#nuvie@irc.freenode.net logs for 20 Nov 2004 (GMT)

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[00:28:04] --> sbx has joined #nuvie
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[00:31:34] <Yuv422> hi
[00:45:16] <sbx> hi
[00:45:24] <sbx> How ya doin?
[00:46:02] <sbx> I've been playing U6O... kind of difficult with the frequent downtimes.
[00:46:14] <Yuv422> hey sbx
[00:46:23] <Yuv422> I'm good
[00:46:42] <sbx> Luteijn has been playing U6O too, but somehow also has the time to work on Magic in Nuvie. :)
[00:46:45] <Yuv422> I'm excited by Pieter's magic work. :)
[00:46:54] <sbx> yup
[00:47:27] <sbx> I didn't want it to be scriptable at first, but if he can work it in easily enough then it will be great.
[00:47:41] <Yuv422> Have you tried it out?
[00:47:48] <sbx> If only for the fact that he doesn't have to make all the spells himself, and it wont require recompile.
[00:47:49] <sbx> No not yet
[00:47:58] <sbx> He said he made a new spell incantation Rel Ort
[00:48:07] <sbx> Which means Create Magic
[00:48:10] <sbx> And it loads a spell script.
[00:48:19] <Yuv422> yeah
[00:48:36] <Yuv422> I guess we can put the spell script in the data file
[00:48:55] <sbx> scripts :)
[00:49:40] <Yuv422> ah yes
[00:50:08] <sbx> It would be nice if U6O let you use the incantations.
[00:50:14] <sbx> It would also be nice if it worked in OSX.
[00:50:22] <Yuv422> yeah
[00:50:39] <Yuv422> maybe when nuvie is done I can help port it to OSX
[00:51:19] <sbx> Yeah he should let you
[00:54:08] <Yuv422> hmm
[00:54:16] <sbx> mmh?
[00:54:21] <Yuv422> my dcc is still firewalled
[00:54:21] <sbx> Your IRC is working now?
[00:54:26] <sbx> I think it's me..
[00:54:44] <Yuv422> yeah my irc has been wroking well lately
[00:54:46] <Yuv422> touch wood.
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[00:59:54] <sbx> that's really slow :)
[01:00:24] <Yuv422> hehe
[01:01:15] <sbx> It's almost stalled.
[01:01:20] <sbx> Any ideas?
[01:01:41] <Yuv422> giggle your irc window?
[01:02:02] <sbx> jiggle?
[01:02:07] <sbx> hehe
[01:02:14] <sbx> that closed it
[01:02:21] <Yuv422> oh no
[01:02:24] <Yuv422> whoops
[01:03:02] <sbx> Waiting
[01:03:14] <sbx> maybe your firewall is back on
[01:03:29] <Yuv422> my side thinks the connection is still open
[01:03:44] <sbx> can you close it? I'll retry
[01:03:47] <Yuv422> just working out how to kill the last dl with bitchx
[01:03:51] <sbx> me too
[01:04:31] <Yuv422> can you try sending again?
[01:04:54] <sbx> /dcc close send 1 i think
[01:05:41] * Yuv422 wonders why it is so slow
[01:07:10] <Yuv422> almost
[01:07:42] <sbxdcc> :D
[01:08:29] * Yuv422 wishes he could play u6o
[01:08:55] <sbx> Note the sophistication of us players.
[01:09:01] <sbx> Online gaming at its finest.
[01:09:24] <Yuv422> yeah
[01:09:38] <Yuv422> it looks like your eating flowers
[01:09:44] <sbx> lol
[01:09:46] <sbx> yes, yes we are
[01:10:16] <sbx> I just carry that bouquet around with me everywhere.
[01:10:21] <Yuv422> those candles produce a fair bit of light
[01:10:28] <sbx> Havn't had a chance to go to Manrel's tomb yet.
[01:10:46] <sbx> Yeah, Kaldosh Duplicated them from 2 originals.
[01:11:17] <sbx> In U6 was the Moonglow tomb with the rune Manrel or Beyvin?
[01:11:56] <Yuv422> not sure
[01:12:53] <sbx> Another pic sent.
[01:13:26] <Yuv422> I take it that's not a friendly troll
[01:13:39] <sbx> not sure, we killed him before he had a chance to say anything
[01:13:41] <sbx> Dungeon Wrong isn't exactly a safe place.
[01:14:28] <sbx> Before that a Hydra appeared.
[01:14:42] <sbx> That's what caused Cross to scream "ANTS!"
[01:15:28] <Yuv422> do you have all your picnics underground?
[01:15:36] <sbx> yes
[01:15:42] <sbx> that's the only one I've had in U6o
[01:15:46] <sbx> and was completely unplanned
[01:16:04] <sbx> until Kaldosh decided the candles and flowers would make a good picture
[01:16:59] <sbx> I'll be back in a half hour.
[01:17:12] <Yuv422> me too
[01:17:18] <Yuv422> I'm going out for a bit
[01:19:28] <Yuv422> bbl
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[03:10:14] <Yuv422> hmm I don't seem to be able to download dosbox 0.63 from sf. :-(
[03:11:49] <Yuv422> It just keeps saying download&failedmirror=blah.
[03:26:03] <Yuv422> hmm
[03:26:25] <Yuv422> I did a search for info on using the dosbox debugger on OS X
[03:26:29] <Yuv422> in google
[03:26:53] <Yuv422> and got back a discussion I was having about dosbox on #exult
[03:30:18] <sbx> hey wb
[03:30:26] <Yuv422> ty
[03:30:37] <sbx> heh
[03:30:48] <sbx> did you see the post on exult forum?
[03:30:57] <Yuv422> which post?
[03:31:32] <Yuv422> about the new dosbox?
[03:38:01] <sbx> yeah
[04:25:56] <Yuv422> I've managed to remap the debugger to another key
[04:26:10] <Yuv422> so I can debug U6 in dosbox now. :)
[04:26:39] <Yuv422> now is there anything we need to know from the original game.exe?
[04:31:52] <sbx> Pieter used it for Magic info
[04:32:04] <Yuv422> ah k cool
[04:32:42] <sbx> gamestrings.txt also contained the incantations, but the binary tells which words go to which spell, and what reagents are used
[04:33:10] <sbx> Not sure if there is anything we need to know that you could search for...
[04:33:39] <Yuv422> I wonder if they store the whole objlist in memory
[04:33:43] <Yuv422> in one block
[04:34:11] <Yuv422> if so we could find out what some of the other data is used for
[04:35:20] <sbx> Have you noticed that the PC speaker SFX are somewhat random?
[04:35:29] <sbx> something you couldnt do as well with audio clips
[04:35:36] <sbx> for example a cooking fire
[04:35:49] <Yuv422> we could have a random sound generator. :)
[04:35:59] <sbx> the clicks seem randomly generated to me, instead of the same clip played
[04:36:02] <Yuv422> it might be a bit CPU intensive though. ;)
[04:36:04] <sbx> heh...
[04:36:24] <sbx> regular sound clips will be fine :)
[04:36:45] <Yuv422> I'm sure we can just loop a crackling fire snd track
[04:36:45] <sbx> I noticed because I thought of copying the original sounds and making a PCSpeaker sound pack.
[04:37:25] <sbx> I just need to find a two way cable... or another way to do it.
[04:37:48] <Yuv422> we could probably write a PC speaker emulator
[04:37:57] <sbx> I like the black-potion sound. (which might be the same as the KalLor sound)
[04:37:58] <Yuv422> someone might have already written one
[04:37:58] <sbx> yeah
[04:38:06] <Yuv422> or we could just get the dosbox one
[04:38:08] <Yuv422> maybe?
[04:38:09] <sbx> probably not worth it though
[04:38:16] <sbx> we're using audio clips anyway
[04:39:00] <Yuv422> yeah
[04:39:30] <sbx> We can have different sound sets. PC,SNES...U6O? :)
[04:39:59] <Yuv422> :)
[04:40:10] <sbx> Include in each one a text index so you don't duplicate clips, as some effects use the same sound.
[04:40:33] <sbx> The text index will just override the requested name.
[04:40:51] <sbx> That reminds me, I changed gui::get_font to let you use a "friendly" handle to get different fonts.
[04:41:23] <Yuv422> ah k
[04:41:33] <Yuv422> cool
[04:41:34] <sbx> Does that seem alright to you?
[04:41:40] <sbx> gui->get_font("4x6"
[04:41:41] <sbx> );
[04:41:55] <Yuv422> yeah that sounds ok
[04:42:08] <sbx> That loads data/Xfont-misc-fixed-4x6.bmp.
[04:42:23] <Yuv422> how is that mapped?
[04:42:28] <sbx> In GUI init.
[04:42:32] <Yuv422> right
[04:42:44] <sbx> you can call a method at any time to do it as well
[04:43:31] <Yuv422> hmm do you know where the data segment of a dos program starts?
[04:43:41] <sbx> Isn't it fixed?
[04:43:45] <sbx> I have no idea the format
[04:44:19] <sbx> Oh that's a COM program :)
[04:56:34] <Yuv422> 0x9000 to 0xffff
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[05:16:59] * Yuv422 compiles dosbox with debug_heavy
[05:18:34] <sbx> What's that do?
[05:18:45] <Yuv422> allows break on memory change
[06:31:17] <sbx> U6P isn't supposed to be very true to the original, is it?
[06:31:35] <Yuv422> P?
[06:32:07] <sbx> Project
[06:32:14] <Yuv422> ah
[06:32:18] <Yuv422> not surew
[06:32:24] <sbx> looks good though
[06:32:35] <Yuv422> which engine is it using?
[06:33:03] <sbx> Dungeon Siege
[06:33:16] <sbx> I wont buy it just for U6P or the other remakes.
[06:33:19] <sbx> if you have to buy it
[06:34:02] <Yuv422> did you see the remake discussion on the exult forum?
[06:34:15] <Yuv422> or should I say remake sledging
[06:35:40] <sbx> yeah I posted to it :)
[06:35:56] <Yuv422> ah yes thats right
[06:36:00] <Yuv422> whoops ;)
[06:36:32] * Yuv422 wonders if anyone will actually use the nuvie engine for a IX remake. ;)
[06:37:24] <sbx> don't hold your breath
[06:37:41] <sbx> although, maybe someone could make a u5 remake
[06:37:53] <sbx> if they just prefer u6 graphics for some reason
[06:41:52] <sbx> U6P has done well in recreating the town designs I guess
[06:41:56] <sbx> and just adding to that
[06:42:37] <sbx> and keeping the areas proportional
[07:18:13] <Yuv422> I'm going out now
[07:18:14] <Yuv422> cya
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[07:42:44] <sbx> gnight
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