#nuvie@irc.freenode.net logs for 18 Oct 2012 (GMT)

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[20:43:02] <Yuv422> gog.com adds Mac support!
[20:44:10] <Dominus> Yuv422: yeah, I noticed
[20:44:15] <Dominus> hi :)
[20:44:21] <Yuv422> hey Dominus
[20:44:28] <Dominus> and yes, we are in the monthly sf newsletter
[20:44:34] <Yuv422> :-)
[20:44:40] <Dominus> unfortunately I was named "lead developer"
[20:44:48] <Yuv422> hehe
[20:45:00] <Dominus> everyone who knows my developing talent, knows that this can't be right :)
[20:46:19] <Dominus> hmm, gog is down for me
[20:46:34] <Yuv422> have you had any interest from new potential develolopers?
[20:46:41] <Dominus> no :(
[20:48:13] <TheCycoONE> heh it really opened up the Linux flamewars on their forums
[20:48:29] <TheCycoONE> ^ [16:43:02] <Yuv422> gog.com adds Mac support!
[20:49:01] <Dominus> and it's not even about linux, it's about mac :)
[20:49:22] <Dominus> but I can understand anyone who's pissed at their games packaging
[20:50:12] <Yuv422> Is it easier to get into a dmg from linux?
[20:50:46] <Dominus> I'm sure there is a tool for that
[20:51:01] <TheCycoONE> supposedly you can mount them without any other tools
[20:51:11] <TheCycoONE> I've never tried
[20:55:14] <wjp> Yuv422: quick note before I'm going to bed: I fixed the build issues and crashes in idados built against 0.63, but now there are still some runtime issues. (It refuses to really run the binary, although stepping is somewhat working)
[20:55:33] <Yuv422> hi wjp
[20:55:44] <Yuv422> I'll see if I can look at it this weekend
[20:55:51] <wjp> (i.e., after pressing F9, ida claims the process is running, but pausing it shows it's still stuck at the start)
[20:55:52] <Yuv422> I'll also check it works on OS X
[20:55:59] <wjp> I'll commit what I have
[20:56:05] <Yuv422> cool
[20:56:36] <wjp> basically needed a few more functions from libida implemented in pro_util
[20:57:08] <Yuv422> ah the memories. ;-)
[20:57:10] <wjp> and the crash was caused by a symbol being turned from a function into a callback (func. ptr), it seemed. (Or maybe it was just never called before)
[20:58:52] <wjp> but basically this entire commit is untested/work-in-progress...
[20:59:03] <Yuv422> no worries
[20:59:14] <Yuv422> better to have it in version control
[20:59:49] <wjp> done
[21:00:44] <Yuv422> hopefully I can find my .ssh key
[21:04:16] <wjp> I can probably remember how to update it should that be necessary
[21:04:31] <Yuv422> I found it
[21:04:33] <Yuv422> :-)
[21:05:09] <wjp> ok :-)
[21:05:44] <wjp> yup, I see :-)
[21:06:11] <Yuv422> checkedout rev 67. :-)
[21:06:20] <Yuv422> thanks
[21:09:43] <wjp> I'm hoping there's just a few more changes to the sample server.cpp that need to be ported
[21:12:45] <Yuv422> :)
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[21:51:47] <Yuv422> I'm off now
[21:51:48] <Yuv422> cya
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[21:57:28] <Dominus> oy
[21:58:12] <Dominus> they are using the bastard copy of dosbox on Mac (boxer) to bundle the games
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