#nuvie@irc.freenode.net logs for 20 Aug 2012 (GMT)

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[21:35:17] <Malignant_Manor> Are SE and MD going to use the same conversation interpreter cases as U6?
[21:51:27] <Yuv422> I'd imagine so
[21:51:43] <Yuv422> assuming they can share op codes
[21:52:20] <Yuv422> we might subclass the interpreters if they have unique opcodes
[21:53:06] <Malignant_Manor> I was wondering since I had forgotten to exclude other games with my changes.
[21:53:30] <Yuv422> I was going to ask you about that
[21:53:33] <Yuv422> with the mouse logic
[21:53:36] <Malignant_Manor> Dead bodies shape is also hard coded in resurrect to the U6 shape.
[21:54:25] <Malignant_Manor> I'm not sure how the other games handled resurrection.
[21:54:42] <Yuv422> do they even offer it?
[21:54:52] <Malignant_Manor> I'm not sure.
[21:56:27] <Malignant_Manor> Yes
[21:56:37] <Yuv422> cool
[21:56:45] <Yuv422> SE?
[21:56:57] <Malignant_Manor> That's what I just tested.
[21:57:03] <Malignant_Manor> I think MD might too.
[21:57:04] <Yuv422> ah k
[21:59:29] <Malignant_Manor> When you get bodies in either game, the items spill to the ground.
[21:59:29] <Yuv422> we weren't cleaning temp actors when we teleported
[21:59:48] <Yuv422> which would make the limited temp actor slot problem worse
[21:59:53] <Malignant_Manor> That's definitely not good.
[22:00:07] <Malignant_Manor> What range do we spawn eggs?
[22:00:49] <Yuv422> we do it at the chunk change
[22:01:01] <Yuv422> so every 32 tiles
[22:01:29] <Malignant_Manor> If temp is cleaned at twenty, then that is way too far.
[22:02:03] <Malignant_Manor> It's probably several tiles less than the temp actor clean out.
[22:02:06] <Yuv422> yeah
[22:02:58] <Yuv422> maybe we should check every 16 tiles
[22:03:19] <Malignant_Manor> That sounds like an okay setting for now.
[22:04:05] <Malignant_Manor> It may only spawn them when they are barely off screen.
[22:04:38] <Malignant_Manor> With maybe 4-5 tiles space so the spawned monsters can spread.
[22:04:40] <Yuv422> the original won't spawn it the egg is < 8 tiles away from the player
[22:05:45] <Malignant_Manor> That doesn't sound like it is enough for fullscreen mode.
[22:05:59] <Yuv422> no
[22:06:01] <Malignant_Manor> Maybe do the original in original mode.
[22:06:26] <Malignant_Manor> If fullscreen_map then do just barely enough to be off screen.
[22:16:10] <Yuv422> yeah
[22:25:48] <Malignant_Manor> I just committed the fix and added the SE and MD body shape.
[22:27:28] <Malignant_Manor> Did you see my ticket on the resurrection payment bug in the original game engine?
[22:28:16] <Malignant_Manor> I though I screwed something up with my changes at first.
[22:30:24] <Malignant_Manor> I think I will go back to my play through once you commit your egg spawning and temp npc cleanup fix.
[22:36:05] <Yuv422> yeah I saw the resurrection bug
[22:36:17] <Yuv422> I'll have a look at that after my egg work
[22:36:49] <Malignant_Manor> Well, I think the bug is in the conversation scripts themselves.
[22:37:06] <Yuv422> oh
[22:37:07] <Malignant_Manor> It just made me waste time and get frustrated.
[22:37:21] <Yuv422> actually that rings a bell
[22:37:26] <Malignant_Manor> The Avatar's name isn't being recognized though.
[22:37:32] <Yuv422> is that mentioned in our faq?
[22:37:33] <Malignant_Manor> That is a Nuvie bug.
[22:38:33] <Malignant_Manor> I don't see anything in the FAQ.
[22:38:37] <Yuv422> ah k
[22:50:39] <Yuv422> hmm CIA still not working
[22:51:27] <Malignant_Manor> Nope. I noticed the commit on Sourceforge. You aren't changing the egg spawning yet?
[22:51:50] <Yuv422> no I want to do a little more research into the original logic
[22:55:27] <Yuv422> I also need to add the shamino says logic too
[22:55:33] <Yuv422> got to go now though
[22:55:35] <Yuv422> cya
[22:55:39] <Malignant_Manor> bye
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[23:04:13] <Malignant_Manor> SugarCube: Could you please update the VS build files? I added a key binding system awhile back so there is a new directory.
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