#nuvie@irc.freenode.net logs for 19 Nov 2003 (GMT)

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[10:47:46] <luteijn> hi..
[10:47:57] <Yuv422> hi
[10:48:08] <Yuv422> I saw your feature request on SF
[10:48:20] <Yuv422> can you explain it a bit further?
[10:48:49] <luteijn> well, there's this '.bmp' file that doesn't seem to server any purpose
[10:49:16] <luteijn> so I thought it would be nice to use it for something, like one/all of the things in the feature request
[10:49:56] <Yuv422> so you could use it to show where you were?
[10:50:10] <luteijn> I don't think the original game did anyhting with it, so obviously it's not a priority..
[10:50:28] <Yuv422> hmm
[10:50:35] <Yuv422> I wonder why it was included then?
[10:50:56] <luteijn> maybe there's some debug function that uses it?
[10:51:13] <Yuv422> hmm couldn't you buy a map?
[10:51:17] <Yuv422> then look at it?
[10:51:29] <Yuv422> I seem to remember somthing about it?
[10:51:49] <luteijn> there's the pirate's treasure map, but that is just looked at by lying it out on the floor
[10:52:45] <servus> Arrr b-(
[10:53:30] <Yuv422> Gerr... Arggh.
[10:54:22] <luteijn> ANyway, it might be nice to have as a sorth of radar screen
[10:55:07] <servus> You should put Triolo's spells into Ultima6 :)
[10:55:11] <Yuv422> the map is about the size of the game window
[10:55:22] <luteijn> Did you see the bug report on the 'class string' too?
[10:55:39] <Yuv422> yeah that should be fixed in cvs noe
[10:55:43] <Yuv422> now
[10:55:43] <luteijn> The map might fit in the slot of the message scroll, it's too big for the portrait area
[10:55:46] <Yuv422> unless there is a new one
[10:56:11] <luteijn> I guess 'newmagic.bmp' is meant to go in the portrait slot when looking in the spellbook?
[10:58:24] <Yuv422> yeah that is the spell book graphics... right?
[11:04:14] <luteijn> Unfortunately the map is too big to fit over the message scroll
[11:04:21] <Yuv422> my current development timeline is
[11:04:32] <Yuv422> add day of week to schedules
[11:04:55] <Yuv422> add egg support
[11:05:11] <Yuv422> then cleanup lots of code
[11:05:16] <Yuv422> fix GUI
[11:05:32] <Yuv422> fix event
[11:05:38] <Yuv422> fix screen
[11:05:58] <Yuv422> rewrite MsgScroll
[11:06:01] <Yuv422> then add new features again.
[11:08:24] <Yuv422> I'm looking forward to egg support oh and combat
[11:08:59] <luteijn> Well. maybe I can find some time to figure out how all the current classes go together and add in something to pop up the map...
[11:09:13] <Yuv422> :)
[11:09:36] <Yuv422> these classes might become a bit unstable soon
[11:09:47] <Yuv422> while we are reworking things
[11:10:27] <luteijn> btw the action-icons that would go under the map, are they anywhere? the screen looks so 'naked' with out them, even if they don't work yet.
[11:10:37] <Yuv422> hehe
[11:10:44] <Yuv422> I never got around to adding them
[11:11:24] <Yuv422> that and the date and wind direction.
[11:11:50] <Yuv422> I'll probably add a widget class to handle that area of the screen
[11:12:06] <Yuv422> we don't have a wind direction controller yet though. :(
[11:12:27] <Yuv422> I'm not too sure where that functionality will endup
[11:12:40] <servus> Enough of that, where's the pirate treasure?
[11:12:49] <Yuv422> :P
[11:13:08] <servus> http://4.60.123.159:8080/images/misc/ShadowMap21.jpg :D
[11:13:16] * servus spams the room with OOC content
[11:13:50] <Yuv422> nice
[11:14:03] <Yuv422> OT but nice! ;)
[11:14:44] <Yuv422> is this GPU independant?
[11:15:13] <Yuv422> or is it hardware dependant?
[11:16:00] <servus> It uses no fragment shaders, but it won't work on a very old card.
[11:17:22] <Yuv422> luteijn: If i add those buttons I might get confused as to which app I'm using?
[11:17:40] <servus> Put a watermark over Nuvie that says "REPLICA"
[11:17:41] <Yuv422> am I using Nuvie or U6?? ;)
[11:17:46] <Yuv422> hehe
[11:18:45] <Yuv422> I really want to add alpha blended darkness to nuvie.
[11:19:07] <Yuv422> and some cool screen effects
[11:19:29] <luteijn> <it says 'nuvie' in the window header...
[11:19:30] <Yuv422> like rain and magic effects
[11:19:35] <Yuv422> hehe
[11:19:37] <Yuv422> yeah
[11:21:52] <servus> Aren't you using an OpenGL rendering context?
[11:23:07] <Yuv422> nope
[11:23:54] <Yuv422> we might in the future though
[11:24:36] <Yuv422> I don't want to restrict it to using OpenGL though
[11:27:07] <servus> What do you use? Also, what platforms don't support OpenGL? All you need is GL 1.0 I think :)
[11:28:22] <servus> I could probably make a wrapper to OpenGL for you, if you like.
[11:35:08] <luteijn> (lunching)
[11:36:52] <Yuv422> what about CE?
[11:37:14] <Yuv422> I'd probably have it as an option
[11:37:29] <Yuv422> we've got to rework the screen class first though
[11:42:30] <Yuv422> time for bed
[11:42:32] <Yuv422> cya
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