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[03:33:27] <SugarCube> http://www.gog.com/news/free_releases_worlds_of_ultima_1_2
[03:39:06] <SugarCube> I see wjp already mentioned it...
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[10:09:58] <Yuv422> wow martian dreams is a 45 meg download on gog.com
[10:10:37] <wjp> hi
[10:10:44] <Yuv422> hey Willem
[10:12:10] <Dominus> yes, I wonder what is all in that download (haven' had time to look)
[10:12:43] <Yuv422> hey Dominus
[10:12:53] <Yuv422> yeah pity it is another windows installer exe
[10:13:44] <Dominus> yes, gog should do something about that.
[10:14:17] <Dominus> at least a crossplatform tool to extract these things without having to resort to a VM or Wine
[10:14:46] <Yuv422> yeah
[10:17:33] <Yuv422> can't really complain as they are giving it away for free. :-)
[10:17:53] <Dominus> :)
[10:19:18] <Yuv422> I had to do a double take when I read the new last night
[10:19:21] <Yuv422> :-)
[10:19:26] <Yuv422> news
[10:34:22] <Yuv422> bbl
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[14:14:01] <Malignant_Manor> GOG uses Inno Setup for the installers. You can use Innounp to extract the files.
[14:36:20] <Dominus> Malignant_Manor: doesn't solve the need for some kind of Windows...
[14:36:54] <Malignant_Manor> I thought Innoup was x platform
[14:37:56] <Malignant_Manor> oops
[14:38:00] <Malignant_Manor> http://www.gog.com/en/forum/general/extracting_exe_downloads_in_linux_without_wine/page2
[14:41:59] <Malignant_Manor> Is the medley MT-32?
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[15:01:08] <Malignant_Manor> SE doesn't even load. Both SE and MD require U6.SET from Ultima 6 be copied into their directories.
[15:09:54] <Dominus> supposedly there was something wrong in their package and needs to be downloaded again
[15:09:59] <Dominus> according to aiera
[15:10:31] <Malignant_Manor> This is with Nuvie
[15:10:58] <Malignant_Manor> I'm haven't really tried in Dosbox or Windows
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[15:16:42] <Malignant_Manor> There is no code to actually toggle the buttons between yes/no, etc.
[15:40:56] <Malignant_Manor> Too bad I don't know of a nice way to toggle them. If it was Exult, it would be so easy.
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[21:04:43] <Malignant_Manor> Eric, when you're done with what you're doing, can you add a gui text button type that allows multiple states (yes, no, etc like the Exult menus)
[21:05:07] <Yuv422> a toggle button?
[21:05:16] <Malignant_Manor> Yeah
[21:05:24] <Yuv422> righto
[21:05:26] <Malignant_Manor> I don't see any existing.
[21:05:34] <Yuv422> shouldn't be too hard
[21:05:37] <Malignant_Manor> I'm working on getting menus setup.
[21:05:47] <Yuv422> hehe cool
[21:05:48] <Malignant_Manor> It's hard for me.
[21:07:54] <Yuv422> are you ok to get the button state from the button text
[21:08:04] <Yuv422> or would you need a separate value?
[21:08:49] <Malignant_Manor> That should be okay.
[21:08:56] <Yuv422> cool
[21:08:57] <Malignant_Manor> I think
[21:09:25] <Malignant_Manor> It would have needed both int and string otherwise.
[21:09:35] <Yuv422> Daniel has done some gfx for menus which I need to add in at some stage too
[21:09:57] <Yuv422> the current dialogs look pretty bad.
[21:10:02] <Malignant_Manor> I didn't know that. I just used the standard.
[21:19:13] <Yuv422> http://imagebin.org/217146
[21:19:44] <Yuv422> I haven't had a chance to implement it yet
[21:21:32] <Malignant_Manor> Are quitDialog() and saveDialog() in Event.h protected for a reason or can they be public?
[21:25:47] <Yuv422> I can't see any reason why they can't be made public
[21:26:27] <Malignant_Manor> Okay, thanks.
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[21:33:25] <Yuv422> I'm going to make all npc inventory items ok to take
[21:35:06] <Malignant_Manor> Is it that way with pickpocket in the original? I don't remember it ever triggering stealing.
[21:35:23] <Yuv422> yeah I don't think it does
[21:40:44] <Yuv422> it doesn't
[21:40:57] <Yuv422> I just pickpocketed LB
[21:41:11] <Yuv422> pinched his leather boots
[21:42:43] <Yuv422> you lose a fair bit of karma though ;-)
[21:43:21] <Malignant_Manor> Okay, that's more of what I was thinking of (karma)
[21:45:28] <Malignant_Manor> In the Ultima subsection of the GOG forums, a poster listed Nuvie as unplayable.
[21:45:55] <Yuv422> for WOU?
[21:45:56] <Malignant_Manor> Pentagram was listed unplayable before someone corrected the poster.
[21:45:58] <Yuv422> or u6?
[21:46:06] <Malignant_Manor> unplayable in general
[21:46:21] <Yuv422> ah k :(
[21:47:17] <Malignant_Manor> SE and MD both require u6.set to be manually copied from the ultima6 folder instead of reading it there.
[21:47:46] <Yuv422> yeah we need to read the native font
[21:47:59] <Malignant_Manor> MD loads up but is, of course, extremely buggy.
[21:48:20] <Malignant_Manor> SE didn't even load.
[21:48:36] <Malignant_Manor> Well, it crashed or exited before it got in game.
[21:48:51] <Yuv422> hmm
[21:49:13] <Yuv422> need to skip intro
[21:50:40] <Yuv422> hehe I have a fixme above the call to u6.set
[21:52:13] <Malignant_Manor> Skipping intro still doesn't work for me.
[21:52:23] <Malignant_Manor> Last thing shown was loading ObjManager()
[21:52:53] <Yuv422> yeah I just realised the reference to u6.set is in the scriptcutscene constructor
[21:56:16] <Yuv422> hmm
[21:56:24] <Yuv422> savage loads for me
[21:56:56] <Yuv422> have you got a savedir set in your savage config section
[21:57:51] <Malignant_Manor> yeah
[21:58:31] <Yuv422> I have u6.set in my savage dir too
[21:59:18] <Malignant_Manor> This is the one from GOG.
[21:59:29] <Yuv422> I haven't tried that yet
[22:00:07] <Yuv422> it might just be that os x is more forgiving than win32
[22:00:16] <Yuv422> and I don't get the crash
[22:00:37] <Malignant_Manor> That sounds the opposite of my experience.
[22:02:44] <Yuv422> try config/general/enable_cursors no
[22:03:02] <Yuv422> /FIXME secursor.ptr, mdcursor.ptr
[22:03:02] <Yuv422> config_get_path(config, "u6mcga.ptr", filename);
[22:04:38] <Malignant_Manor> didn't work
[22:05:18] <Yuv422> it also seems to be looking for newmagic.bmp
[22:06:23] <Malignant_Manor> Still crash with newmagic.bmp
[22:07:56] <wjp> valgrind shows an invalid read in get_obj_tile_num called by egg_tile_num = get_obj_tile_num(obj_egg_table[game_type]);
[22:08:02] <wjp> (which may or may not be relevant)
[22:08:34] <CIA-5> nuvie: 03efry * r1345 10/nuvie/trunk/ (8 files in 2 dirs):
[22:08:34] <CIA-5> nuvie: * Added Malignant Manor's patch
[22:08:34] <CIA-5> nuvie: Set minimum brightness level (see better in dark) 
[22:08:34] <CIA-5> nuvie: * Set all inventory items as ok to take when loading. This should
[22:08:34] <CIA-5> nuvie: fix the comment in bug 
[22:08:54] <Malignant_Manor> For some reason it was fullscreen_map
[22:09:03] <Malignant_Manor> I didn't think of it.
[22:09:12] <Yuv422> oh
[22:09:19] <Yuv422> yeah I was testing in normal mode
[22:09:22] <Malignant_Manor> Martian worked with it on, I think
[22:12:05] <Malignant_Manor> Yeah, Martian Dreams works with fullscreen map
[22:14:58] <Yuv422> wjp: strange I'll have to look into that invalid access
[22:15:14] <Yuv422> it looks like it should be ok based on a quick desk check
[22:15:52] <Yuv422> wjp: unless your version couldn't find basetile
[22:16:04] <Yuv422> but lots of things would break in that case
[22:18:13] <Yuv422> Malignant_Manor: SE loads in fullmap mode for me
[22:21:40] <wjp> Yuv422: SE has game_type 4, but obj_egg_table only has 4 entries, it seems
[22:23:37] <Dominus> guys don't distract Yuv422 from u6 :)
[22:23:54] <Dominus> or do, I palyed u6, I want to play SE and MD :)
[22:24:15] <Yuv422> hehe, yeah wait I should be focusing on u6
[22:25:31] <Yuv422> wjp: thanks
[22:25:40] <Yuv422> ok I'll fix that egg issue
[22:48:38] <Yuv422> I'm off now
[22:48:39] <Yuv422> cya
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