#nuvie@irc.freenode.net logs for 20 Oct 2004 (GMT)

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[09:53:02] <Yuv422> hi
[11:59:41] <Yuv422> hmm
[12:00:10] <Yuv422> pathfinder ZPath doesn't like it when we teleport the actor to 0,0,0 on death
[12:00:40] <Yuv422> if the actor dies while pathfinding
[12:00:48] <Yuv422> eg steps on a firefield
[12:32:14] <Sheng_Gradilla> :P
[12:47:19] <Yuv422> I think we need to move some of the checks out of actor move
[12:48:17] <Yuv422> pathfinder shouldn't have actor this sort of stuff going on inside it's calls
[12:48:43] <Yuv422> ideally we should just query pathfinder then move
[12:49:08] <Yuv422> we kill the actor then teleport it off the map
[12:49:22] <Yuv422> only to try and move to the old destination in pathfinder
[12:49:36] <Yuv422> causing the uint16 to overflow
[12:49:46] <Yuv422> which holds the actors position
[12:49:53] <Yuv422> this causes a segfault
[12:49:54] <Yuv422> :(
[13:04:10] <wjp> hm, makes me wonder what pentagram would do if an actor dies while pathfinding :-)
[13:04:46] <wjp> although most likely the pathfinderprocess will just get killed when the actor dies
[13:08:55] <Yuv422> I'll need to look at this further.
[13:09:00] <Yuv422> time for bed
[13:09:01] <Yuv422> cya
[13:09:05] <wjp> night
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