#nuvie@irc.freenode.net logs for 1 Jan 2014 (GMT)

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[03:47:20] <Yuv422> hey Malignant_Manor
[03:47:24] <Malignant_Manor> Yuv422: The view_manager->get_spell_view() != NULL checks shouldn't be needed
[03:47:33] <Malignant_Manor> when looking_at_spellbook
[03:47:45] <Malignant_Manor> that should only be set in U6
[03:47:51] <Yuv422> ah k
[03:47:56] <Yuv422> yeah that makes sense
[03:49:51] <Malignant_Manor> we should get some combat stubs for WoU so that there is no assert when attacking
[03:50:11] <Malignant_Manor> unless they were added without me realizing it
[03:50:55] <Yuv422> I haven't tried attacking the wou yet
[03:51:15] <Yuv422> the/in
[03:51:29] <Malignant_Manor> It's been awhile but just press 'a' and then target something
[03:51:39] <Malignant_Manor> It should trigger it
[03:52:13] <Malignant_Manor> I don't have the game on this computer
[03:53:51] <Yuv422> yeah it does
[03:53:52] <Yuv422> Assertion failed: (combat_type != NULL), function attack, file ../actors/Actor.cpp, line 668
[03:54:36] <Malignant_Manor> Probably something to do before release even though they are very incomplete
[03:55:23] <Malignant_Manor> they = WoU
[03:56:16] <Yuv422> yeah
[03:56:35] <Yuv422> it's failing while trying to get the bare hands weapon type
[03:57:42] <Yuv422> hehe
[03:57:57] <Yuv422> the code is no longer needed any way
[03:58:15] <Yuv422> are we've switched over to script
[03:58:19] <Yuv422> I'll fix it now
[03:58:57] <Malignant_Manor> Still some stuff in player
[04:00:50] <Malignant_Manor> I don't remember what logic is handled there though
[04:16:50] <Lightkey> http://www.gog.com/promo/chronicles_of_ultima_75_off_winter_promo_2013
[04:16:57] <Lightkey> woops
[04:17:32] <Yuv422> save 0%
[04:32:55] <Malignant_Manor> Wow, that is useless
[04:34:09] <Malignant_Manor> Is the defense code used?
[04:35:02] <Malignant_Manor> I remember defensive values also being in C++.
[04:35:41] <Malignant_Manor> Also, actor->defend was called. Is that function still needed?
[04:39:06] <Malignant_Manor> Lot of duplicated stuff in actors/U6ActorTypes.h
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