#nuvie@irc.freenode.net logs for 21 Jul 2006 (GMT)

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[10:23:11] <SB-X> HI
[10:23:16] <SB-X> hi*
[10:30:36] <Yuv422> hey SB-X
[10:30:46] <Yuv422> I'm just writing up my change log
[10:31:05] <Yuv422> for my alignment/view changes
[10:31:33] <SB-X> ok cool
[10:31:43] <Yuv422> the peergem looks good
[10:31:43] <SB-X> what changed
[10:31:46] <SB-X> thanks
[10:32:08] <Yuv422> loading alignments from eggs
[10:32:09] <SB-X> oh I remember the changes
[10:32:13] <Yuv422> and objlist
[10:32:16] <Yuv422> righto
[10:32:39] <Yuv422> I added a call to Game::get_game()->get_view_manager()->update();
[10:32:43] <Yuv422> in TimedEvent
[10:33:02] <SB-X> for what?
[10:33:04] <Yuv422> to change the sun moon strip to the dungeon strip when entering a dungeon
[10:33:13] <SB-X> ah k
[10:33:15] <Yuv422> if in partymode view
[10:33:18] <SB-X> thought it did that :)
[10:33:35] <Yuv422> it only did it on the next turn
[10:35:38] <SB-X> i think we should only display the prompt when it's the player's turn
[10:36:01] <SB-X> and not after every printed text
[10:36:07] <Yuv422> hehe
[10:36:23] <Yuv422> here's what I have in Actor::init_from_obj()
[10:36:26] <SB-X> was thinking about how to change it, but I havn't decided to yet
[10:36:31] <Yuv422> x = obj->x;
[10:36:32] <Yuv422> y = obj->y;
[10:36:32] <Yuv422> z = obj->z;
[10:36:32] <Yuv422> x = obj->x;
[10:36:32] <Yuv422> y = obj->y;
[10:36:33] <Yuv422> z = obj->z;
[10:36:34] <Yuv422> obj_n = obj->obj_n;
[10:36:37] <Yuv422> frame_n = obj->frame_n;
[10:36:52] <Yuv422> dodgy cvs merge
[10:37:14] <SB-X> lol
[10:37:45] <SB-X> we're just trying to make sure the coordinates are REALLY updated
[10:41:55] <Yuv422> bbl food
[10:42:19] <Yuv422> here's what I've got in my changelog so far
[10:42:32] <Yuv422> hopefully this is meaningful
[10:42:36] <Yuv422> * Changes to actor alignment. Alignment is now loaded from objlist.
[10:42:36] <Yuv422> * Eggs spawn actor's with correct alignment now.
[10:42:36] <Yuv422> * Changed alignment datatype from U6ActorAlignment enum to uint8. This
[10:42:36] <Yuv422> is so we can load and save alignment data from the objlist.
[10:42:37] <Yuv422> * Added ACTOR_ prefix to alignment defines. e.g. ACTOR_ALIGNMENT_GOOD.
[10:42:37] <Yuv422> * Added get_actor_alignment_str(uint8 alignment)
[10:42:38] <Yuv422> * Removed get_alignment_str(uint8 quality) from the EggManager class.
[10:42:40] <Yuv422> * Changes for XCode 2.3 build system.
[10:42:43] <Yuv422> * Added Actor::get_alignment() Actor::set_alignment()
[10:42:44] <Yuv422> * Fixed stats for dragon actor type.
[10:42:47] <Yuv422> * Added fish object to use_food()
[10:42:49] <Yuv422> * Made PartyView the default view when loading Nuvie.
[10:42:50] <Yuv422> * Fixed problems when tabbing between inventory view and mapwindow.
[10:42:52] <Yuv422> * Changed view left and right buttons to hide if at the first or last
[10:42:54] <Yuv422> party member.
[10:42:57] <Yuv422> * Don't try to change combat modes for the avatar.
[10:43:09] <Yuv422> not handling a teleport jump?
[10:44:50] <SB-X> ?
[10:50:55] <SB-X> we should be
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