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[05:27:15] <Yuv422> hi
[05:34:49] <sbx> heya
[05:35:03] <sbx> did you see what I mentioned about moongates?
[05:36:37] <sbx> I have to fix the walk-to-gate action. Everyone tries to jump in at the same time, and Shamino and Iolo merge for a second.
[05:36:53] <sbx> I'll make a screenshot. :)
[05:38:18] <Yuv422> ping
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[05:38:54] <Yuv422> hi sbx
[05:38:55] <sbx> Yuv422 needs no reason!
[05:39:06] <Yuv422> changing irc servers
[05:39:12] <Yuv422> was my reason. ;)
[05:39:17] <Yuv422> How's things?
[05:39:22] <sbx> heya
[05:39:53] <sbx> ah k :)
[05:40:05] <sbx> good I'm making you a screenshot (see log)
[05:40:46] <Yuv422> cool
[05:40:50] <sbx> oh you probably saw me say that
[05:41:02] <sbx> hey did you check out the map-change effect?
[05:41:18] <sbx> I don't remember.
[05:44:59] <Yuv422> map change effect?
[05:45:24] <Yuv422> I'm about to get another irc client to see if I can get a better connection
[05:45:33] <sbx> when you go into a dungeon or moongate
[05:45:49] <sbx> it has a transition effect now, like u6
[05:45:58] <Yuv422> it's a long shot bubt it might be worth a look.
[05:46:09] <sbx> though I'm pretty sure in U6 it doesnt show the transition when moving from a dungeon level to aboveground level
[05:46:26] <sbx> k
[05:47:03] <Yuv422> brb
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[05:48:55] <Yuv422> ping
[05:49:02] <sbx> Am I the only person that thinks of "Return of the King" from that quit message? :)
[05:49:02] <sbx> wb
[05:49:33] <Yuv422> how so?
[05:50:46] <sbx> Gondor has no king. Gondor needs no king!
[05:51:00] <sbx> ok it's a bit of a stretch I guess :p
[05:51:07] <Yuv422> ah ;)
[05:51:47] <sbx> always just think of that maybe because I saw the movie more than once *shrugs*
[05:52:03] <sbx> what's your new client?
[05:52:36] <Yuv422> I'm just trying this one http://colloquy.info/
[05:53:33] <sbx> oy
[05:55:31] <sbx> whats my version?
[05:55:37] <Yuv422> which client do you use?
[05:55:46] <Yuv422> it didn't say
[05:57:14] * sbx coughs "VERSION xchat 2.0.9 Linux 2.4.26 [i686/2.17GHz]".
[05:57:37] <Yuv422> I might try xchat too.
[06:14:17] <sbx> SignOff: sbxdcc (BitchX for president.)
[06:14:29] <Yuv422> hmm
[06:14:36] <sbx> The black area on that screenshot I sent you is where an xterm was covering it.
[06:14:49] <Yuv422> is that image ment to have a big black rectangle in the lower right corner
[06:14:51] <Yuv422> ?
[06:15:07] <sbx> yeah
[06:15:11] <Yuv422> ah k
[06:15:23] <sbx> --- Ping reply from Yuv422 : ? second(s)
[06:15:56] <Yuv422> Shamino looks like he's wareing a cloak
[06:16:12] <sbx> Don't worry, Shamino and Iolo are back to their normal selves after they appear on the other side of the gate.
[06:16:27] <sbx> heh
[06:16:28] <sbx> he's got some blonde hair too
[06:20:29] <sbx> Some of the TimedEvent's like TimedPartyMove should be replaced with "ActorActions". actor->new_action(new EnterMoongateAction(moongate_obj))
[06:21:11] <sbx> then the action can have a timedcallback (or be one itself) which does the timing of walking
[06:21:28] <Yuv422> that makes sense
[06:21:54] <sbx> ,..because I don't like having Effects used by TimedEvents
[06:22:25] <sbx> we can use actions for worktypes too
[06:24:05] <Yuv422> yeah I think there are a few areas that could do with a bit of a clean up
[06:24:55] <sbx> just a bit :)
[06:25:50] <sbx> I still havn't bothered to fix the BEG worktype.
[06:26:06] <sbx> Only one actor in the world can use it because I made a variable static. :\
[06:26:20] <Yuv422> Ouch!
[06:26:49] <Yuv422> I think it's time to have case insensitive config directives
[06:27:03] <Yuv422> that's what I'll work on today
[06:27:11] <Yuv422> shouldn't take long
[06:28:19] <sbx> oh? I didn't think about it
[06:28:24] <sbx> is everything case sensitive?
[06:28:42] <Yuv422> well the scaler names are at least
[06:30:56] <sbx> trand didn't know that nuvie could go 640x400 so I gave him the config options
[06:31:23] <sbx> I said "Scale2x" hopefully he left the case like that.
[06:31:26] <Yuv422> yeah I saw that. :)
[06:32:35] <Yuv422> yeah config options are case sensitive
[06:34:04] <sbx> trand(clock->get_ticks());
[06:35:25] <Yuv422> hehe
[06:35:48] <Yuv422> I think I scared trand off last time I made a random joke. ;)
[06:37:07] <sbx> yeah I saw that. :)
[06:37:23] <sbx> how hard will it be to make the map fullscreen?
[06:38:19] <Yuv422> we'll just have to look out for hardcoded width/height logic
[06:38:33] <Yuv422> I think the darkness mapper might be such a case.
[06:38:39] <Yuv422> I haven't checked it in awhile
[06:38:40] <sbx> U6O is getting player-houses now.
[06:39:32] <Yuv422> cool
[06:39:44] * Yuv422 looks at the website
[06:40:26] <Yuv422> interesting, I typed u6o into google and got #nuvie logs
[06:40:36] <Yuv422> as the third link
[06:40:50] <Yuv422> the first two links being unrelated to u6o
[06:40:56] <sbx> probably me talking about it
[06:41:19] <Yuv422> yup
[06:42:19] <sbx> http://www.geocities.com/galleondragon
[06:42:34] <sbx> The houses will only be rentable. So I suggested they add rooms above existing buildings, for a less noticable world-change.
[06:43:05] <sbx> You'd only have to add ladders then.
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[07:24:22] <Yuv422> hi trand
[07:25:31] <trand> hi Yuv422
[07:26:18] <sbx> hi
[07:27:24] <trand> hi sbx
[07:28:51] <Yuv422> bbl
[08:00:21] <Yuv422> sbx: do you have stricmp or strcasecmp?
[08:00:56] <sbx> strcasecmp
[08:01:02] <Yuv422> right
[08:01:18] <Yuv422> me too
[08:01:31] <Yuv422> maybe stricmp is a win32 call
[08:01:35] <sbx> qb
[08:01:35] <sbx> wb*
[08:01:41] <Yuv422> ty
[08:01:43] <Yuv422> :)
[08:01:56] <sbx> I made some house/room designs for Galleon. :)
[08:01:56] <sbx> yep
[08:02:21] <Yuv422> cool
[08:03:02] <Yuv422> wouldn't they just be copies of the lower levels?
[08:03:40] <sbx> no that's boring
[08:03:48] <sbx> well, yes probably for the inn
[08:04:06] <sbx> but you could put a room or two above the blue boar too
[08:04:33] <sbx> because that's where I want to live in u6o
[08:05:11] <Yuv422> what about basement apartments?
[08:06:17] <sbx> not a bad idea, but I don't think there's any room for them
[08:06:22] <sbx> he'd have to add a new map plane right?
[08:06:43] <sbx> and do something special to the ladder object so it uses it
[08:07:09] <sbx> oh he has to do that anyway
[08:07:16] <sbx> you want to live in a basement? :)
[08:07:18] <Yuv422> yeah but from what I can gather his implementation is a little removed from the original
[08:07:24] <sbx> got any ideas for a place for one?
[08:07:48] <Yuv422> hmm let me think
[08:08:33] <sbx> you think Sutek would rent a room to anyone?
[08:08:49] <sbx> and would anyone be willing to take it
[08:09:00] <Yuv422> maybe somewhere in cove
[08:09:05] <sbx> it would have blood on the floor and a two headed alligator in a cage
[08:09:19] <Yuv422> if you don't mind sharing with a hydra. ;)
[08:09:29] <Yuv422> hehe
[08:09:30] <sbx> yeah Cove sounds like a better idea ;)
[08:09:46] <sbx> for a room like that, and without the alligator in a cage and blood
[08:09:56] <Yuv422> or maybe a room with the cyclops
[08:09:59] <sbx> or hydra
[08:09:59] <sbx> those give good xp tho
[08:10:35] <sbx> there is a lot of room at stonegate but I don't see them letting anyone use it
[08:10:49] <sbx> it can get silly after that if you think of all the places rooms can be, they shouldnt be that common
[08:11:00] <sbx> and houses are even rarer
[08:12:18] <Yuv422> Do you think Iolo would ever consider renting out his house?
[08:12:32] <Yuv422> he doesn't seem to spend much time there. ;)
[08:31:28] <Yuv422> ok config is case insensitive in my copy now. :)
[08:31:42] <Yuv422> now I've just got to fix the scaler names
[08:31:44] <Yuv422> bbl
[08:34:52] <sbx> sorry I stepped out for a second
[08:34:55] <sbx> brb
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[08:42:39] <sbx> back
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[10:37:21] * sbx yawns.
[10:37:24] <sbx> going to sleep
[10:37:24] <sbx> cya
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[11:32:07] <Yuv422> time for bed
[11:32:10] <Yuv422> cya
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[14:45:31] <trand> hmm... anyway is it possible to clear Ultima6 with current nuvie snapshot?
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[16:08:29] <sbx> trand: No sorry you can't finish the game yet. There are several objects that need to be finished first.
[16:18:12] <trand> ^^
[16:18:44] <trand> I expect to finished them.
[16:18:56] <trand> good luck
[16:20:05] <sbx> thanks :p
[16:20:12] <sbx> actually it's only a few objects
[16:20:21] <sbx> like vortex cube
[16:20:34] <sbx> and we have to make the endgame animation
[16:21:57] <trand> i see. then i have to package nuvie again.
[16:22:29] <trand> then i'm able to travel britainnia anyway.
[16:23:25] <trand> I'm talking to max, son of royal theatre in Ultima7 now.
[16:23:38] <sbx> hmm yes, did you try using a moongate recently?
[16:23:42] <sbx> Oh do you use Exult?
[16:23:51] <sbx> I *am* the Avatar!
[16:23:56] <trand> he sings 'old lord british had a farm, -e-i-e-i-o!'
[16:24:00] <trand> sbx, yep. exult
[16:24:29] <trand> 'on this farm he had a drake, -e-i-e-i-o-!'
[16:25:05] <trand> i miss ultima6. since i upgrade to amd XP barton, i couldn't play U6 anymore.
[16:26:57] <sbx> soon you'll be able to play with a fullscreen game window (if you want)
[16:27:44] <trand> then maybe played with timidity++ midi BGM?
[16:28:13] <sbx> I'm not aware of any such plans.
[16:28:31] <trand> i see.
[16:28:51] <sbx> you want that?
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[16:30:46] <trand> not really.
[16:31:05] <sbx> maybe someone will make OGG music for it
[16:31:17] <trand> yeap.
[16:31:25] <trand> then how about BGM now?
[16:31:54] <trand> could I listen bgm? 'stone' or 'creat'....
[16:32:04] <sbx> yeah now it plays the u6 music
[16:32:17] <sbx> at least on windows it does
[16:32:28] <sbx> it wasn't working for me in linux
[16:32:42] <trand> ah...
[16:33:02] <trand> anyway I must compile snapshot now! :)
[16:33:24] <trand> wait a sec. i'm talking to sherry now.
[16:38:58] <trand> hm... cvs... -.-;; i have only installed svn.
[16:58:00] <trand> how can i download cvs source?
[17:03:39] <trand> ah... i got it. modulename is 'nuvie'
[17:12:43] <sbx> yep
[17:12:48] <sbx> I have to go I'll bbl.
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[17:22:27] <trand> c ya
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[20:25:27] <sbx> hi servus
[20:25:38] <sbx> servus_
[20:38:26] <servus_> Mew mew mew.
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