#nuvie@irc.freenode.net logs for 18 Mar 2017 (GMT)

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[23:26:12] <Malignant_Manor> Yuv422: Hi Eric
[23:26:25] <Yuv422> Hey Malignant_Manor
[23:26:38] <Yuv422> Long time no speak ;-)
[23:26:46] <Malignant_Manor> Yeah.
[23:27:05] <Malignant_Manor> Nuvie doesn't have the ability to play FM-Towns music; does it?
[23:27:14] <Yuv422> no
[23:27:46] <Yuv422> I can’t remember, is there different music in the towns u6?
[23:27:56] <Malignant_Manor> There is a forum post about extracting FM-Towns audio.
[23:28:11] <Yuv422> the sfx?
[23:28:20] <Malignant_Manor> I have no idea.
[23:28:31] <Malignant_Manor> Ihttp://nuvie.sourceforge.net/phorum/read.php?1,2239
[23:29:06] <Malignant_Manor> I think the music may be different.
[23:30:43] <Malignant_Manor> The intro is here. https://www.youtube.com/watch?v=wTdsZIlA4TI
[23:37:43] <Yuv422> It’s going to be fairly low on my priority list if the music is different ;-)
[23:38:01] <Yuv422> all my effort is going into MD support at the moment
[23:39:15] <Yuv422> Looking at the sound hardware specs for the fm-towns is probably the best place to start
[23:40:43] <Yuv422> from Wikipedia
[23:40:46] <Yuv422> “The FM Towns system was able to play regular audio CDs, and also supported the use of eight PCM voices and six FM channels, thanks to the Ricoh RF5c68 and Yamaha YM2612 soundchips, respectively.”
[23:41:46] <Malignant_Manor> Yeah and SE after that.
[23:42:13] <Yuv422> yeah :)
[23:44:21] <Malignant_Manor> One big bug in U6 is https://github.com/nuvie/nuvie/issues/32 . The egg spawning you couldn't find the cause of last time you looked.
[23:45:27] <Malignant_Manor> You can notice a huge difference in Gargoyle lands between the original engine and Nuvie.
[23:55:29] <Yuv422> yeah nuvie is a bit different in terms of egg spawning
[23:55:43] <Yuv422> will need to go back and check the original logic