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[09:38:24] * SB-X goes to try U6O.
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[10:51:43] <SB-X> interesting
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[11:40:03] <Yuv422> hi
[12:07:57] <wjp> hi
[12:10:02] <SB-X> hello
[12:10:06] <SB-X> i just played U6O
[12:10:12] <Yuv422> cool
[12:10:12] <SB-X> galleon dragon showed me around
[12:10:18] <wjp> does the O stand for what I think it does? :-)
[12:10:28] <SB-X> yes
[12:10:30] <Yuv422> is the server still online?
[12:10:34] <SB-X> yes
[12:10:39] <Yuv422> cool
[12:10:49] <Yuv422> let me see if I can jump online
[12:10:52] <SB-X> it definately isn't complete but its looking good
[12:10:58] <SB-X> still slow for my old system
[12:11:14] <Yuv422> oh blocking isn't working at all in MD at the moment. :(
[12:11:17] <SB-X> he said something like "your framerate is staggering"
[12:11:29] <SB-X> different tileflags?
[12:11:47] <Yuv422> nah the blocking tile flags are the same
[12:11:56] <Yuv422> blocking used to work
[12:12:02] <Yuv422> I'll look at it in a bit
[12:12:05] <Yuv422> u6o time
[12:12:08] <Yuv422> bbl
[12:12:17] <Yuv422> my win32 computer is in another room
[12:14:34] <SB-X> sorry it might have shut down just now
[12:17:44] <Yuv422> hehe
[12:18:10] <Yuv422> yeah the website is over its limit so I can't sownload the server IP address
[12:18:16] <Yuv422> download
[12:19:06] <SB-X> galleondragon picked me up and took me around the world
[12:19:30] <Yuv422> guardian style!?
[12:19:37] <SB-X> yeah
[12:19:39] <SB-X> but because of that it made me a temp object
[12:19:45] <SB-X> which disappears after 8 minutes
[12:19:57] <Yuv422> lol
[12:20:12] <Yuv422> *blink*....Where's SB-X gone?
[12:20:26] <SB-X> the void would be a lonely place
[12:20:35] <Yuv422> yeah
[12:20:46] <SB-X> in u6o you get your party
[12:20:49] <SB-X> and so does everyone else
[12:20:57] <SB-X> everyone is the avatar with iolo clones
[12:21:13] <Yuv422> was there anyone else playing?
[12:21:29] <SB-X> not at this time, just him and a friend of mine
[12:21:44] <Yuv422> right
[12:21:48] <SB-X> the portcullis to castle british was closed but we were able to get in by going over the water :)
[12:21:59] <SB-X> and my friend got killed by a rat
[12:22:05] <SB-X> so he quit
[12:22:06] <Yuv422> where do you start?
[12:22:14] <SB-X> near the blue boar
[12:22:19] <Yuv422> ah k
[12:22:53] <Yuv422> did galleon get his actor stats sorted out?
[12:23:05] <SB-X> no he is thinking of doing the averaging method
[12:23:10] <SB-X> right now the monster stats are too high
[12:23:17] <Yuv422> ah k
[12:23:32] <SB-X> hopefully if he compiles a database of stats he will share with ys
[12:23:38] <SB-X> us*
[12:23:45] <Yuv422> yeah that would be nice
[12:24:21] <SB-X> are all the tileflags known?
[12:24:26] <Yuv422> most
[12:24:31] <SB-X> i confirmed that the gargoyle lightsources display above the avatar in u6
[12:24:35] <SB-X> but below the avatar in nuvie
[12:24:49] * Yuv422 checks how many are unknown (tileflags)
[12:25:31] <Yuv422> hmm
[12:25:32] <Yuv422> 4
[12:25:53] <Yuv422> plus some flags that might be reused in actors
[12:26:18] <Yuv422> did I tell you I found the place on tile flag?
[12:26:28] <SB-X> no
[12:26:43] <SB-X> oh
[12:26:45] <SB-X> "place on"
[12:26:47] <Yuv422> which tells the engine if you can place onjects on a perticular tile
[12:26:47] <SB-X> no
[12:26:48] <Yuv422> yeah
[12:26:53] <SB-X> heh
[12:26:59] <SB-X> so that will be used for move and drop
[12:27:05] <SB-X> i thought it would just check movetype
[12:27:05] <Yuv422> yes
[12:27:26] <SB-X> speaking of tiles maybe I should have waited for you to implement sundials :) i need to change some things before it will work
[12:27:39] <Yuv422> why's that?
[12:27:59] <SB-X> the first issue is changing the tile num itself, is changing the obj_to_tile mapping the way to do it?
[12:28:14] <SB-X> i mean thats what i did but it required another variable
[12:28:20] <SB-X> for drawing
[12:28:37] <Yuv422> you should just change the obj_to_tile mapping
[12:28:40] <SB-X> yeah
[12:28:47] <SB-X> ok, i added a obj_to_drawtile
[12:28:53] <SB-X> which is what i change
[12:28:58] <Yuv422> huh?
[12:29:20] <SB-X> because when i change obj_to_tile everything else is affected
[12:29:29] <SB-X> the flags change and the lookstring changes
[12:29:43] <Yuv422> flags?
[12:29:47] <SB-X> tileflags
[12:29:47] <Yuv422> lookstrings?
[12:29:51] <Yuv422> ah k
[12:29:54] <SB-X> thou dost see
[12:30:01] <Yuv422> what does it say?
[12:30:07] <SB-X> well usually just ""
[12:30:12] <Yuv422> hmm
[12:30:16] <SB-X> and i can walk over the sundial
[12:30:27] <Yuv422> interesting
[12:30:31] <SB-X> but if i add an obj_to_drawtile and just change that i can leave the obj to tile mapping unaffected
[12:30:38] <SB-X> and in mapwindow just draw from that
[12:30:41] <Yuv422> maybe there is another holding tile for sundial animation
[12:30:53] <SB-X> holding tile?
[12:31:13] <Yuv422> a tile index that represents a sundial
[12:31:23] <SB-X> oh
[12:31:29] <SB-X> well the real sundial is 861
[12:31:37] <SB-X> the nighttime one
[12:31:42] <Yuv422> object number?
[12:31:43] <SB-X> the shadows start where you said
[12:31:46] <SB-X> tile number
[12:31:50] <SB-X> object is 235
[12:31:51] <Yuv422> hmm
[12:32:14] <Yuv422> let me have a look in the datafiles for a bit.
[12:32:28] <SB-X> everything works fine when i use a seperate obj_to_drawtile
[12:32:34] <SB-X> but i have to change where the shadow is updated
[12:32:38] <SB-X> usecode wont work
[12:32:42] <Yuv422> what is obj_to_drawtile?
[12:32:52] <SB-X> the mapping that mapwindow uses
[12:33:08] <Yuv422> just for sundials?
[12:33:16] <SB-X> for anything i suppose
[12:33:27] <SB-X> set_obj_to_drawtile(obj_n, tile_num)
[12:34:07] <SB-X> it is sort of like obj_n for actors
[12:34:09] <SB-X> and obj_to_tile is like base_obj_n for actors
[12:34:29] <Yuv422> I don't think we should have to use that
[12:34:54] <SB-X> ok maybe we are reading the data wrong
[12:34:54] <Yuv422> I'm sure they wouldn't have used yet another way to reference the obj/tile mapping
[12:35:38] <Yuv422> can you send me your sundial usecode changes?
[12:36:18] <SB-X> brb
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[12:36:25] <Yuv422> k
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[12:40:01] <Yuv422> I've just looked at the flag tileflag data
[12:40:11] <Yuv422> and it looks consistant with the sundial stuff
[12:40:24] <SB-X> what are tileflags for 328?
[12:40:34] <Yuv422> all 0
[12:40:44] <Yuv422> same for the tiles directly before it
[12:40:49] <Yuv422> which are the pennants
[12:40:57] <SB-X> you shouldnt be able to pass sundial
[12:41:15] <Yuv422> but the game doesn't use the raw tile data for flags
[12:41:28] <Yuv422> it uses the base holder tile
[12:41:41] <Yuv422> 861
[12:41:55] <Yuv422> or what ever it is
[12:43:29] <Yuv422> whait
[12:43:31] <Yuv422> wait
[12:43:39] <Yuv422> it is the tileindex that changes
[12:43:48] <Yuv422> not the obj_to_tile ;)
[12:43:50] <Yuv422> silly me
[12:44:37] <Yuv422> you will need to alter tileindex
[12:45:31] <Yuv422> not too sure if we have any methods for doing that outside TileManager
[12:46:26] <Yuv422> maybe we could have a set_tile_index
[12:46:29] <Yuv422> method
[12:46:56] <Yuv422> set_tile_index(uint16 index, uint16 new_tile_num)
[12:47:46] * Yuv422 wonders if SB-X's connection has dropped out again!?
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[12:48:46] <sbx> hi
[12:48:49] <Yuv422> wb sbx
[12:48:52] <sbx> t
[12:48:52] <sbx> y
[12:49:00] <Yuv422> did you get my last messages
[12:49:04] <sbx> yeah
[12:49:10] <Yuv422> k cool
[12:49:17] <sbx> thats why i reconnected :)
[12:49:21] <sbx> i will add a method for that
[12:49:30] <Yuv422> righto
[12:49:35] <sbx> do you still want to see my changes? because they are being changed again
[12:49:44] <Yuv422> nah
[12:49:48] <sbx> ok
[12:50:18] <Yuv422> as long as you rip out the evil obj_to_drawtile stuff. ;-)
[12:51:31] <sbx> long gone
[12:51:52] <sbx> but it wasnt that evil just misunderstood
[12:52:01] <Yuv422> hehe yeah
[13:07:40] <Yuv422> I'll have to get a darkness config in
[13:13:23] <Yuv422> Argh!! crlf in the cvs tree. :-(
[13:13:29] <Yuv422> servus!
[13:13:54] <Yuv422> damn win32 editors
[13:15:36] <Yuv422> interesting it seems to only be in the edited areas
[13:16:43] <Yuv422> you'd think the editor would convert whole file to dos style line endings
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[13:35:17] <Yuv422> time for bed
[13:35:19] <Yuv422> cya
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[14:50:46] <sbx> now i just need to find out the grandfather clock frames
[14:50:49] <sbx> to update the hands
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[20:17:30] <EsBee-Eks> tired
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