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[21:10:17] <Yuv422> hello
[21:10:20] <SB-X> heya
[21:10:35] <SB-X> whats going on
[21:10:44] <Yuv422> not too much
[21:10:53] <Yuv422> I have more combat work done
[21:10:59] <SB-X> any idea what "if behind target, move forward" means?
[21:10:59] <Yuv422> just need to commit it
[21:11:08] <SB-X> great
[21:11:13] <SB-X> I was working on monster chasing
[21:11:38] <Yuv422> maybe if behind target move towards target?
[21:12:02] <SB-X> they already have a phrase for "move towards target"
[21:12:05] <Yuv422> or if infront of target move towards target. ;)
[21:12:48] <Yuv422> does it take into account which way the target is facing?
[21:12:51] <SB-X> i think it means "if vector to target is asme as vector from target to leader"
[21:12:58] <SB-X> yeah I think so
[21:13:08] <SB-X> well, target is position in party
[21:13:12] <SB-X> but leader yes
[21:13:39] <Yuv422> would it be a problem for you if I merge my combat changes into the main branch soon?
[21:13:51] <SB-X> no
[21:13:59] <Yuv422> cool :)
[21:14:15] <Yuv422> I've been disassembling game.exe recently
[21:14:21] <Yuv422> just for fun mainly
[21:14:24] <SB-X> interesting... I was going to do that too
[21:14:29] <SB-X> like real soon
[21:14:39] <SB-X> I got a debugger for it too
[21:15:11] <SB-X> just for fun as well
[21:16:04] <Yuv422> I've ordered a gp2x :)
[21:16:16] <SB-X> so you can put nuvie on it?
[21:16:19] <Yuv422> so I might get nuvie going on that at some point
[21:16:26] <Yuv422> of course. :)
[21:16:28] <SB-X> we have far less memory requirements than exult
[21:16:39] <Yuv422> yeah. :)
[21:16:41] <SB-X> just by nature of the game
[21:16:49] <Yuv422> but a big keyboard requirement
[21:16:52] <SB-X> hmm
[21:17:08] <Yuv422> but I was thinking of making some input extentions so we can play without a keyboard
[21:17:24] <Yuv422> like predictive text and a keyword cache
[21:17:47] <Yuv422> then some simple text entry system
[21:18:02] <Yuv422> the main control would be keyboard movement
[21:18:09] <Yuv422> via the joystick
[21:18:29] <SB-X> won't we have selectable keywords?
[21:18:46] <Yuv422> yes
[21:18:52] <SB-X> the secret words can be displayed too but that will require more work to keep them hidden until needed
[21:19:06] <SB-X> i think we went over it already
[21:19:19] <Yuv422> I don't think we can work out when it would be needed
[21:19:20] <SB-X> don't know what the gp2x has
[21:19:31] <SB-X> well
[21:19:53] <SB-X> either cache it when another npc says it
[21:19:57] <SB-X> or add our own flags
[21:20:09] <Yuv422> http://www.gp2x.co.uk/x2whitesidebig.jpg
[21:20:24] <Yuv422> hmm that's a good idea
[21:20:59] <Yuv422> it would be interesting to see how the cache when said feature works
[21:21:20] <SB-X> what kind of games does gp2x play?
[21:21:29] <Yuv422> the gp2x has two shoulder buttons too
[21:21:36] <Yuv422> homebrew and emu mainly
[21:21:53] <Yuv422> I don't think there are any commercial games at this point. :(
[21:22:05] <Yuv422> but it takes plain SD cards
[21:22:18] <Yuv422> so developing for it is easy
[21:22:36] <Yuv422> oh and it comes with an SDK which includes SDL
[21:22:51] <SB-X> that's a neat toy
[21:22:58] <SB-X> linux inside
[21:23:41] <SB-X> hmm I might get that for emulators
[21:24:28] <SB-X> is it new?
[21:24:30] <Yuv422> and nuvie! :)
[21:24:37] <SB-X> yup
[21:24:40] <SB-X> I'll have no choice then.
[21:24:41] <Yuv422> well hopefully nuvie. ;)
[21:25:01] <Yuv422> I think we should probably get it fully playable first though
[21:25:11] <Yuv422> as tempting as it is to port it. ;)
[21:25:36] <Yuv422> it should be a good incentive to get more u6 functionality in.
[21:25:38] <SB-X> I have so many features I started to add to nuvie and havn't finished yet. :p
[21:25:49] <Yuv422> hehe
[21:26:00] <Yuv422> I'd better get going
[21:26:08] <Yuv422> work calls. :(
[21:26:13] <SB-X> alright
[21:26:13] <SB-X> cya
[21:26:15] <Yuv422> cya
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