#nuvie@irc.freenode.net logs for 18 Sep 2003 (GMT)

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[11:12:35] --> KtJ_Dragon has joined #nuvie
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[11:39:29] <Yuv422> hi guys
[11:40:43] <KtJ_Dragon> Yeah.
[11:44:02] <armav> hi
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[12:16:08] <Yuv422> hi SB-X
[12:16:47] <SB-X> hello
[12:17:15] <SB-X> im playing a 10 day trial of a mmorpg so i wont be doing much around here until the 26th
[12:17:30] <Yuv422> hehe
[12:17:35] <SB-X> but i saw recent changes in cvs messages
[12:18:05] <Yuv422> did you get my nuvie-devel email?
[12:18:21] <SB-X> hmm yeah
[12:18:27] <SB-X> i see i dont have a nuvie-devel folder in sylpheed
[12:18:50] <Yuv422> sylpheed?
[12:19:38] <SB-X> my mail program
[12:19:43] <Yuv422> ah k
[12:20:09] <SB-X> yeah good idea we could start using the list :)
[12:20:55] <Yuv422> any thoughts on the hacked objects
[12:21:26] <Yuv422> also how should we handle qty's > 255
[12:21:41] <SB-X> hmm
[12:21:45] <SB-X> work out where
[12:21:45] <SB-X> to put the readied object on the doll based on its tile number?
[12:21:54] <SB-X> heh
[12:22:17] <SB-X> i mean yes, but i wouldnt put much effort into it "now" if you dont have to
[12:22:24] <SB-X> in answer to the question
[12:22:34] <KtJ_Dragon> sylpheed?
[12:22:36] <SB-X> i wouldnt bother with it but i might set it aside as something to do
[12:22:45] <SB-X> my mail program
[12:22:49] <Yuv422> rigtho
[12:22:52] <Yuv422> righto
[12:23:03] <Yuv422> I was thinking of starting on Actors
[12:23:23] <Yuv422> getting them to work with all types of actors
[12:23:41] <Yuv422> should we subclass or work from lookup tables?
[12:24:11] <SB-X> what kinds of classes?
[12:27:34] <KtJ_Dragon> sy(i)lpheed reminds me the game.
[12:27:43] <KtJ_Dragon> http://www5d.biglobe.ne.jp/~t-suzuki/vol.02/silpheed.htm
[12:28:41] <SB-X> lol
[12:28:41] <SB-X> looks cool
[12:29:19] <SB-X> for what system?
[12:30:44] <KtJ_Dragon> Please be informed that I use sylpheed-claws as my primary mail client.
[12:31:56] <SB-X> that is excellent
[12:32:06] <SB-X> i just use regular sylpheed
[12:32:08] <Yuv422> SB-X: subclass U6Actor
[12:32:14] <Yuv422> so U6ActorMouse
[12:32:43] <SB-X> oh yeah i didnt think we should do that
[12:32:50] <SB-X> we'd have to make several actor classes for each game
[12:33:11] <Yuv422> what do you think we should do?
[12:33:19] <SB-X> though i imagined that vehicles would be subclassed that way (U6Balloon)
[12:33:32] <Yuv422> sure
[12:33:48] <SB-X> i made some notes about the actor thing
[12:33:53] <SB-X> but didnt think about it more than that...
[12:34:06] <Yuv422> could you send them to me?
[12:34:30] <SB-X> beh
[12:34:34] <SB-X> i dont know what i did with it
[12:34:38] <SB-X> i thought it was TODO.actors
[12:34:54] <SB-X> sorry
[12:35:17] <SB-X> i know that there was a structure for each actor that pointed to the frameset per direction
[12:35:19] <SB-X> thats all
[12:36:09] <SB-X> i dont think i worked out how to set those, or how to map multitile actors (because i dont understand the tile system)
[12:36:47] <Yuv422> yeah I guess that is the best way forward
[12:37:13] <Yuv422> what about horses and other weird actors
[12:37:22] <Yuv422> serpents, dragons etc.
[12:38:57] <SB-X> horses are just multitiled right?
[12:39:00] <SB-X> like cyclops
[12:39:08] <SB-X> theres a two headed horse
[12:39:24] <SB-X> they argue over which is the back and which is the front
[12:40:06] <Yuv422> the pushme pull you
[12:40:10] <Yuv422> :)
[12:40:18] <Yuv422> yeah a horse has two objects
[12:40:43] <Yuv422> a silver serpent is multi object too.
[12:40:45] <Yuv422> I think
[12:40:53] <Yuv422> they all connect together via quality I think
[12:41:12] <SB-X> hmm
[12:41:19] <SB-X> thats actually easier isnt it?
[12:41:21] <Yuv422> I'll have to get a save game near a silver serpent nest.
[12:41:25] <SB-X> i thought that it was only 1 object
[12:41:28] <Yuv422> yeah probably
[12:41:42] <Yuv422> you wouldn't be able to get me a save game their would you?
[12:41:50] <SB-X> no sorry
[12:41:54] <SB-X> i mean i dont have one
[12:41:59] <Yuv422> I can't use alt-214 on version of dosbox :(
[12:42:03] <SB-X> me neither
[12:42:11] <SB-X> i could get one later
[12:42:12] <Yuv422> and I'm not going o walk their. ;)
[12:42:20] <Yuv422> I might ask Dino.
[12:42:22] <SB-X> where is a silver serpent nest?
[12:42:26] <SB-X> i only know in gargoyle world
[12:42:33] <SB-X> the underworld
[12:42:44] <SB-X> at the tomb of kings?
[12:43:14] <Yuv422> yeah my memory is a bit setchy on such things.
[12:43:23] <Yuv422> we could just search the eggs. :)
[12:43:52] <Yuv422> I might write a little egg dumper
[12:44:01] <Yuv422> ready for implementing eggs
[12:44:34] <SB-X> i thought quality measured the hostility of a creature?
[12:51:04] <Yuv422> maybe it's qty then
[12:58:39] <SB-X> ya
[12:58:50] <SB-X> i thought we'd have to set up each multitile actor manually anyway
[12:58:52] <SB-X> bbl
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[12:59:09] <Yuv422> I'm off to bed
[12:59:10] <Yuv422> cya
[12:59:38] <Yuv422> maybe we can get some discussion going on the devel list. ;)
[12:59:42] <Yuv422> cya
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