefka> even Ultima fans
[05:18:38] <Yuv422> I was even thinking of disabling iolo's cheat menu by default. :)
[05:18:42] <Yuv422> I think the problem with u6 was it was too easy to cheat
[05:18:45] <Yuv422> I know I did. :(
[05:18:49] <sbx> i never saw that as a problem
[05:19:05] <Yuv422> maybe you had more self control. :)
[05:19:18] <kefka> i've never really used it
[05:19:22] <sbx> maybe
[05:19:23] <kefka> the humbug thing
[05:19:36] <sbx> i dont remember u6 being too difficult
[05:19:40] <kefka> the only things i've done were slaughter people or pickpocket them
[05:19:46] <kefka> instead of doing the actual quest
[05:20:00] <kefka> and steal of course
[05:20:02] <sbx> i did those things a lot more after i finished the game once, or with a "test" savegame
[05:20:25] <Yuv422> I guess we leave all the cheats in.
[05:21:00] <kefka> they should be left in, but you could have a cheat menu that would allow you to disable/enable them
[05:21:07] <sbx> like exult
[05:21:11] <kefka> without recompiling :)
[05:21:35] <Yuv422> well lucky we've got a gui system then. ;)
[05:21:45] <Yuv422> I've just got to finish it off.
[05:22:47] <kefka> GUI's are nice
[05:22:48] <Yuv422> I'm also keen to put the darkness system in.
[05:23:02] <Yuv422> I think we'll have two options for starters
[05:23:08] <Yuv422> original darkness
[05:23:08] <kefka> IN VAS LOR!
[05:23:19] <Yuv422> and alphablended tiled darkness
[05:23:57] <Yuv422> then we can put in the bitmapped gradient lighting later
[05:24:18] <kefka> i think we need a 3d nuvie! :)
[05:24:19] * Yuv422 always had a supply of torches
[05:24:37] <Yuv422> hehe don't say such a thing!
[05:24:51] <kefka> using the DOOM 3 engine!
[05:25:07] <Yuv422> the ultima6 project is doing a 3d remake of u6.
[05:25:32] <kefka> is that a standalone game or does it depend on something?
[05:26:19] <Yuv422> I think it uses an existing game engine
[05:26:55] <kefka> hmm.. that's the real problem.. no matter how good an engine it is, unless you have the source code, you really can't faithfully recreate the game
[05:27:27] <Yuv422> true
[05:27:31] <sbx> my wishlist item is brighter torches
[05:27:52] <sbx> and candelabras
[05:28:01] <sbx> it always looked like they were eating in near darkness at the blue boar
[05:28:01] <Yuv422> for you sbx.. consider it done. :)
[05:28:10] * sbx bows.
[05:28:11] <sbx> i thank thee
[05:28:27] <sbx> hehe
[05:28:28] <Yuv422> in medieval times you were eating in near darkness. ;)
[05:28:37] <Yuv422> http://www.planetdungeonsiege.com/archon/
[05:28:49] <Yuv422> that's the u6 project link
[05:28:51] <sbx> actually i just want to be able to set torches everywhere and light up the entire area
[05:29:15] <Yuv422> nothing stopping you doing that.
[05:29:44] <sbx> but you needed them too close to have that effect
[05:29:51] <Yuv422> ah k
[05:30:23] <kefka> hmmm.. at least i own the game it depends on
[05:33:11] <Yuv422> :)
[05:33:31] <Yuv422> they've been talking about it for a while now
[05:33:46] <Yuv422> I wonder when we'll get some actuall game.
[05:36:45] <Yuv422> drag and drop should be good
[05:36:49] <Yuv422> the old u6 interface was a bit clunky
[05:37:14] <sbx> yup
[05:37:27] <sbx> they talked up the ability to use the mouse
[05:37:32] <sbx> but the keyboard was still the best way
[05:37:58] <sbx> and the mapwindow should have been bigger with the new graphics
[05:39:58] <Yuv422> the nuvie interface should be quite usable
[05:41:57] <kefka> i used mouse for moving
[05:43:04] <Yuv422> maybe we could have u7 style speed control with mouse movement
[05:43:48] <kefka> that would be good
[05:44:06] <kefka> i agree that at times, the movement was a bit too fast with the mouse
[05:47:43] <Yuv422> I don't see mouse movement going in any time soon though. :(
[05:48:12] <Yuv422> a lot of other things need doing first.
[05:49:25] <kefka> no prob.. basic functionality before perks
[05:49:33] <sbx> did you try full-screen mapwindow?
[05:49:40] <sbx> now that it is a gui widget
[05:49:56] <Yuv422> not yet
[05:50:34] <Yuv422> it would work by the other widgets will draw ontop
[05:52:18] <sbx> when the others are floating (if thats what the new interface will have), will their borders be made of the parchment-edge graphics?
[05:52:30] <sbx> others=any view
[05:54:52] <Yuv422> probably not
[05:55:00] <Yuv422> just a simple line
[05:55:09] <Yuv422> not sure how they'll move either
[05:55:30] <Yuv422> I guess well need a control strip
[05:55:33] <sbx> drag?
[05:55:44] <sbx> i got that from the u6online screens
[05:55:59] <Yuv422> from a programming perspective
[05:56:18] <sbx> make any part of the view grabbable
[05:56:28] <sbx> ...another option
[05:56:40] <sbx> any part that isnt a sub-item
[05:58:07] <Yuv422> yeah
[05:59:18] <sbx> i need to go
[05:59:20] <sbx> see you later
[05:59:35] <Yuv422> k cya
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[09:43:38] <Yuv422> I'm off
[09:43:40] <Yuv422> cya
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