#nuvie@irc.freenode.net logs for 21 Aug 2004 (GMT)

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[02:19:30] <Yuv422> hi
[03:07:01] <Yuv422> bbl
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[04:10:37] <sbx> hi
[04:10:45] * sbx downloads Opera for win32.
[04:10:52] <Yuv422> hi sbx
[04:10:58] <Yuv422> How's things?
[04:11:28] <sbx> Not bad
[04:11:54] <sbx> Yesterday I tweaked the fade effect so it actually looks better.
[04:12:08] <sbx> I had to check the original before noticing it wasn't quite exact.
[04:12:09] <Yuv422> cool
[04:12:25] <Yuv422> it looked a bit too horizontal to me
[04:12:43] <sbx> Yeah... it was scanning each line for a pixel rather than getting a random pixel each time.
[04:12:55] <Yuv422> ah k
[04:13:12] <sbx> Also added the torchlight
[04:13:19] <Yuv422> nice
[04:13:27] <sbx> we need 2 or 3 more lightglobe sizes for
[04:13:32] <Yuv422> I'm adding resurrection at the moment
[04:13:33] <sbx> ...for smooth
[04:13:37] <Yuv422> ah k
[04:13:37] <sbx> ok
[04:15:34] * sbx installs Opera.
[04:15:57] <sbx> eee
[04:15:59] * Yuv422 uses firefox on his win32 system at work
[04:16:03] * sbx removes the extra panels.
[04:16:07] <sbx> heh
[04:16:09] <sbx> I should try it
[04:16:13] <sbx> firefox for windows that is
[04:18:33] <sbx> the fadeeffect can be used for moongates once I add an extra image to it, and a derivitive can be used for actor-fade effects
[04:18:50] <Yuv422> cool
[04:19:01] <sbx> actor-fade effect being when they transition to a special effect (whatever you want to call it)
[04:19:44] <sbx> we need to copy the mapwindow image
[04:19:54] <Yuv422> like the gargolye attack?
[04:19:57] <sbx> and then store that, change location, and fade into the new location (fade to transparent)
[04:20:21] <sbx> gargoyle attack? what does it do?
[04:20:45] <Yuv422> I seem to remember there being some fading when they do a magical attack
[04:21:05] <Yuv422> they fade from one frame to another
[04:21:41] <sbx> oh ok, that would be the same as fading to a changed-color-outline frame
[04:21:48] <sbx> not sure exactly how yet
[04:22:31] <sbx> I just know it changes more from the inside out
[04:22:51] <sbx> the actor's inner pixels change faster/before the outer pixels that is
[04:23:23] <sbx> it's a nice effect if you think about it :)
[04:24:48] <Yuv422> :)
[04:35:14] <sbx> Fallout2 is way too dark
[04:35:23] <sbx> with my Voodoo3 it was fine when I raised the gamma
[04:35:32] <sbx> but with the nVidia nothing I do seems to make it brighter
[04:42:33] <Yuv422> does gamma seem to effect other games?
[04:42:41] <Yuv422> with your new card?
[04:43:52] <sbx> it changes the brightness in quake2evolved
[04:45:14] <sbx> the brightness control in Fallout2 changes it slightly so that everythings not near-black
[04:45:21] <sbx> but still too dark to play
[04:45:58] <Yuv422> maybe you should play with the lights out?
[04:46:08] <sbx> hehe
[04:46:11] <sbx> i dont think it will work
[04:46:35] <sbx> maybe this gamma control tool im downloading works
[05:13:11] <sbx> ...it didn't
[05:13:31] <sbx> it seems to set it higher momentarily then something brings it back to current level
[05:14:02] <sbx> wait a minute
[05:14:03] <sbx> there it goes
[05:14:15] <sbx> had to use the sliders instead of the "Full Brightness" preset
[05:14:47] <sbx> ouch
[05:14:48] <sbx> too bright :)
[05:15:00] <Yuv422> hehe
[06:17:52] <sbx> yuv
[06:18:05] <sbx> did you look at the saving after leaving vehicle problem?
[06:18:15] <Yuv422> hehe not yet
[06:18:32] <Yuv422> I'm looking at a ready from container problem ATM
[06:18:39] <sbx> k
[06:18:44] <sbx> ready from container?
[06:18:47] <sbx> that's not possible :)
[06:18:54] <Yuv422> it should be
[06:19:02] <Yuv422> a container in your inventory that is
[06:19:06] <sbx> oh!
[06:19:25] <sbx> what is the problem?
[06:19:37] <sbx> they shouldnt be set as in_inventory
[06:19:41] <sbx> so youll have to set both bits
[06:20:01] <Yuv422> the problem is status readied containers status in inventory
[06:20:07] <Yuv422> contains
[06:20:54] <sbx> is that a problem
[06:21:00] <sbx> it shouldnt matter what their status is before readying
[06:21:08] <Yuv422> ah I see
[06:21:15] <Yuv422> hmm wait
[06:23:42] <sbx> should the save description be visible?
[06:23:47] <sbx> anything I input is invisible
[06:24:05] <Yuv422> wierd
[06:24:41] <sbx> the default "save desc. goes here" is shown
[06:24:46] <sbx> until I start typing
[06:25:09] <Yuv422> strange
[06:25:20] <Yuv422> are you using an old snapshot?
[06:26:45] <sbx> this was last week
[06:27:41] <sbx> happens as of... 2004-08-15
[06:32:29] <Yuv422> my connection is running a little slow today for some reason. :(
[06:32:44] <Yuv422> I can enter text correctly in my copy
[06:32:53] <sbx> my net connection is always slow for some reason :)
[06:32:57] <sbx> hmm
[06:33:08] <sbx> i typed Buccaneer's Den into that savegame enty
[06:33:11] <sbx> entry*
[06:33:33] <sbx> the cursor moves
[06:33:56] <Yuv422> do you have a strange keyboard layout?
[06:34:02] <sbx> no
[06:34:04] <sbx> qwerty
[06:34:08] <Yuv422> maybe an issue with unicode
[06:34:52] <sbx> or endianness? using the wrong unicode bits?
[06:34:59] <sbx> see if someone else has that problem
[06:35:50] <sbx> i thought you changed IRC clients
[06:36:03] <Yuv422> why's that?
[06:36:06] <sbx> your quit messages lack the usual BitchX "humor" we are all used to now :)
[06:36:34] <Yuv422> yeah maybe this version of BitchX doesn't have them?
[06:36:43] <sbx> hehe
[06:36:48] <sbx> oh you upgrated. congrats
[06:36:52] <sbx> or upgraded
[06:37:07] <Yuv422> BitchX: Client: BitchX-1.1-final (internal version 20040326
[06:38:32] <sbx> )
[06:39:03] <Yuv422> ty
[06:39:19] <sbx> np
[06:39:45] <Yuv422> oh dear
[06:40:08] * Yuv422 just equiped a magic shield onto Gwenno's head. :(
[06:40:08] <sbx> uh oh
[06:40:27] <Yuv422> somethings not right with my inventory code.
[06:40:47] <sbx> Oh. She's just used to Iolo missing so much with the crossbow that she wants the extra protection.
[06:41:03] <sbx> could be my fault... I have touched the inventory code a few times
[06:41:03] <Yuv422> :)
[06:41:11] <sbx> not recently
[06:41:15] <Yuv422> I think this one is me
[06:41:30] <Yuv422> can you try equiping a magic shield?
[06:41:42] <sbx> what number is it?
[06:42:27] <Yuv422> hmm
[06:42:33] <Yuv422> I can't get it out of my inventory
[06:42:47] <sbx> i equip kite shield normally
[06:43:11] <Yuv422> obj_n = 8
[06:43:12] <sbx> using tab-selectobject-enter to equip it?
[06:43:20] <Yuv422> frame = 8
[06:43:21] <Yuv422> hmm
[06:43:30] <sbx> 8?
[06:43:30] <Yuv422> maybe this are stupid objects
[06:43:33] <Yuv422> these
[06:43:37] <sbx> hehe
[06:44:00] <sbx> but even if you dialed them up that wouldnt happen... maybe its related to the 16bit qty code
[06:44:14] <Yuv422> could be
[06:45:14] <Yuv422> yeah obj_n 8 is a magic helm
[06:45:28] <Yuv422> must be this dodgy endgame save I've got
[06:45:37] <sbx> oh
[06:46:02] <sbx> i spammed it and it looks like a helm
[06:46:11] <sbx> oh frame 8
[06:46:17] <sbx> how do I get that?
[06:46:42] <Yuv422> hmm I forget
[06:46:55] <Yuv422> have a look at the add object code
[06:47:27] <sbx> 8200
[06:47:48] <sbx> Though dost see a magic shield
[06:47:55] <sbx> Ready-magic shield
[06:48:08] <sbx> my avatar now has a nice magic shield securly strapped to his forehead
[06:48:17] <Yuv422> hehe
[06:48:20] <sbx> weird, but I do like that feature
[06:48:33] * Yuv422 looks at Actor:inventory_new_object()
[06:48:44] <Yuv422> ah I remember now. :)
[06:48:44] <sbx> i think its accurate
[06:48:52] <Yuv422> yeah
[06:49:05] <Yuv422> well accept for the readied object placement
[06:49:39] <sbx> hmm your right
[06:49:46] <sbx> you're
[06:50:47] <sbx> ready-types need to take frame_n into account somehow
[06:52:13] <Yuv422> yeah
[06:54:50] <Yuv422> I've been thinging about adding speech soon
[06:54:54] <Yuv422> thinking
[06:55:39] <sbx> thought about the particulars?
[06:55:47] <sbx> when to start stop sounds
[06:55:54] <sbx> how to know what sounds to use
[06:55:56] <Yuv422> I've just got to figure out how link the audio clips with the converse strings
[06:56:31] <sbx> I thought about adding a keyword listbox
[06:56:34] <Yuv422> hopefully the converse file has some added info for audio index
[06:56:40] <Yuv422> cool
[06:56:45] <sbx> like the SNES has
[06:57:14] <Yuv422> you could then play on a PDA
[06:57:17] <Yuv422> I guess
[06:57:29] <sbx> probably... I don't know about "secret" keywords
[06:57:35] <Yuv422> yeah
[06:57:52] <sbx> for example you're not supposed to know the lord of trinsic is a pirate
[06:58:00] <Yuv422> towns converse.a == 178712 bytes
[06:58:01] <sbx> until later... u7 would use flags for that
[06:58:21] <Yuv422> original u6 converse.a == 162615 bytes
[06:58:37] <sbx> looks like it answered your question
[06:58:43] <sbx> what else could it be?
[06:59:01] <Yuv422> I'll decompress a script and take a look
[06:59:07] <Yuv422> when I get time that is
[06:59:25] * sbx grins.
[06:59:27] <sbx> Ok.
[06:59:57] <sbx> as for keyword list, Im thinking it should just show "name job bye" + any keywords that the actor says
[07:00:05] <sbx> and it would save all these to a file
[07:00:23] <sbx> and if any keywords in an actor's list match something in the file, they would show up too
[07:01:13] <sbx> well, that's not good... many people responds to pirate, doesn't mean it would unlock lord whitsaber's response
[07:01:44] <sbx> we could just require you to type those in
[07:01:51] <sbx> then PDA users are still out of luck
[07:02:36] <Yuv422> how about select from help list or up/down arrows to type word in?
[07:02:57] <Yuv422> with a history of previously typed words
[07:03:25] <sbx> you mean up/down changes character?
[07:03:39] <Yuv422> yes
[07:03:47] <sbx> hey, yeah we could make that available in all text entry locations
[07:03:54] <Yuv422> yes
[07:04:22] <Yuv422> we'd need to change the scroll up/down keys
[07:04:34] <Yuv422> maybe shift+up shift+down
[07:04:52] <Yuv422> maybe left/right for text selection then
[07:05:01] <Yuv422> up/down for scrollback buffer
[07:05:14] <Yuv422> hmm that wouldn't work
[07:05:27] <Yuv422> as you left/right for cursor. :(
[07:05:32] <Yuv422> hmm
[07:05:44] <sbx> scrollback buffer?
[07:05:51] <sbx> pageup pagedown?
[07:06:54] <sbx> if the characterinput is active then alt-up/alt-dn to scroll previous words
[07:07:25] <sbx> you dont need to have it active all the time is what I mean
[07:07:40] <sbx> not having a PDA, I wouldn't ever use it
[07:07:51] <sbx> or a GBA :)
[07:08:45] <sbx> Playing with DOSBox, I also noticed that animations like the cannonball are slower in Nuvie.
[07:09:02] <sbx> didnt have the original at hand at normal speed to test, at the time
[07:09:25] <sbx> And you can actually run from a powder keg in the original. In Nuvie they always hit your party.
[07:09:30] <Yuv422> I think the original drew intermediate frames too
[07:09:41] <Yuv422> not just on each tile
[07:09:54] <Yuv422> ah k
[07:09:58] <sbx> nuvie doesn't just draw on each tile
[07:10:03] <Yuv422> hmm
[07:10:11] <sbx> doesn't that make it slower?
[07:10:18] <sbx> its faster in the original :)
[07:10:21] <Yuv422> I guess it would
[07:10:28] <sbx> but thats probably just a case of the speed being set wrong
[07:10:36] <sbx> its a single variable change
[07:11:23] <sbx> more importantly, in the original cannons and powder kegs did not report damage do actors
[07:11:30] <sbx> to actors*
[07:11:35] <Yuv422> hmm objects aren't stacking in containers
[07:11:39] <sbx> it didnt even print when a cannon killed someone
[07:11:46] <Yuv422> I might have broken something there
[07:11:49] <sbx> should they?
[07:11:51] <Yuv422> ah k
[07:11:58] <Yuv422> I think so
[07:12:35] <sbx> I think when you unequip something it should restack in inventory too
[07:12:51] <sbx> in Nuvie if you equip a torch then unequip it, it doesn't go back into a stack of torches you have
[07:13:42] <sbx> though it should only do that if the quality is still the same
[07:13:56] <Yuv422> no
[07:14:34] <sbx> the way I equip torches in use_torch is backwards :)
[07:14:37] <sbx> but it works
[07:14:48] <Yuv422> quality is qty for stackable items :)
[07:22:39] <sbx> hmm?
[07:22:48] <sbx> isn't torch quality how much light is left?
[07:23:09] <Yuv422> hmm
[07:23:22] <Yuv422> I think you're right
[07:23:27] * sbx realizes he hasn't been seeing Rumble Pak notification in Project64 because he plays fullscreen, and the flash is on the window titlebar and taskbar.
[07:23:39] <sbx> oops
[07:23:49] <sbx> please forgive my off topic message
[07:23:53] <Yuv422> hehe
[07:24:07] <sbx> but I just got the Stone of Agony in Ocarina of Time so its kind of important
[07:24:11] <Yuv422> how does that increase your game experience
[07:24:13] <Yuv422> ?
[07:24:17] <sbx> (rumbles when you get near a secret)
[07:24:23] <Yuv422> ah k
[07:24:43] <sbx> I suppose I should just play on a real N64 but *shrugs*
[07:24:53] <sbx> .
[07:25:00] <Yuv422> sounds like they need an onscreen notification
[07:29:08] <Yuv422> hmm
[07:29:18] <Yuv422> here's an interesting bug
[07:29:22] <Yuv422> get 20 gold
[07:29:27] <Yuv422> put 10 in a bag
[07:29:34] <Yuv422> put 10 in normal inventory
[07:29:40] <Yuv422> drop 10 from bag
[07:29:54] <Yuv422> it actually drops the 10 from normal inventory
[07:29:58] <Yuv422> not the 10 in the bag
[07:30:09] <Yuv422> in the original that it
[07:30:13] <Yuv422> it/is
[07:30:17] <sbx> eh
[07:30:19] <sbx> in the original? :)
[07:30:26] <Yuv422> yes
[07:30:53] <sbx> maybe it deletes the first 10 gold it finds and then adds a new pile to the map
[07:31:05] <sbx> rather than moving a pointer over
[07:31:13] <Yuv422> yeah sounds like it
[08:58:37] <sbx> gotta go
[08:58:39] <sbx> i'll be back tomorrow
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[10:21:42] <Fl00der> hi
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[11:44:33] <Fl00der_> my ghost is in here :P
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[13:56:50] <Yuv422> bed time
[13:56:51] <Yuv422> cya
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[16:15:10] <Sheng_Gradilla> :)
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[19:13:15] <Fl00der> hi
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