#nuvie@irc.freenode.net logs for 20 Jan 2014 (GMT)

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[00:00:57] <HiPhish> No, I mean the following: Go in original mode and look at how far the new lines stretch towards the circles. Now turn off the new dolls and see how the old lines stretch further. How are you doing this? How does the game know how to turn off the old lines so they don't show below the new ones?
[00:01:35] <Malignant_Manor> That is because it is missing the lines that are part of the new style background
[00:03:04] <HiPhish> I'm not sure we are on the same wave length, but whatever, I'll make two sets, it's not like this really matters that much anyway.
[00:03:06] <Malignant_Manor> The dolls get blitted constantly since the background is the whitish color being blitted.
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[00:31:00] <HiPhish> OK, i'm off, I'll finish Katrina tomorrow. Good night.
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[00:54:59] <Malignant_Manor> Yuv422: Didn't you have graphics for health bars months ago?
[00:55:27] <Yuv422> from Daniel? I think so
[00:56:28] <Malignant_Manor> HiPhish mentioned wanting one and chat and I remembered you already having at least some of it.
[00:56:38] <Malignant_Manor> PortaitView will have keyboard controls soon.
[00:57:59] <Malignant_Manor> Yuv422: Were we missing actor faces for it?
[00:58:15] * Yuv422 checks
[01:08:48] <Yuv422> I can't find it in my emails
[01:08:59] <Yuv422> but I'm sure he did one
[01:10:17] <Malignant_Manor> Images are deleted from imagebin. http://log.usecode.org/nuvielog.php?log=21Dec2012
[01:11:34] <Malignant_Manor> Also, <Yuv422>he has replaced the old parchment border on the quit dialog with a new border which is similar to the borders on the new gumps
[01:18:11] <Yuv422> http://imagebin.org/287601
[01:19:21] <Yuv422> I think there was another one with the actor's tilemap instead of the portrait
[01:20:04] <Malignant_Manor> I think the buttons should be optional.
[01:21:07] <Malignant_Manor> Maybe that can be implemented after sprites when I am doing testing.
[01:22:15] <Malignant_Manor> Maybe the button for it could toggle between 3 states, stat bars with buttons, without buttons, and minimize.
[01:23:47] <Yuv422> I'll ask daniel if he has another party bar mock up
[01:24:07] <Yuv422> incase he was working on something else and I just can't find it in my email
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[01:26:41] <Malignant_Manor> The portrait mockups are 14x14.
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[01:53:45] <Malignant_Manor> Yuv422: One major thing I mentioned a long time ago is that we don't spawn eggs properly. We spawn when we shouldn't. It seems like we spawn more actors too but I haven't tested the amount.
[01:56:43] <Yuv422> I haven't looked at the spawning logic in awhile
[02:01:28] <Malignant_Manor> I remember the king's tomb teleport and walking up and down being very telling.
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[05:51:00] <Malignant_Manor> Yuv422: I have a fix for roofs conforming to the clip_rect.
[05:51:41] <Malignant_Manor> Yuv422: Is there any reason that the roof transparent index is 119 instead of 255?
[06:05:49] <Yuv422> it might have been easier with the current background to use that index
[06:06:19] <Yuv422> gimp is a bit funny with its palette. it will use the first instance of a colour when it saves
[06:06:47] <Malignant_Manor> You can see where I had to change it to 255 bit by bit. http://pastebin.com/cbbwUfm7
[06:07:12] <Malignant_Manor> I could edit the roof tiles and change the index there just fine.
[06:08:34] <Yuv422> probably best to correct the image to make it 255
[06:08:44] <Malignant_Manor> Of course, then no one would lnow not to use the other index.
[06:09:31] <Malignant_Manor> Of course, using the other index may be fine.
[06:09:47] <Malignant_Manor> I should probably find a good color to make index 255.
[06:15:20] <Malignant_Manor> I changed 119 to 70fd and 255 to 70fc.
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[20:35:24] <HiPhish> Release time for character sprites:
[20:35:25] <HiPhish> http://nuvie.sourceforge.net/phorum/read.php?1,1481,page=2
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[21:17:07] <HiPhish> Hi Yuv, have you seen my finished sprites?
[21:17:20] <Yuv422> hi HiPhish
[21:18:01] * Yuv422 looks
[21:18:31] <Yuv422> cool
[21:18:45] <Yuv422> I'm going to add support for the custom sprites soon
[21:19:57] <HiPhish> Cool. I'll have to change the dolls so I can export versions with both kinds of lines. Shouldn't be too much trouble.
[21:20:16] <HiPhish> malignant told me you two decided to settle for searate iamges.
[21:20:45] <Yuv422> yeah
[21:21:01] <Yuv422> it simplifies the coding
[21:21:51] <HiPhish> I sill think two overlays would be a cleaners solution though, but whatever gets the job done. Should we add the project file of the dolls to the repository?
[21:22:40] <Yuv422> If you keep your work in layers then we can always go back and implement the overlay version later
[21:23:23] <HiPhish> Of course, it's layers all the way ;)
[21:23:32] <Yuv422> yes we need an auxiliary files section in the repository for things like that
[21:24:39] <HiPhish> Just let me know when the repository is ready, I'll send you the files. Gimp format or Photoshop?
[21:24:50] <Yuv422> gimp please
[21:24:56] <HiPhish> OK
[21:24:58] <Yuv422> cool
[21:26:01] <Yuv422> it might be a couple of days before I get the custom sprite code done
[21:26:10] <Yuv422> I'm a bit sick at the moment
[21:27:50] <HiPhish> Sure, I'm in no hurry. Ultima VI players had to live with the original sprites for over two decades, I think we can wait a few more days ;)
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