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[03:00:16] <sbx> hi yuv
[03:00:21] <Yuv422> hi sbx
[03:00:42] <sbx> im trying to come up with a story for a videogame
[03:00:48] <sbx> its not always easy
[03:00:58] <Yuv422> what sort of video game?
[03:01:27] <sbx> classic CRPG, set on the moon in the future
[03:01:45] <Yuv422> cool
[03:02:14] <sbx> the other night I was going through the channels on TV and guess what I saw, Blast from the Past
[03:02:21] <sbx> but I didnt watch it :)
[03:02:25] <Yuv422> hehe
[03:03:10] <Yuv422> do you have an engine to run your new game?
[03:03:28] <sbx> what? they have to have engines these days?
[03:03:33] <sbx> i mean, no
[03:03:45] <Yuv422> :)
[03:03:50] <sbx> thats why I'm learning OpenGL
[03:03:58] <Yuv422> ah k cool
[03:04:03] <Yuv422> how's that going?
[03:04:14] <sbx> course I could just use FreeWorld or something, but it doesnt matter Im just starting
[03:04:27] <sbx> the various tutorials are pretty easy to follow
[03:04:33] <sbx> but im only on chapter 3 of the red book
[03:04:48] <Yuv422> I'm thinking of learning to model with blender
[03:04:59] <sbx> it covers a lot of stuff I already know, but in greater detail, and going into the theory
[03:05:06] <sbx> I used blender briefly
[03:05:11] <sbx> a while back
[03:05:15] <sbx> didn't get the hang of it
[03:05:28] <Yuv422> yeah it seems to have a weird interface
[03:05:38] <Yuv422> do you have a perfered 3d modeler?
[03:05:55] <sbx> no I don't know any 3D modelling at all
[03:06:02] <sbx> hopefully I'll get someone who does to help
[03:06:07] <sbx> or learn it myself too
[03:07:18] <sbx> but one of the OpenGL tutorials im reading explains how to load a certain modeler's file format, so maybe I'd use that
[03:07:28] <sbx> can't remember which
[03:08:48] <Yuv422> probably 3d sutdio max
[03:15:55] <sbx> compiling newest nuvie now to see savescreen pictures!
[03:16:14] <Yuv422> cool
[03:16:26] <Yuv422> don't forget to delete your old savegames
[03:18:23] <sbx> done
[03:20:08] <Yuv422> I'm going to start working on GUI_TextInput today
[03:20:23] <Yuv422> then we'll be able to enter a savegame description
[03:24:13] <Yuv422> did it work correctly?
[03:36:57] <sbx> oops
[03:37:02] <sbx> I meant i deleted the old saves
[03:37:19] <Yuv422> ah k
[03:38:59] <Yuv422> did you see that there is a new version of u6edit out now?
[03:39:09] <sbx> no!
[03:39:13] <sbx> Im interested
[03:39:17] <sbx> I thought he died
[03:39:23] <sbx> or something, you know... he was busy
[03:39:33] <Yuv422> better memory handling I think
[03:39:49] <Yuv422> just really busy with work I think
[03:44:26] <sbx> Did you update the front page?
[03:45:35] <Yuv422> our webpage?
[03:46:12] <sbx> yeah
[03:46:40] <sbx> did you reply to "former origin employee"? I wasnt going to but I saw nobody else did :)
[03:46:54] <sbx> because I didnt know what to say except "awesome"
[03:47:27] <Yuv422> I haven't replied to that post.
[03:47:41] <Yuv422> it is awesome though. ;)
[03:48:01] <sbx> you want to delete it?
[03:49:12] <Yuv422> no
[03:59:17] * sbx tries saving.
[03:59:24] <sbx> wow
[03:59:37] <sbx> how did you get so much of the mapwindow scaled down in it?
[03:59:46] <Yuv422> hehe
[03:59:51] <sbx> and still viewable
[03:59:54] <Yuv422> x3 scaling
[04:00:20] <Yuv422> do you think it looks ok?
[04:01:43] <sbx> yeah it looks great using Scale2x
[04:02:14] <sbx> kind of fuzzy but it would have to, while still being visible
[04:03:44] <sbx> how fast is the scaling? can you scale the real mapwindow down while playing?
[04:04:03] <Yuv422> not sure
[04:04:11] <Yuv422> I'd say it would be a little slow for that
[04:04:18] <Yuv422> have a look at the code in Screen
[04:04:26] <Yuv422> I overloaded the copy area
[04:04:29] <Yuv422> stuff
[04:04:35] <Yuv422> and added a scale factor
[04:05:02] <Yuv422> have a look at how I get the image too.
[04:05:13] <Yuv422> it is a bit kludgy but it works
[04:05:54] <sbx> oh, you added custom scale routine?
[04:06:13] <sbx> I see
[04:06:54] <sbx> you get the image... manually?
[04:06:55] <sbx> hehe
[04:07:17] <sbx> since your not copying the entire thing anyway, the border tiles aren't a problem
[04:07:25] <sbx> is that right?
[04:07:47] <Yuv422> yes
[04:08:00] <sbx> it works well
[04:08:14] <Yuv422> actually I think they might be slightly visible
[04:08:48] <sbx> I dont see them
[04:09:00] <Yuv422> the image is drawn before the border
[04:09:10] <sbx> where do you copy it?
[04:09:26] <sbx> how would savegame know how to do that?
[04:09:42] <Yuv422> MapWindow line 479
[04:09:46] <Yuv422> in Display()
[04:10:30] <sbx> oh, setting a state
[04:10:36] <Yuv422> yup
[04:10:37] <sbx> I guessed something like that
[04:11:24] <sbx> imagine flying in a balloon with a scaled down landscape below
[04:11:49] <Yuv422> that would be cool
[04:12:00] <Yuv422> could it give away the game plot?
[04:12:28] <sbx> not in U6, I dont think so
[04:12:41] <sbx> of course, the scale might not be x3
[04:12:47] <sbx> x2
[04:13:27] <sbx> and it would just be point for point
[04:13:30] <Yuv422> the balloon would be unscaled?
[04:13:34] <sbx> yeah
[04:13:39] <sbx> that's what I'd imagine
[04:13:50] <sbx> the effect is that your relatively still at the same level as the balloon
[04:14:30] <sbx> this flying effect sounds much nicer than the just the ground shadow in the original :)
[04:15:32] <Yuv422> we could scale the tiles down then copy them to the map
[04:15:43] <Yuv422> or would it be better to copy then scale
[04:17:26] <Yuv422> maybe we could keep a copy of the scaled tiles in memory
[04:17:44] <sbx> or cached on disk
[04:17:57] <sbx> there arent that many
[04:18:18] <sbx> that's what I thought of doing for rotated-map effect
[04:21:30] <sbx> it would be harder to pilot the balloon
[04:34:05] <Yuv422> yeah
[07:39:41] <sbx> im gonna go
[07:39:43] <sbx> cya
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[07:39:48] <Yuv422> cya
[11:31:21] <wjp> hi Yuv422
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[12:20:41] <Yuv422> bed time
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[22:46:49] --- sbx|afk is now known as sbx