#nuvie@irc.freenode.net logs for 18 Aug 2006 (GMT)

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[04:57:40] --- Topic for #nuvie is: Nuvie - New Ultima VI Engine (http://nuvie.sf.net)
[04:57:40] --- Topic for #nuvie set by ChanServ at Sun Jun 25 04:12:02 2006
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[14:53:44] <luteijn> Added a small reply to the phorum with 'changes'.
[14:56:39] <luteijn> also think Event could be improved, either at a lot more states, or add some sort of 'return stack' so you can call the same selection code from different states (PUSH,USE,GET,DROP) go a level deeperif needed (How Many? question) and then neatly return back to whatever state you were in before..
[15:02:24] <SB-X> luteijn: that's a good idea... i'll go ahead and add that to event when i add the new selection methods here soon
[15:03:39] <luteijn> I ran into issues when I tried to extend 'push' (move) to also handle moving of objects in inventory to other people etc. Aborted work on that for now, as I'd be adding lots of new states otherwise.
[15:13:05] <SB-X> can you give me an example what this will allow specifically?
[15:13:51] <SB-X> i probably wouldve had inventoryview start a new mode (give?)
[15:24:35] <luteijn> well normaly you can move objects on the map (works now, as 'push') although pushing something over a bag doesn't add it to it yet.
[15:26:06] <luteijn> Or you could move things around between partymembers: move-tab-(select gold coins)-How Many-(enter amount)-To-(select container, or select partymember on the map, by number key etc)
[15:28:47] <luteijn> I was going to add a new mode when you press 'tab' to go into your inventory, and switch back to existing push when you tab out again. but then I'd also have to add something like PUSH_INVENTORY_SELECT and all kinds of checks to figure out which cursors to disable/enable etc.
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[15:57:32] <SB-X> ok
[15:57:57] <SB-X> i still need to redesign the entire input/event system
[15:58:24] <SB-X> adding an easier and generic selection method will do for now
[15:59:42] <SB-X> also Event::moveCursorToInventory/Map
[16:09:34] <luteijn> Yeah, input would probably also benefit from this. e.g. after inputing something, the mode to handle the input can be set properly, so control could go from conversation -> input -> conversation or magic -> input -> magic.
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